Use resize(0) instead of clear() to optimize the btCompoundCollisionAlgorithm

See Issue 459, thanks to Peter Messmer
This commit is contained in:
erwin.coumans
2010-12-13 23:37:25 +00:00
parent 3e6e8541a8
commit f5d2fceb3e

View File

@@ -234,7 +234,7 @@ void btCompoundCollisionAlgorithm::processCollision (btCollisionObject* body0,bt
resultOut->setPersistentManifold(0);//??necessary?
}
}
manifoldArray.clear();
manifoldArray.resize(0);
}
}
}