Update README.md

This commit is contained in:
David Basilio Espitalher
2014-10-27 11:02:11 -02:00
parent c174d6441e
commit cc1c2e9e8a

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@@ -67,25 +67,25 @@ There are some command-line options, you can see using the --help option. For ex
./App_Bullet3_OpenCL_Demos_clew_gmake --benchmark ./App_Bullet3_OpenCL_Demos_clew_gmake --benchmark
[--selected_demo=<int>] Start with a selected demo [--selected_demo=<int>] Start with a selected demo
[--benchmark] Run benchmark and export results to file [--benchmark] Run benchmark and export results to file
[--maxFrameCount=<int>] Run the benchmark for <int> frames [--maxFrameCount=<int>] Run the benchmark for <int> frames
[--dump_timings] Print the profile timings to console [--dump_timings] Print the profile timings to console
[--cl_device=<int>] Choose a certain OpenCL device [--cl_device=<int>] Choose a certain OpenCL device
[--cl_platform=<int>] Choose a certain OpenCL platform [--cl_platform=<int>] Choose a certain OpenCL platform
[--disable_cached_cl_kernels] Disable loading cached binary OpenCL kernels [--disable_cached_cl_kernels] Disable loading cached binary OpenCL kernels
[--x_dim=<int>] Change default demo settings (x,y,z) [--x_dim=<int>] Change default demo settings (x,y,z)
[--pair_benchmark_file=<filename>] Load AABB's from disk for the PairBench [--pair_benchmark_file=<filename>] Load AABB's from disk for the PairBench
[--no_instanced_collision_shapes] Disable collision shape instancing (for tests) [--no_instanced_collision_shapes] Disable collision shape instancing (for tests)
[--no_shadow_map] Disable shadowmap rendering [--no_shadow_map] Disable shadowmap rendering
[--shadowmap_resolution=<int>] Change the resolution of the shadowmap [--shadowmap_resolution=<int>] Change the resolution of the shadowmap
[--shadowmap_size=<int>] Change the worldspace size of the shadowmap [--shadowmap_size=<int>] Change the worldspace size of the shadowmap
[--use_uniform_grid] Use uniform grid broadphase (no all scenes work) [--use_uniform_grid] Use uniform grid broadphase (no all scenes work)
[--use_jacobi] Use GPU parallel Jacobi solver (instead of PGS) [--use_jacobi] Use GPU parallel Jacobi solver (instead of PGS)
[--use_large_batches] Use a different strategy for the constrains solver [--use_large_batches] Use a different strategy for the constrains solver
[--debug_kernel_launch] Show debug info at start/end of each kernel launch [--debug_kernel_launch] Show debug info at start/end of each kernel launch
[--use_dbvt] Use the CPU dynamic BVH tree broadphase [--use_dbvt] Use the CPU dynamic BVH tree broadphase
[--allow_opencl_cpu] Allow to use an OpenCL CPU device [--allow_opencl_cpu] Allow to use an OpenCL CPU device
You can use mouse picking to grab objects. When holding the ALT of CONTROL key, you have Maya style camera mouse controls. You can use mouse picking to grab objects. When holding the ALT of CONTROL key, you have Maya style camera mouse controls.