yunfeibai
1fbd78ece5
Add shared memory API for setting shadow and light source distance.
2016-11-29 13:19:35 -08:00
yunfeibai
8aa90a7427
Refactor shader and render pipeline code.
2016-11-29 12:53:50 -08:00
yunfeibai
86c5dfe8f4
Fix the light color issue in box rendering example.
2016-11-29 11:43:52 -08:00
yunfeibai
5fe36ca200
Clean global variables.
2016-11-29 11:11:41 -08:00
yunfeibai
0bc4e0a4c3
Render multiple objects with shadow.
2016-11-27 16:53:15 -08:00
yunfeibai
529274a3f4
Render shadow of torus with shadow buffer and index from triangle order.
2016-11-27 15:32:55 -08:00
yunfeibai
29809a4471
Render depth buffer.
2016-11-23 13:00:26 -08:00
yunfeibai
24b3e137a6
Render shadow with depth from light.
2016-11-21 10:21:14 -08:00
yunfeibai
93ba8af023
Add shared memory API to change light color.
2016-11-20 12:52:12 -08:00
erwincoumans
936a104fb2
re-enable samurai.urdf loading for VR demo
2016-11-18 08:08:46 -08:00
erwincoumans
8c69fa13ca
add pybullet getCameraImage, replacing renderImage, cleaner API:
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always pass in width, hight and viewMatrix, projectionMatrix, optionally lightDir
added helper methods computeViewMatrix, computeViewMatrixFromYawPitchRoll, computeProjectionMatrix, computeProjectionMatrixFOV
see Bullet/examples/pybullet/testrender.py + testrender_np.py for example use
add missing base_link.stl for husky.urdf
2016-11-17 15:15:52 -08:00
erwincoumans
2329c00faa
Add RtMidi for midi control, use the --midi option in premake, and see
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update to OpenVR sdk 1.03 from https://github.com/ValveSoftware/openvr
add camPosX/Y/Z and camRotZ to adjust relative camera/world transform for VR (so you can align virtual table with real table etc)
tweak quadruped.py to move a bit
add mouse picking to physics server
2016-11-16 16:12:59 -08:00
erwin coumans
c0fb98861d
add quadruped.py script to load and initialize the a Minitaur-like quadruped
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pybullet removeConstraint, createConstraint
rename b3CreateJoint to b3InitCreateUserConstraintCommand
add int b3GetStatusUserConstraintUniqueId(b3SharedMemoryStatusHandle statusHandle);
b3SharedMemoryCommandHandle b3InitRemoveUserConstraintCommand(b3PhysicsClientHandle physClient, int userConstraintUniqueId);
2016-11-14 14:08:05 -08:00
Erwin Coumans
c521d816c6
add user debug line/text features in pybullet + shared memory API:
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addUserDebugLine,
addUserDebugText
removeUserDebugItem
removeAllUserDebugItems
2016-11-14 07:39:34 -08:00
erwin coumans
7577c6d893
add pybullet loadBullet, saveBullet (work-in-progress) and placeholder for loadMJCF.
2016-11-11 18:07:42 -08:00
erwin coumans
b150edf76b
Merge remote-tracking branch 'bp/master'
2016-11-11 14:45:09 -08:00
erwin coumans
35fc8306fd
pybullet load/save .bullet files
2016-11-11 14:44:50 -08:00
Erwin Coumans
3b5d0f444b
various fixes
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move btSimulationIslandManagerMt.cpp from BulletCollision to BulletDynamics
2016-11-10 16:18:20 -08:00
erwincoumans
fd90589cc2
disable dead code
2016-11-10 15:44:03 -08:00
erwincoumans
9b5aa9a723
pybullet getOverlappingObjects added: report all object unique ids within a world space bounding box (aabb)
2016-11-10 11:22:22 -08:00
erwincoumans
b16d9abddd
center the gripper
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fix collision issue, introduced in previous commit (uninitialized new variable)
2016-11-09 22:14:04 -08:00
erwincoumans
6661b8d977
Merge branch 'master' of https://github.com/erwincoumans/bullet3
2016-11-09 21:01:11 -08:00
erwincoumans
0d47d61007
pybullet getClosestPoints
2016-11-09 21:01:04 -08:00
Erwin Coumans
6701947684
fix compile issues
2016-11-09 12:22:05 -08:00
Erwin Coumans
c1f728ec86
immediately propagate forward kinematics + collision world transform, after 'INIT_POSE' command
2016-11-06 15:02:07 -08:00
erwin coumans
6a0f095d5b
add proper 'App_PhysicsServerUDP' without shared memory usage, and renamed previous one into 'App_PhysicsServerSharedMemoryBridgeUDP'
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(premake only, no cmake build rules yet)
2016-11-06 11:01:55 -08:00
erwincoumans
0bf3a96365
Merge pull request #852 from YunfeiBai/master
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Fix memory leak in IK.
2016-11-05 13:31:31 -07:00
erwincoumans
214930922d
make sure m_uniqueIdGenerator in btSerializer is initialized to zero, it can cause issues if not.
2016-11-05 12:53:40 -07:00
Erwin Coumans
17f3c40317
check for basename
2016-11-04 22:30:41 -07:00
erwincoumans
6ce6157c8a
fix issue in DNA copy, reduce number of test iterations.
2016-11-04 20:53:57 -07:00
Erwin Coumans
cf21da4c9d
fix a few issues in UDP networking
2016-11-04 17:44:16 -07:00
erwincoumans
5d66ce20e0
network UDP: transmit structural DNA to deal with version/platform differences.
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pybullet: allow to specify shared memory key and hostname/port for UDP.
2016-11-04 17:06:55 -07:00
erwincoumans
ff2738db26
Merge remote-tracking branch 'bp/master'
2016-11-04 13:16:55 -07:00
erwincoumans
e35129ceaf
Merge branch 'master' of https://github.com/erwincoumans/bullet3
2016-11-04 13:16:30 -07:00
erwincoumans
9708392322
work-in-progress
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add UDP network connection for physics client <-> server.
also set spinning friction in rolling friction demo (otherwise objects may keep on spinning forever)
2016-11-04 13:15:10 -07:00
yunfeibai
7bd585fa87
Fix memory leak in IK.
2016-11-04 10:47:07 -07:00
yunfeibai
ff2c79e6bc
Fix a bug in softbody contact handling.
2016-11-03 12:14:39 -07:00
yunfeibai
295c1b7c88
Modify the setup for grasping bunny example.
2016-11-02 12:49:51 -07:00
yunfeibai
3c37db0804
Add API to set bunny properties. Add example to show coupling between softbody and multibody.
2016-11-01 16:45:10 -07:00
yunfeibai
9d54f0cf8d
Grasp soft body with rigid fingers.
2016-11-01 15:46:09 -07:00
erwincoumans
f01389ded2
Merge pull request #842 from erwincoumans/master
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added b3PhysicsParamSetInternalSimFlags command, and pybullet setInte…
2016-10-23 08:26:52 -07:00
erwincoumans
c2ca88bf44
added b3PhysicsParamSetInternalSimFlags command, and pybullet setInternalSimFlags API.
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//Use at own risk: magic things may or my not happen when calling this API.
This allows to enable/disable robot assets (samurai world, gripper, KUKA robot etc) in Physics Server (and App_PhysicsServerVR etc)
1 = create robot assets
2 = create experimental box-vr-gui
Add optional command-line parameter for App_PhysicsServerVR, --norobotassets, to start with an empty world, no assets in VR (no gripper, no kuka)
2016-10-23 07:14:50 -07:00
erwincoumans
c83dde6344
Merge pull request #841 from YunfeiBai/master
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Programmatic render API for changing texture in TinyRenderer.
2016-10-22 07:16:06 -07:00
yunfeibai
1b312dab3c
Remove the temporary test code.
2016-10-21 12:42:42 -07:00
yunfeibai
3d79961725
Add API to change texture with object id and link index.
2016-10-21 11:55:27 -07:00
yunfeibai
4911b14271
Add loading texture API.
2016-10-20 23:40:30 -07:00
yunfeibai
05be92d006
Add API to load texture file.
2016-10-20 22:11:38 -07:00
yunfeibai
1c04da23db
Change texture with loaded texture file.
2016-10-20 21:40:44 -07:00
yunfeibai
35688e4ecf
Change texture for one body.
2016-10-20 14:20:09 -07:00
Erwin Coumans
0ca1cee6f0
add a few virtual destructors, remove physics client from server
2016-10-20 14:08:55 -07:00