fix rotation correction in btFixedConstraint, see Issue 769
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@@ -23,9 +23,8 @@ subject to the following restrictions:
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btFixedConstraint::btFixedConstraint(btRigidBody& rbA,btRigidBody& rbB, const btTransform& frameInA,const btTransform& frameInB)
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:btTypedConstraint(FIXED_CONSTRAINT_TYPE,rbA,rbB)
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{
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m_pivotInA = frameInA.getOrigin();
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m_pivotInB = frameInB.getOrigin();
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m_relTargetAB = frameInA.getRotation()*frameInB.getRotation().inverse();
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m_frameInA = frameInA;
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m_frameInB = frameInB;
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}
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@@ -37,14 +36,16 @@ btFixedConstraint::~btFixedConstraint ()
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void btFixedConstraint::getInfo1 (btConstraintInfo1* info)
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{
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info->m_numConstraintRows = 6;
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info->nub = 6;
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info->nub = 0;
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}
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void btFixedConstraint::getInfo2 (btConstraintInfo2* info)
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{
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//fix the 3 linear degrees of freedom
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const btTransform& transA = m_rbA.getCenterOfMassTransform();
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const btTransform& transB = m_rbB.getCenterOfMassTransform();
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const btVector3& worldPosA = m_rbA.getCenterOfMassTransform().getOrigin();
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const btMatrix3x3& worldOrnA = m_rbA.getCenterOfMassTransform().getBasis();
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const btVector3& worldPosB= m_rbB.getCenterOfMassTransform().getOrigin();
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@@ -55,15 +56,15 @@ void btFixedConstraint::getInfo2 (btConstraintInfo2* info)
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info->m_J1linearAxis[info->rowskip+1] = 1;
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info->m_J1linearAxis[2*info->rowskip+2] = 1;
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btVector3 a1 = worldOrnA*m_pivotInA;
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{
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btVector3 a1 = worldOrnA * m_frameInA.getOrigin();
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{
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btVector3* angular0 = (btVector3*)(info->m_J1angularAxis);
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btVector3* angular1 = (btVector3*)(info->m_J1angularAxis+info->rowskip);
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btVector3* angular2 = (btVector3*)(info->m_J1angularAxis+2*info->rowskip);
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btVector3 a1neg = -a1;
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a1neg.getSkewSymmetricMatrix(angular0,angular1,angular2);
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}
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if (info->m_J2linearAxis)
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{
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info->m_J2linearAxis[0] = -1;
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@@ -71,10 +72,8 @@ void btFixedConstraint::getInfo2 (btConstraintInfo2* info)
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info->m_J2linearAxis[2*info->rowskip+2] = -1;
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}
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btVector3 a2 = worldOrnB*m_pivotInB;
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{
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// btVector3 a2n = -a2;
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btVector3 a2 = worldOrnB*m_frameInB.getOrigin();
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{
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btVector3* angular0 = (btVector3*)(info->m_J2angularAxis);
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btVector3* angular1 = (btVector3*)(info->m_J2angularAxis+info->rowskip);
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btVector3* angular2 = (btVector3*)(info->m_J2angularAxis+2*info->rowskip);
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@@ -88,42 +87,100 @@ void btFixedConstraint::getInfo2 (btConstraintInfo2* info)
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int j;
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for (j=0; j<3; j++)
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{
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info->m_constraintError[j*info->rowskip] = linearError[j];
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//printf("info->m_constraintError[%d]=%f\n",j,info->m_constraintError[j]);
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}
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//fix the 3 angular degrees of freedom
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btVector3 ivA = transA.getBasis() * m_frameInA.getBasis().getColumn(0);
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btVector3 jvA = transA.getBasis() * m_frameInA.getBasis().getColumn(1);
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btVector3 kvA = transA.getBasis() * m_frameInA.getBasis().getColumn(2);
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btVector3 ivB = transB.getBasis() * m_frameInB.getBasis().getColumn(0);
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btVector3 target;
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btScalar x = ivB.dot(ivA);
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btScalar y = ivB.dot(jvA);
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btScalar z = ivB.dot(kvA);
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btVector3 swingAxis(0,0,0);
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{
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if((!btFuzzyZero(y)) || (!(btFuzzyZero(z))))
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{
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swingAxis = -ivB.cross(ivA);
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}
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}
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btVector3 vTwist(1,0,0);
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int start_row = 3;
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int s = info->rowskip;
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int start_index = start_row * s;
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// compute rotation of A wrt B (in constraint space)
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btQuaternion qA = transA.getRotation() * m_frameInA.getRotation();
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btQuaternion qB = transB.getRotation() * m_frameInB.getRotation();
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btQuaternion qAB = qB.inverse() * qA;
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// split rotation into cone and twist
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// (all this is done from B's perspective. Maybe I should be averaging axes...)
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btVector3 vConeNoTwist = quatRotate(qAB, vTwist); vConeNoTwist.normalize();
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btQuaternion qABCone = shortestArcQuat(vTwist, vConeNoTwist); qABCone.normalize();
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btQuaternion qABTwist = qABCone.inverse() * qAB; qABTwist.normalize();
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// 3 rows to make body rotations equal
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info->m_J1angularAxis[start_index] = 1;
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info->m_J1angularAxis[start_index + s + 1] = 1;
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info->m_J1angularAxis[start_index + s*2+2] = 1;
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if ( info->m_J2angularAxis)
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{
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info->m_J2angularAxis[start_index] = -1;
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info->m_J2angularAxis[start_index + s+1] = -1;
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info->m_J2angularAxis[start_index + s*2+2] = -1;
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}
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int row = 3;
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int srow = row * info->rowskip;
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btVector3 ax1;
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// angular limits
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{
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btScalar *J1 = info->m_J1angularAxis;
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btScalar *J2 = info->m_J2angularAxis;
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btTransform trA = transA*m_frameInA;
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btVector3 twistAxis = trA.getBasis().getColumn(0);
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// set right hand side for the angular dofs
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btVector3 p = trA.getBasis().getColumn(1);
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btVector3 q = trA.getBasis().getColumn(2);
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int srow1 = srow + info->rowskip;
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J1[srow+0] = p[0];
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J1[srow+1] = p[1];
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J1[srow+2] = p[2];
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J1[srow1+0] = q[0];
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J1[srow1+1] = q[1];
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J1[srow1+2] = q[2];
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J2[srow+0] = -p[0];
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J2[srow+1] = -p[1];
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J2[srow+2] = -p[2];
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J2[srow1+0] = -q[0];
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J2[srow1+1] = -q[1];
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J2[srow1+2] = -q[2];
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btScalar fact = info->fps;
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info->m_constraintError[srow] = fact * swingAxis.dot(p);
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info->m_constraintError[srow1] = fact * swingAxis.dot(q);
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info->m_lowerLimit[srow] = -SIMD_INFINITY;
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info->m_upperLimit[srow] = SIMD_INFINITY;
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info->m_lowerLimit[srow1] = -SIMD_INFINITY;
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info->m_upperLimit[srow1] = SIMD_INFINITY;
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srow = srow1 + info->rowskip;
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btVector3 diff;
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btScalar angle;
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btMatrix3x3 mrelCur = worldOrnA *worldOrnB.inverse();
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btQuaternion qrelCur;
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mrelCur.getRotation(qrelCur);
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btTransformUtil::calculateDiffAxisAngleQuaternion(m_relTargetAB,qrelCur,diff,angle);
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diff*=-angle;
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for (j=0; j<3; j++)
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{
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info->m_constraintError[(3+j)*info->rowskip] = k * diff[j];
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}
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{
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btQuaternion qMinTwist = qABTwist;
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btScalar twistAngle = qABTwist.getAngle();
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if (twistAngle > SIMD_PI) // long way around. flip quat and recalculate.
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{
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qMinTwist = -(qABTwist);
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twistAngle = qMinTwist.getAngle();
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}
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if (twistAngle > SIMD_EPSILON)
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{
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twistAxis = btVector3(qMinTwist.x(), qMinTwist.y(), qMinTwist.z());
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twistAxis.normalize();
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twistAxis = quatRotate(qB, -twistAxis);
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}
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ax1 = twistAxis;
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btScalar *J1 = info->m_J1angularAxis;
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btScalar *J2 = info->m_J2angularAxis;
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J1[srow+0] = ax1[0];
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J1[srow+1] = ax1[1];
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J1[srow+2] = ax1[2];
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J2[srow+0] = -ax1[0];
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J2[srow+1] = -ax1[1];
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J2[srow+2] = -ax1[2];
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btScalar k = info->fps;
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info->m_constraintError[srow] = k * twistAngle;
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info->m_lowerLimit[srow] = -SIMD_INFINITY;
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info->m_upperLimit[srow] = SIMD_INFINITY;
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}
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}
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}
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@@ -20,10 +20,9 @@ subject to the following restrictions:
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ATTRIBUTE_ALIGNED16(class) btFixedConstraint : public btTypedConstraint
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{
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btVector3 m_pivotInA;
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btVector3 m_pivotInB;
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btQuaternion m_relTargetAB;
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btTransform m_frameInA;
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btTransform m_frameInB;
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public:
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btFixedConstraint(btRigidBody& rbA,btRigidBody& rbB, const btTransform& frameInA,const btTransform& frameInB);
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