fix shader issue
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@@ -80,8 +80,8 @@ static const char* triangleVertexShaderText =
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"precision highp float;"
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"uniform mat4 MVP;\n"
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"uniform vec3 vCol;\n"
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"attribute vec4 vPos;\n"
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"attribute vec2 vUV;\n"
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"in vec4 vPos;\n"
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"in vec2 vUV;\n"
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"out vec3 clr;\n"
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"out vec2 uv0;\n"
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"void main()\n"
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