enable prismatic joint motor in URDF demo, by default. Thanks to Takuya!
prepare for prismatic joint limit for btMultiBody in the URDF demo. There is an issue with it, working on fixing this.
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@@ -217,7 +217,9 @@ void ImportUrdfSetup::initPhysics()
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for (int i=0;i<mb->getNumLinks();i++)
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{
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int mbLinkIndex = i;
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if (mb->getLink(mbLinkIndex).m_jointType==btMultibodyLink::eRevolute)
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if (mb->getLink(mbLinkIndex).m_jointType==btMultibodyLink::eRevolute
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||mb->getLink(mbLinkIndex).m_jointType==btMultibodyLink::ePrismatic
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)
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{
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if (m_data->m_numMotors<MAX_NUM_MOTORS)
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{
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@@ -5,6 +5,7 @@
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#include "BulletCollision/CollisionShapes/btCompoundShape.h"
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#include "BulletDynamics/Dynamics/btRigidBody.h"
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#include "BulletDynamics/Featherstone/btMultiBodyLinkCollider.h"
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#include "BulletDynamics/Featherstone/btMultiBodyJointLimitConstraint.h"
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#include "BulletDynamics/ConstraintSolver/btGeneric6DofSpring2Constraint.h"
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#include "URDFImporterInterface.h"
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#include "MultiBodyCreationInterface.h"
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@@ -389,7 +390,10 @@ void ConvertURDF2BulletInternal(const URDFImporterInterface& u2b, MultiBodyCreat
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disableParentCollision);
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creation.addLinkMapping(urdfLinkIndex,mbLinkIndex);
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btMultiBodyConstraint* con = new btMultiBodyJointLimitConstraint(cache.m_bulletMultiBody,mbLinkIndex,jointLowerLimit, jointUpperLimit);
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//world1->addMultiBodyConstraint(con);
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printf("joint lower limit=%d, upper limit = %f\n", jointLowerLimit, jointUpperLimit);
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} else
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{
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btGeneric6DofSpring2Constraint* dof6 = creation.allocateGeneric6DofSpring2Constraint(urdfLinkIndex,*parentRigidBody, *linkRigidBody, offsetInA, offsetInB);
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