rponom e459145b91 Crash bug when "mesh" applied twice fixed
Constraints reworked - all of them could now work with one or two bodies

Modification of constraint frames and initial positions of rigid bodies
now allowed at start frame only

Plugin version is set to 2.76
2010-01-23 03:15:43 +00:00
2007-06-13 05:00:42 +00:00
2006-08-11 23:01:25 +00:00
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2010-01-20 04:52:07 +00:00
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2009-09-17 21:21:17 +00:00
2009-09-17 22:02:11 +00:00
2007-10-21 05:59:16 +00:00
2006-05-25 19:18:29 +00:00
2007-02-26 05:18:52 +00:00
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2006-12-15 19:14:21 +00:00

Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation.
Free for commercial use, including Playstation 3, open source under the ZLib License.
Discrete and continuous collision detection, integrated into Blender 3D, and COLLADA 1.4 Physics import. 

See the Bullet_User_Manual.pdf for more info and visit the Bullet Physics Forum at
http://bulletphysics.com
Description
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Readme 258 MiB
Languages
Wavefront Object 70.5%
C++ 13%
Mathematica 8.2%
COLLADA 5.8%
C 2%
Other 0.4%