Files
bullet3/examples/Importers/ImportURDFDemo/URDF2Bullet.cpp
Erwin Coumans f74e3782aa enable prismatic joint motor in URDF demo, by default. Thanks to Takuya!
prepare for prismatic joint limit for btMultiBody in the URDF demo.
There is an issue with it, working on fixing this.
2015-06-03 18:02:15 -07:00

521 lines
22 KiB
C++

#include "URDFImporterInterface.h"
#include <stdio.h>
#include "LinearMath/btTransform.h"
#include "BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.h"
#include "BulletCollision/CollisionShapes/btCompoundShape.h"
#include "BulletDynamics/Dynamics/btRigidBody.h"
#include "BulletDynamics/Featherstone/btMultiBodyLinkCollider.h"
#include "BulletDynamics/Featherstone/btMultiBodyJointLimitConstraint.h"
#include "BulletDynamics/ConstraintSolver/btGeneric6DofSpring2Constraint.h"
#include "URDFImporterInterface.h"
#include "MultiBodyCreationInterface.h"
#include <string>
static int bodyCollisionFilterGroup=btBroadphaseProxy::CharacterFilter;
static int bodyCollisionFilterMask=btBroadphaseProxy::AllFilter&(~btBroadphaseProxy::CharacterFilter);
static bool enableConstraints = true;
static btVector4 colors[4] =
{
btVector4(1,0,0,1),
btVector4(0,1,0,1),
btVector4(0,1,1,1),
btVector4(1,1,0,1),
};
static btVector3 selectColor2()
{
static int curColor = 0;
btVector4 color = colors[curColor];
curColor++;
curColor&=3;
return color;
}
void printTree(const URDFImporterInterface& u2b, int linkIndex, int indentationLevel)
{
btAlignedObjectArray<int> childIndices;
u2b.getLinkChildIndices(linkIndex,childIndices);
int numChildren = childIndices.size();
indentationLevel+=2;
int count = 0;
for (int i=0;i<numChildren;i++)
{
int childLinkIndex = childIndices[i];
std::string name = u2b.getLinkName(childLinkIndex);
for(int j=0;j<indentationLevel;j++) printf(" "); //indent
printf("child(%d).name=%s with childIndex=%d\n",(count++)+1, name.c_str(),childLinkIndex);
// first grandchild
printTree(u2b,childLinkIndex,indentationLevel);
}
}
struct URDF2BulletCachedData
{
URDF2BulletCachedData()
:m_totalNumJoints1(0),
m_currentMultiBodyLinkIndex(-1),
m_bulletMultiBody(0)
{
}
//these arrays will be initialized in the 'InitURDF2BulletCache'
btAlignedObjectArray<int> m_urdfLinkParentIndices;
btAlignedObjectArray<int> m_urdfLinkIndices2BulletLinkIndices;
btAlignedObjectArray<class btRigidBody*> m_urdfLink2rigidBodies;
btAlignedObjectArray<btTransform> m_urdfLinkLocalInertialFrames;
int m_currentMultiBodyLinkIndex;
class btMultiBody* m_bulletMultiBody;
//this will be initialized in the constructor
int m_totalNumJoints1;
int getParentUrdfIndex(int linkIndex) const
{
return m_urdfLinkParentIndices[linkIndex];
}
int getMbIndexFromUrdfIndex(int urdfIndex) const
{
if (urdfIndex==-2)
return -2;
return m_urdfLinkIndices2BulletLinkIndices[urdfIndex];
}
void registerMultiBody( int urdfLinkIndex, class btMultiBody* body, const btTransform& worldTransform, btScalar mass, const btVector3& localInertiaDiagonal, const class btCompoundShape* compound, const btTransform& localInertialFrame)
{
m_urdfLinkLocalInertialFrames[urdfLinkIndex] = localInertialFrame;
}
class btRigidBody* getRigidBodyFromLink(int urdfLinkIndex)
{
return m_urdfLink2rigidBodies[urdfLinkIndex];
}
void registerRigidBody( int urdfLinkIndex, class btRigidBody* body, const btTransform& worldTransform, btScalar mass, const btVector3& localInertiaDiagonal, const class btCompoundShape* compound, const btTransform& localInertialFrame)
{
btAssert(m_urdfLink2rigidBodies[urdfLinkIndex]==0);
m_urdfLink2rigidBodies[urdfLinkIndex] = body;
m_urdfLinkLocalInertialFrames[urdfLinkIndex] = localInertialFrame;
}
};
void ComputeTotalNumberOfJoints(const URDFImporterInterface& u2b, URDF2BulletCachedData& cache, int linkIndex)
{
btAlignedObjectArray<int> childIndices;
u2b.getLinkChildIndices(linkIndex,childIndices);
printf("link %s has %d children\n", u2b.getLinkName(linkIndex).c_str(),childIndices.size());
for (int i=0;i<childIndices.size();i++)
{
printf("child %d has childIndex%d=%s\n",i,childIndices[i],u2b.getLinkName(childIndices[i]).c_str());
}
cache.m_totalNumJoints1 += childIndices.size();
for (int i=0;i<childIndices.size();i++)
{
int childIndex =childIndices[i];
ComputeTotalNumberOfJoints(u2b,cache,childIndex);
}
}
void ComputeParentIndices(const URDFImporterInterface& u2b, URDF2BulletCachedData& cache, int urdfLinkIndex, int urdfParentIndex)
{
cache.m_urdfLinkParentIndices[urdfLinkIndex]=urdfParentIndex;
cache.m_urdfLinkIndices2BulletLinkIndices[urdfLinkIndex]=cache.m_currentMultiBodyLinkIndex++;
btAlignedObjectArray<int> childIndices;
u2b.getLinkChildIndices(urdfLinkIndex,childIndices);
for (int i=0;i<childIndices.size();i++)
{
ComputeParentIndices(u2b,cache,childIndices[i],urdfLinkIndex);
}
}
void InitURDF2BulletCache(const URDFImporterInterface& u2b, URDF2BulletCachedData& cache)
{
//compute the number of links, and compute parent indices array (and possibly other cached data?)
cache.m_totalNumJoints1 = 0;
int rootLinkIndex = u2b.getRootLinkIndex();
if (rootLinkIndex>=0)
{
ComputeTotalNumberOfJoints(u2b,cache,rootLinkIndex);
int numTotalLinksIncludingBase = 1+cache.m_totalNumJoints1;
cache.m_urdfLinkParentIndices.resize(numTotalLinksIncludingBase);
cache.m_urdfLinkIndices2BulletLinkIndices.resize(numTotalLinksIncludingBase);
cache.m_urdfLink2rigidBodies.resize(numTotalLinksIncludingBase);
cache.m_urdfLinkLocalInertialFrames.resize(numTotalLinksIncludingBase);
cache.m_currentMultiBodyLinkIndex = -1;//multi body base has 'link' index -1
ComputeParentIndices(u2b,cache,rootLinkIndex,-2);
}
}
void ConvertURDF2BulletInternal(const URDFImporterInterface& u2b, MultiBodyCreationInterface& creation, URDF2BulletCachedData& cache, int urdfLinkIndex, const btTransform& parentTransformInWorldSpace, btMultiBodyDynamicsWorld* world1,bool createMultiBody, const char* pathPrefix)
{
printf("start converting/extracting data from URDF interface\n");
btTransform linkTransformInWorldSpace;
linkTransformInWorldSpace.setIdentity();
int mbLinkIndex =cache.getMbIndexFromUrdfIndex(urdfLinkIndex);
int urdfParentIndex = cache.getParentUrdfIndex(urdfLinkIndex);
int mbParentIndex = cache.getMbIndexFromUrdfIndex(urdfParentIndex);
btRigidBody* parentRigidBody = 0;
std::string name = u2b.getLinkName(urdfLinkIndex);
printf("link name=%s urdf link index=%d\n",name.c_str(),urdfLinkIndex);
printf("mb link index = %d\n",mbLinkIndex);
btTransform parentLocalInertialFrame;
parentLocalInertialFrame.setIdentity();
btScalar parentMass(1);
btVector3 parentLocalInertiaDiagonal(1,1,1);
if (urdfParentIndex==-2)
{
printf("root link has no parent\n");
} else
{
printf("urdf parent index = %d\n",urdfParentIndex);
printf("mb parent index = %d\n",mbParentIndex);
parentRigidBody = cache.getRigidBodyFromLink(urdfParentIndex);
u2b.getMassAndInertia(urdfParentIndex, parentMass,parentLocalInertiaDiagonal,parentLocalInertialFrame);
}
btScalar mass = 0;
btTransform localInertialFrame;
localInertialFrame.setIdentity();
btVector3 localInertiaDiagonal(0,0,0);
u2b.getMassAndInertia(urdfLinkIndex, mass,localInertiaDiagonal,localInertialFrame);
btTransform parent2joint;
parent2joint.setIdentity();
int jointType;
btVector3 jointAxisInJointSpace;
btScalar jointLowerLimit;
btScalar jointUpperLimit;
bool hasParentJoint = u2b.getJointInfo(urdfLinkIndex, parent2joint, jointAxisInJointSpace, jointType,jointLowerLimit,jointUpperLimit);
linkTransformInWorldSpace =parentTransformInWorldSpace*parent2joint;
int graphicsIndex = u2b.convertLinkVisualShapes(urdfLinkIndex,pathPrefix,localInertialFrame);
btCompoundShape* compoundShape = u2b.convertLinkCollisionShapes(urdfLinkIndex,pathPrefix,localInertialFrame);
if (compoundShape)
{
btVector3 color = selectColor2();
/*
if (visual->material.get())
{
color.setValue(visual->material->color.r,visual->material->color.g,visual->material->color.b);//,visual->material->color.a);
}
*/
//btVector3 localInertiaDiagonal(0, 0, 0);
//if (mass)
//{
// shape->calculateLocalInertia(mass, localInertiaDiagonal);
//}
btRigidBody* linkRigidBody = 0;
btTransform inertialFrameInWorldSpace = linkTransformInWorldSpace*localInertialFrame;
if (!createMultiBody)
{
btRigidBody* body = creation.allocateRigidBody(urdfLinkIndex, mass, localInertiaDiagonal, inertialFrameInWorldSpace, compoundShape);
linkRigidBody = body;
world1->addRigidBody(body, bodyCollisionFilterGroup, bodyCollisionFilterMask);
compoundShape->setUserIndex(graphicsIndex);
creation.createRigidBodyGraphicsInstance(urdfLinkIndex, body, color, graphicsIndex);
cache.registerRigidBody(urdfLinkIndex, body, inertialFrameInWorldSpace, mass, localInertiaDiagonal, compoundShape, localInertialFrame);
} else
{
if (cache.m_bulletMultiBody==0)
{
bool multiDof = true;
bool canSleep = false;
bool isFixedBase = (mass==0);//todo: figure out when base is fixed
int totalNumJoints = cache.m_totalNumJoints1;
cache.m_bulletMultiBody = creation.allocateMultiBody(urdfLinkIndex, totalNumJoints,mass, localInertiaDiagonal, isFixedBase, canSleep, multiDof);
cache.registerMultiBody(urdfLinkIndex, cache.m_bulletMultiBody, inertialFrameInWorldSpace, mass, localInertiaDiagonal, compoundShape, localInertialFrame);
}
}
//create a joint if necessary
if (hasParentJoint) {
btTransform offsetInA,offsetInB;
offsetInA = parentLocalInertialFrame.inverse()*parent2joint;
offsetInB = localInertialFrame.inverse();
bool disableParentCollision = true;
switch (jointType)
{
case URDFFixedJoint:
{
if (createMultiBody)
{
//todo: adjust the center of mass transform and pivot axis properly
printf("Fixed joint (btMultiBody)\n");
btQuaternion rot = offsetInA.inverse().getRotation();//parent2joint.inverse().getRotation();
cache.m_bulletMultiBody->setupFixed(mbLinkIndex, mass, localInertiaDiagonal, mbParentIndex,
rot*offsetInB.getRotation(), offsetInA.getOrigin(),-offsetInB.getOrigin(),disableParentCollision);
creation.addLinkMapping(urdfLinkIndex,mbLinkIndex);
} else
{
printf("Fixed joint\n");
btMatrix3x3 rm(offsetInA.getBasis());
btScalar y,p,r;
rm.getEulerZYX(y,p,r);
printf("y=%f,p=%f,r=%f\n", y,p,r);
//we could also use btFixedConstraint but it has some issues
btGeneric6DofSpring2Constraint* dof6 = creation.allocateGeneric6DofSpring2Constraint(urdfLinkIndex, *parentRigidBody, *linkRigidBody, offsetInA, offsetInB);
dof6->setLinearLowerLimit(btVector3(0,0,0));
dof6->setLinearUpperLimit(btVector3(0,0,0));
dof6->setAngularLowerLimit(btVector3(0,0,0));
dof6->setAngularUpperLimit(btVector3(0,0,0));
if (enableConstraints)
world1->addConstraint(dof6,true);
}
break;
}
case URDFContinuousJoint:
case URDFRevoluteJoint:
{
if (createMultiBody)
{
cache.m_bulletMultiBody->setupRevolute(mbLinkIndex, mass, localInertiaDiagonal, mbParentIndex,
offsetInA.inverse().getRotation()*offsetInB.getRotation(), quatRotate(offsetInB.inverse().getRotation(),jointAxisInJointSpace), offsetInA.getOrigin(),//parent2joint.getOrigin(),
-offsetInB.getOrigin(),
disableParentCollision);
creation.addLinkMapping(urdfLinkIndex,mbLinkIndex);
} else
{
//only handle principle axis at the moment,
//@todo(erwincoumans) orient the constraint for non-principal axis
int principleAxis = jointAxisInJointSpace.closestAxis();
switch (principleAxis)
{
case 0:
{
btGeneric6DofSpring2Constraint* dof6 = creation.allocateGeneric6DofSpring2Constraint(urdfLinkIndex,*parentRigidBody, *linkRigidBody, offsetInA, offsetInB,RO_ZYX);
dof6->setLinearLowerLimit(btVector3(0,0,0));
dof6->setLinearUpperLimit(btVector3(0,0,0));
dof6->setAngularUpperLimit(btVector3(-1,0,0));
dof6->setAngularLowerLimit(btVector3(1,0,0));
if (enableConstraints)
world1->addConstraint(dof6,true);
break;
}
case 1:
{
btGeneric6DofSpring2Constraint* dof6 = creation.allocateGeneric6DofSpring2Constraint(urdfLinkIndex,*parentRigidBody, *linkRigidBody, offsetInA, offsetInB,RO_XZY);
dof6->setLinearLowerLimit(btVector3(0,0,0));
dof6->setLinearUpperLimit(btVector3(0,0,0));
dof6->setAngularUpperLimit(btVector3(0,-1,0));
dof6->setAngularLowerLimit(btVector3(0,1,0));
if (enableConstraints)
world1->addConstraint(dof6,true);
break;
}
case 2:
default:
{
btGeneric6DofSpring2Constraint* dof6 = creation.allocateGeneric6DofSpring2Constraint(urdfLinkIndex,*parentRigidBody, *linkRigidBody, offsetInA, offsetInB,RO_XYZ);
dof6->setLinearLowerLimit(btVector3(0,0,0));
dof6->setLinearUpperLimit(btVector3(0,0,0));
dof6->setAngularUpperLimit(btVector3(0,0,-1));
dof6->setAngularLowerLimit(btVector3(0,0,0));
if (enableConstraints)
world1->addConstraint(dof6,true);
}
};
printf("Revolute/Continuous joint\n");
}
break;
}
case URDFPrismaticJoint:
{
if (createMultiBody)
{
cache.m_bulletMultiBody->setupPrismatic(mbLinkIndex, mass, localInertiaDiagonal, mbParentIndex,
offsetInA.inverse().getRotation()*offsetInB.getRotation(), quatRotate(offsetInB.inverse().getRotation(),jointAxisInJointSpace), offsetInA.getOrigin(),//parent2joint.getOrigin(),
-offsetInB.getOrigin(),
disableParentCollision);
creation.addLinkMapping(urdfLinkIndex,mbLinkIndex);
btMultiBodyConstraint* con = new btMultiBodyJointLimitConstraint(cache.m_bulletMultiBody,mbLinkIndex,jointLowerLimit, jointUpperLimit);
//world1->addMultiBodyConstraint(con);
printf("joint lower limit=%d, upper limit = %f\n", jointLowerLimit, jointUpperLimit);
} else
{
btGeneric6DofSpring2Constraint* dof6 = creation.allocateGeneric6DofSpring2Constraint(urdfLinkIndex,*parentRigidBody, *linkRigidBody, offsetInA, offsetInB);
//todo(erwincoumans) for now, we only support principle axis along X, Y or Z
int principleAxis = jointAxisInJointSpace.closestAxis();
switch (principleAxis)
{
case 0:
{
dof6->setLinearLowerLimit(btVector3(jointLowerLimit,0,0));
dof6->setLinearUpperLimit(btVector3(jointUpperLimit,0,0));
break;
}
case 1:
{
dof6->setLinearLowerLimit(btVector3(0,jointLowerLimit,0));
dof6->setLinearUpperLimit(btVector3(0,jointUpperLimit,0));
break;
}
case 2:
default:
{
dof6->setLinearLowerLimit(btVector3(0,0,jointLowerLimit));
dof6->setLinearUpperLimit(btVector3(0,0,jointUpperLimit));
}
};
dof6->setAngularLowerLimit(btVector3(0,0,0));
dof6->setAngularUpperLimit(btVector3(0,0,0));
if (enableConstraints)
world1->addConstraint(dof6,true);
printf("Prismatic\n");
}
break;
}
default:
{
printf("Error: unsupported joint type in URDF (%d)\n", jointType);
btAssert(0);
}
}
}
if (createMultiBody)
{
if (compoundShape->getNumChildShapes()>0)
{
btMultiBodyLinkCollider* col= creation.allocateMultiBodyLinkCollider(urdfLinkIndex, mbLinkIndex, cache.m_bulletMultiBody);
compoundShape->setUserIndex(graphicsIndex);
col->setCollisionShape(compoundShape);
btTransform tr;
tr.setIdentity();
tr = linkTransformInWorldSpace;
//if we don't set the initial pose of the btCollisionObject, the simulator will do this
//when syncing the btMultiBody link transforms to the btMultiBodyLinkCollider
col->setWorldTransform(tr);
bool isDynamic = true;
short collisionFilterGroup = isDynamic? short(btBroadphaseProxy::DefaultFilter) : short(btBroadphaseProxy::StaticFilter);
short collisionFilterMask = isDynamic? short(btBroadphaseProxy::AllFilter) : short(btBroadphaseProxy::AllFilter ^ btBroadphaseProxy::StaticFilter);
world1->addCollisionObject(col,collisionFilterGroup,collisionFilterMask);
btVector3 color = selectColor2();//(0.0,0.0,0.5);
creation.createCollisionObjectGraphicsInstance(urdfLinkIndex,col,color);
btScalar friction = 0.5f;
col->setFriction(friction);
if (mbLinkIndex>=0) //???? double-check +/- 1
{
cache.m_bulletMultiBody->getLink(mbLinkIndex).m_collider=col;
} else
{
cache.m_bulletMultiBody->setBaseCollider(col);
}
}
}
}
btAlignedObjectArray<int> urdfChildIndices;
u2b.getLinkChildIndices(urdfLinkIndex,urdfChildIndices);
int numChildren = urdfChildIndices.size();
for (int i=0;i<numChildren;i++)
{
int urdfChildLinkIndex = urdfChildIndices[i];
ConvertURDF2BulletInternal(u2b,creation, cache,urdfChildLinkIndex,linkTransformInWorldSpace,world1,createMultiBody,pathPrefix);
}
}
void ConvertURDF2Bullet(const URDFImporterInterface& u2b, MultiBodyCreationInterface& creation, const btTransform& rootTransformInWorldSpace, btMultiBodyDynamicsWorld* world1,bool createMultiBody, const char* pathPrefix)
{
URDF2BulletCachedData cache;
InitURDF2BulletCache(u2b,cache);
int urdfLinkIndex = u2b.getRootLinkIndex();
ConvertURDF2BulletInternal(u2b, creation, cache, urdfLinkIndex,rootTransformInWorldSpace,world1,createMultiBody,pathPrefix);
if (world1 && cache.m_bulletMultiBody)
{
btMultiBody* mb = cache.m_bulletMultiBody;
mb->setHasSelfCollision(false);
mb->finalizeMultiDof();
mb->setBaseWorldTransform(rootTransformInWorldSpace);
world1->addMultiBody(mb);
}
}