add a couple of missing PhysicsEffects premake files

This commit is contained in:
erwin.coumans
2012-03-14 20:35:46 +00:00
parent 76375afff2
commit f4cf504223
7 changed files with 101 additions and 2 deletions

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@@ -1,4 +1,4 @@
solution "MySolution"
solution "00_MySolution"
configurations {"Debug", "Release"}
configuration "Release"
@@ -30,4 +30,11 @@ solution "MySolution"
include "../sample/api_physics_effects/0_console"
include "../sample/api_physics_effects/1_simple"
include "../sample/api_physics_effects/2_stable"
include "../sample/api_physics_effects/2_stable"
include "../sample/api_physics_effects/3_sleep"
include "../sample/api_physics_effects/4_motion_type"
include "../sample/api_physics_effects/5_raycast"
include "../sample/api_physics_effects/6_joint"

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@@ -1,2 +1,3 @@
..\..\..\msvc\premake4 clean
..\..\..\msvc\premake4 vs2008
rename build vs2008

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@@ -0,0 +1,3 @@
..\..\..\msvc\premake4 clean
..\..\..\msvc\premake4 vs2010
rename build vs2010

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@@ -0,0 +1,22 @@
project "3_sleep"
kind "WindowedApp"
targetdir "../../../bin"
includedirs {"../../../include"}
links {
"physicseffects2_lowlevel",
"physicseffects2_baselevel",
"physicseffects2_util",
"opengl32"
}
flags {"WinMain"}
files {
"main.cpp",
"physics_func.cpp",
"../common/ctrl_func.win32.cpp",
"../common/perf_func.win32.cpp",
"../common/render_func.win32.cpp"
}

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@@ -0,0 +1,22 @@
project "4_motion_type"
kind "WindowedApp"
targetdir "../../../bin"
includedirs {"../../../include"}
links {
"physicseffects2_lowlevel",
"physicseffects2_baselevel",
"physicseffects2_util",
"opengl32"
}
flags {"WinMain"}
files {
"main.cpp",
"physics_func.cpp",
"../common/ctrl_func.win32.cpp",
"../common/perf_func.win32.cpp",
"../common/render_func.win32.cpp"
}

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@@ -0,0 +1,22 @@
project "4_raycast"
kind "WindowedApp"
targetdir "../../../bin"
includedirs {"../../../include"}
links {
"physicseffects2_lowlevel",
"physicseffects2_baselevel",
"physicseffects2_util",
"opengl32"
}
flags {"WinMain"}
files {
"main.cpp",
"physics_func.cpp",
"../common/ctrl_func.win32.cpp",
"../common/perf_func.win32.cpp",
"../common/render_func.win32.cpp"
}

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@@ -0,0 +1,22 @@
project "5_joint"
kind "WindowedApp"
targetdir "../../../bin"
includedirs {"../../../include"}
links {
"physicseffects2_lowlevel",
"physicseffects2_baselevel",
"physicseffects2_util",
"opengl32"
}
flags {"WinMain"}
files {
"main.cpp",
"physics_func.cpp",
"../common/ctrl_func.win32.cpp",
"../common/perf_func.win32.cpp",
"../common/render_func.win32.cpp"
}