re-enable Wavefront .obj loader
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@@ -9,9 +9,7 @@
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#include "../BasicDemo/BasicExample.h"
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#include "../Planar2D/Planar2D.h"
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#include "../Benchmarks/BenchmarkDemo.h"
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#ifdef ENABLE_URDF_OBJ
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#include "../Importers/ImportObjDemo/ImportObjExample.h"
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#endif
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#include "../Importers/ImportBsp/ImportBspExample.h"
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#include "../Importers/ImportColladaDemo/ImportColladaSetup.h"
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#include "../Importers/ImportSTLDemo/ImportSTLSetup.h"
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@@ -194,9 +192,7 @@ static ExampleEntry gDefaultExamples[]=
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ExampleEntry(0,"Importers"),
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ExampleEntry(1,"Import .bullet", "Load a binary .bullet file. The serialization mechanism can deal with versioning, differences in endianess, 32 and 64bit, double/single precision. It is easy to save a .bullet file, see the examples/Importers/ImportBullet/SerializeDemo.cpp for a code example how to export a .bullet file.", SerializeBulletCreateFunc),
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#ifdef ENABLE_URDF_OBJ
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ExampleEntry(1,"Wavefront Obj", "Import a Wavefront .obj file", ImportObjCreateFunc, 0),
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#endif
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ExampleEntry(1,"Quake BSP", "Import a Quake .bsp file", ImportBspCreateFunc, 0),
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ExampleEntry(1,"COLLADA dae", "Import the geometric mesh data from a COLLADA file. This is used as part of the URDF importer. This loader can also be used to import collision geometry in general. ",
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ImportColladaCreateFunc, 0),
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@@ -78,7 +78,6 @@ project "BulletExampleBrowserLib"
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"../../src",
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"../ThirdPartyLibs",
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}
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defines {"ENABLE_URDF_OBJ"}
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if _OPTIONS["lua"] then
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includedirs{"../ThirdPartyLibs/lua-5.2.3/src"}
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