Crash bug when "mesh" applied twice fixed

Constraints reworked - all of them could now work with one or two bodies

Modification of constraint frames and initial positions of rigid bodies
now allowed at start frame only

Plugin version is set to 2.76
This commit is contained in:
rponom
2010-01-23 03:15:43 +00:00
parent 5e85d43b0b
commit e459145b91
49 changed files with 3293 additions and 756 deletions

View File

@@ -18,6 +18,9 @@ not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
Written by: Nicola Candussi <nicola@fluidinteractive.com>
Modified by Roman Ponomarev <rponom@gmail.com>
01/22/2010 : Constraints reworked
*/
@@ -45,6 +48,7 @@ public:
virtual void set_transform(vec3f const& position, quatf const& rotation) = 0;
virtual void get_transform(vec3f& position, quatf& rotation) const = 0;
virtual void get_transform(mat4x4f& xform) const = 0;
virtual void set_interpolation_transform(vec3f const& position, quatf const& rotation) = 0;
virtual void set_linear_velocity(vec3f const& v) = 0;
virtual void get_linear_velocity(vec3f& v) const = 0;