johnmccutchan
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be0beaf7bd
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Refactored SpuGatheringCollisionTask to use code in SpuCollisionShapes.
More work on SpuBatchRaycaster. It is working now on the PS3 and Windows.
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2008-01-14 23:44:07 +00:00 |
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ejcoumans
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8d10a6ba1d
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Fix friction and restitution in BulletMultiThreaded (collision detection and parallel solver)
Thanks to lsgmasa for reporting, see http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1758
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2007-12-12 03:41:35 +00:00 |
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ejcoumans
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5279f9e129
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BulletMultiThreaded (SPU/multi-core): added compound shape support and concave-convex (swapped case). Thanks to Marten Svanfeldt
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2007-08-02 20:16:58 +00:00 |
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ejcoumans
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ea4dfc15d5
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updated multi threading shared code on multiple platforms.
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2007-06-15 02:06:56 +00:00 |
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ejcoumans
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06e71f8fbf
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put proper ZLib license on top of the files
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2007-06-13 05:21:34 +00:00 |
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ejcoumans
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6f26aa1591
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Added multi-threaded collision detection. Original code is written for Cell SPU, but wrappers are provided to run on multi-core using Win32 Threads.
SpuLibspe2Support is on the todo list, so it can run on Cell Blade & PS3 Linux.
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2007-06-13 01:04:43 +00:00 |
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