bla
3de295ca41
add missing files to MANIFEST.in for pybullet pip version
2018-09-19 08:43:55 -07:00
bla
36c900e384
linux fixes related to egl
2018-09-10 23:52:53 -07:00
bla
6992195ba8
add pybullet example for eglRendererPlugin, will use EGL in a plugin on Linux, Win32OpenGLWindow in a plugin on Windows
2018-09-09 23:03:07 -07:00
bla
8f711462e0
fix setup.py to work better on Windows and Linux (with default eglPlugin static built-in,
...
just use pybullet.loadPlugin("eglRendererPlugin") before loading/creating any objects.
use end/startRendering (swap buffers) before the rendering in the eglPlugin
2018-09-09 22:58:08 -07:00
bla
de14006c2c
Merge branch 'master' of https://github.com/erwincoumans/bullet3
2018-09-09 14:47:41 -07:00
bla
ced4645429
add missing include
2018-09-09 14:47:09 -07:00
Erwin Coumans
5c84d6f6de
don't use glSwapAPPLE, it fails on some OSX versions
...
thanks Steven for the report
2015-05-06 18:42:47 -07:00
Erwin Coumans
0da584a42d
allow to compile and run the ExampleBrowser on older Mac OSX versions (without OpenGL3)
...
using the 'NO_OPENGL3' preprocessor definition
both premake/cmake has support for this now
needs some testing
2015-05-06 10:35:14 -07:00
Erwin Coumans
c2006f31e4
don't build any demos on older Mac OS versions <10.9
...
use btCompoundCompoundCollisionShape to determine maximum collision algorithm size
2015-05-06 08:27:01 -07:00