Crash bug when "mesh" applied twice fixed
Constraints reworked - all of them could now work with one or two bodies Modification of constraint frames and initial positions of rigid bodies now allowed at start frame only Plugin version is set to 2.76
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@@ -18,6 +18,9 @@ not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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Written by: Herbert Law <Herbert.Law@gmail.com>
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Modified by Roman Ponomarev <rponom@gmail.com>
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01/22/2010 : Constraints reworked
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*/
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//AEdHingeConstraintTemplate.mel
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@@ -28,7 +31,8 @@ global proc AEdHingeConstraintTemplate( string $nodeName )
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editorTemplate -beginScrollLayout;
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editorTemplate -addControl damping;
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editorTemplate -addControl inRigidBody;
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editorTemplate -addControl inRigidBodyA;
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editorTemplate -addControl inRigidBodyB;
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editorTemplate -addControl lowerLimit;
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editorTemplate -addControl upperLimit;
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@@ -38,7 +42,10 @@ global proc AEdHingeConstraintTemplate( string $nodeName )
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separator;
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editorTemplate -addControl hingeAxis;
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editorTemplate -addControl rotationInA;
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editorTemplate -addControl pivotInA;
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editorTemplate -addControl rotationInB;
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editorTemplate -addControl pivotInB;
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editorTemplate -addControl enableAngularMotor;
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editorTemplate -addControl motorTargetVelocity;
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editorTemplate -addControl maxMotorImpulse;
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