reorganize files and add btgui
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61
btgui/Gwen/Controls/ColorControls.h
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61
btgui/Gwen/Controls/ColorControls.h
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/*
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GWEN
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Copyright (c) 2010 Facepunch Studios
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See license in Gwen.h
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*/
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#pragma once
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#ifndef GWEN_CONTROLS_COLORCONTROLS_H
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#define GWEN_CONTROLS_COLORCONTROLS_H
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#include "Gwen/Controls/Base.h"
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#include "Gwen/Gwen.h"
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#include "Gwen/Skin.h"
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namespace Gwen
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{
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namespace Controls
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{
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class GWEN_EXPORT ColorLerpBox : public Controls::Base
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{
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public:
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GWEN_CONTROL( ColorLerpBox, Controls::Base );
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virtual void Render( Gwen::Skin::Base* skin );
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Gwen::Color GetColorAtPos(int x, int y );
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void SetColor( Gwen::Color color, bool onlyHue = true );
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virtual void OnMouseMoved( int x, int y, int deltaX, int deltaY );
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virtual void OnMouseClickLeft( int x, int y, bool bDown );
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Gwen::Color GetSelectedColor();
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Event::Caller onSelectionChanged;
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protected:
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Gwen::Point cursorPos;
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bool m_bDepressed;
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int m_Hue;
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};
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class GWEN_EXPORT ColorSlider : public Controls::Base
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{
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public:
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GWEN_CONTROL( ColorSlider, Controls::Base );
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virtual void Render( Gwen::Skin::Base* skin );
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virtual void OnMouseMoved( int x, int y, int deltaX, int deltaY );
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virtual void OnMouseClickLeft( int x, int y, bool bDown );
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Gwen::Color GetSelectedColor();
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Gwen::Color GetColorAtHeight(int y );
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void SetColor( Gwen::Color color );
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Event::Caller onSelectionChanged;
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protected:
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int m_iSelectedDist;
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bool m_bDepressed;
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};
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}
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}
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#endif
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