Crash bug when "mesh" applied twice fixed
Constraints reworked - all of them could now work with one or two bodies Modification of constraint frames and initial positions of rigid bodies now allowed at start frame only Plugin version is set to 2.76
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@@ -18,6 +18,9 @@ not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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Written by: Nicola Candussi <nicola@fluidinteractive.com>
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Modified by Roman Ponomarev <rponom@gmail.com>
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01/22/2010 : Constraints reworked
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*/
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@@ -45,6 +48,7 @@ public:
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virtual void set_transform(vec3f const& position, quatf const& rotation) = 0;
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virtual void get_transform(vec3f& position, quatf& rotation) const = 0;
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virtual void get_transform(mat4x4f& xform) const = 0;
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virtual void set_interpolation_transform(vec3f const& position, quatf const& rotation) = 0;
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virtual void set_linear_velocity(vec3f const& v) = 0;
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virtual void get_linear_velocity(vec3f& v) const = 0;
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