fix quadruped.py, don't use 'realtime' and set timeout (in case connection to server is lost) to few seconds

This commit is contained in:
Erwin Coumans
2017-03-05 22:40:05 -08:00
parent 00361afea5
commit f81211f3b0

View File

@@ -17,6 +17,7 @@ physId = p.connect(p.SHARED_MEMORY)
if (physId<0): if (physId<0):
p.connect(p.GUI) p.connect(p.GUI)
#p.resetSimulation() #p.resetSimulation()
p.setTimeOut(4)
p.loadURDF("plane.urdf",0,0,0.1) p.loadURDF("plane.urdf",0,0,0.1)
#p.loadSDF("kitchens/1.sdf") #p.loadSDF("kitchens/1.sdf")
p.setGravity(0,0,0) p.setGravity(0,0,0)
@@ -121,7 +122,7 @@ p.setGravity(0,0,-10)
#stand still #stand still
p.setRealTimeSimulation(1) p.setRealTimeSimulation(useRealTime)
#jump #jump
t = 0.0 t = 0.0