Crash bug when "mesh" applied twice fixed

Constraints reworked - all of them could now work with one or two bodies

Modification of constraint frames and initial positions of rigid bodies
now allowed at start frame only

Plugin version is set to 2.76
This commit is contained in:
rponom
2010-01-23 03:15:43 +00:00
parent 5e85d43b0b
commit e459145b91
49 changed files with 3293 additions and 756 deletions

View File

@@ -20,8 +20,7 @@ not be misrepresented as being the original software.
Written by: Nicola Candussi <nicola@fluidinteractive.com>
Modified by Roman Ponomarev <rponom@gmail.com>
12/24/2009 : Nail constraint improvements
01/22/2010 : Constraints reworked
*/
//nail_constraint.h
@@ -46,17 +45,32 @@ public:
rigid_body_t::pointer rigid_bodyA() { return m_rigid_bodyA; }
rigid_body_t::pointer rigid_bodyB() { return m_rigid_bodyB; }
//
//local space pivots
void set_pivotA(vec3f const& p) {
nail_constraint_impl_t* nail_impl = dynamic_cast<nail_constraint_impl_t*>(impl());
nail_impl->set_pivotA(p);
}
//local space pivot
void get_pivotA(vec3f& p) const {
nail_constraint_impl_t const* nail_impl = dynamic_cast<nail_constraint_impl_t const*>(impl());
nail_impl->get_pivotA(p);
}
void set_pivotB(vec3f const& p) {
nail_constraint_impl_t* nail_impl = dynamic_cast<nail_constraint_impl_t*>(impl());
nail_impl->set_pivotB(p);
}
void get_pivotB(vec3f& p) const {
nail_constraint_impl_t const* nail_impl = dynamic_cast<nail_constraint_impl_t const*>(impl());
nail_impl->get_pivotB(p);
}
//world space pivots
void get_world_pivotA(vec3f& p) const {
nail_constraint_impl_t const* nail_impl = dynamic_cast<nail_constraint_impl_t const*>(impl());
nail_impl->get_world_pivotA(p);
}
void get_world_pivotB(vec3f& p) const {
nail_constraint_impl_t const* nail_impl = dynamic_cast<nail_constraint_impl_t const*>(impl());
nail_impl->get_world_pivotB(p);
}
//
void set_world(vec3f const& p) {