add a couple of missing PhysicsEffects premake files
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@@ -1,4 +1,4 @@
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solution "MySolution"
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solution "00_MySolution"
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configurations {"Debug", "Release"}
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configuration "Release"
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@@ -30,4 +30,11 @@ solution "MySolution"
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include "../sample/api_physics_effects/0_console"
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include "../sample/api_physics_effects/1_simple"
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include "../sample/api_physics_effects/2_stable"
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include "../sample/api_physics_effects/2_stable"
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include "../sample/api_physics_effects/3_sleep"
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include "../sample/api_physics_effects/4_motion_type"
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include "../sample/api_physics_effects/5_raycast"
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include "../sample/api_physics_effects/6_joint"
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@@ -1,2 +1,3 @@
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..\..\..\msvc\premake4 clean
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..\..\..\msvc\premake4 vs2008
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rename build vs2008
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3
Extras/PhysicsEffects/build/vs2010.bat
Normal file
3
Extras/PhysicsEffects/build/vs2010.bat
Normal file
@@ -0,0 +1,3 @@
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..\..\..\msvc\premake4 clean
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..\..\..\msvc\premake4 vs2010
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rename build vs2010
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@@ -0,0 +1,22 @@
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project "3_sleep"
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kind "WindowedApp"
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targetdir "../../../bin"
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includedirs {"../../../include"}
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links {
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"physicseffects2_lowlevel",
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"physicseffects2_baselevel",
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"physicseffects2_util",
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"opengl32"
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}
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flags {"WinMain"}
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files {
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"main.cpp",
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"physics_func.cpp",
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"../common/ctrl_func.win32.cpp",
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"../common/perf_func.win32.cpp",
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"../common/render_func.win32.cpp"
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}
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@@ -0,0 +1,22 @@
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project "4_motion_type"
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kind "WindowedApp"
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targetdir "../../../bin"
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includedirs {"../../../include"}
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links {
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"physicseffects2_lowlevel",
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"physicseffects2_baselevel",
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"physicseffects2_util",
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"opengl32"
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}
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flags {"WinMain"}
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files {
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"main.cpp",
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"physics_func.cpp",
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"../common/ctrl_func.win32.cpp",
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"../common/perf_func.win32.cpp",
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"../common/render_func.win32.cpp"
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}
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@@ -0,0 +1,22 @@
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project "4_raycast"
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kind "WindowedApp"
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targetdir "../../../bin"
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includedirs {"../../../include"}
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links {
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"physicseffects2_lowlevel",
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"physicseffects2_baselevel",
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"physicseffects2_util",
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"opengl32"
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}
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flags {"WinMain"}
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files {
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"main.cpp",
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"physics_func.cpp",
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"../common/ctrl_func.win32.cpp",
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"../common/perf_func.win32.cpp",
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"../common/render_func.win32.cpp"
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}
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@@ -0,0 +1,22 @@
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project "5_joint"
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kind "WindowedApp"
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targetdir "../../../bin"
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includedirs {"../../../include"}
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links {
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"physicseffects2_lowlevel",
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"physicseffects2_baselevel",
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"physicseffects2_util",
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"opengl32"
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}
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flags {"WinMain"}
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files {
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"main.cpp",
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"physics_func.cpp",
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"../common/ctrl_func.win32.cpp",
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"../common/perf_func.win32.cpp",
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"../common/render_func.win32.cpp"
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}
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