Crash bug when "mesh" applied twice fixed
Constraints reworked - all of them could now work with one or two bodies Modification of constraint frames and initial positions of rigid bodies now allowed at start frame only Plugin version is set to 2.76
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@@ -18,6 +18,9 @@ not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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Written by: Nicola Candussi <nicola@fluidinteractive.com>
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Modified by Roman Ponomarev <rponom@gmail.com>
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01/22/2010 : Constraints reworked
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*/
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//nail_constraint_impl.h
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@@ -33,8 +36,12 @@ public:
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//
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virtual void set_pivotA(vec3f const& p) = 0;
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virtual void get_pivotA(vec3f& p) const = 0;
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virtual void set_pivotB(vec3f const& p) = 0;
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virtual void get_pivotB(vec3f& p) const = 0;
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virtual void set_world(vec3f const& p) = 0;
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virtual void get_world(vec3f& p) const = 0;
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virtual void get_world_pivotA(vec3f& p) const = 0;
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virtual void get_world_pivotB(vec3f& p) const = 0;
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//
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virtual void set_damping(float d) = 0;
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