Crash bug when "mesh" applied twice fixed
Constraints reworked - all of them could now work with one or two bodies Modification of constraint frames and initial positions of rigid bodies now allowed at start frame only Plugin version is set to 2.76
This commit is contained in:
@@ -20,8 +20,7 @@ not be misrepresented as being the original software.
|
||||
Written by: Nicola Candussi <nicola@fluidinteractive.com>
|
||||
|
||||
Modified by Roman Ponomarev <rponom@gmail.com>
|
||||
12/24/2009 : Nail constraint improvements
|
||||
|
||||
01/22/2010 : Constraints reworked
|
||||
*/
|
||||
|
||||
//AEdNailConstraintTemplate.mel
|
||||
@@ -34,6 +33,8 @@ global proc AEdNailConstraintTemplate( string $nodeName )
|
||||
editorTemplate -addControl damping;
|
||||
editorTemplate -addControl inRigidBodyA;
|
||||
editorTemplate -addControl inRigidBodyB;
|
||||
editorTemplate -addControl pivotInA;
|
||||
editorTemplate -addControl pivotInB;
|
||||
|
||||
AEdependNodeTemplate $nodeName;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user