johnmccutchan
|
be0beaf7bd
|
Refactored SpuGatheringCollisionTask to use code in SpuCollisionShapes.
More work on SpuBatchRaycaster. It is working now on the PS3 and Windows.
|
2008-01-14 23:44:07 +00:00 |
|
ejcoumans
|
6797ee41cb
|
updated BulletMultiThreaded Libspe2 version, it now runs parallel collision detection properly on IBM Cell SDK 2.1, with Playstation 3 Linux on SPUs.
|
2007-10-15 05:45:12 +00:00 |
|
ejcoumans
|
29dd9681f4
|
Added libspe2 parallel Cell SPE support contribution by IBM Germany 'Extreme Blue' project:
Thanks to Benjamin Hoeferlin, Minh Cuong Tran,Martina Huellmann,Frederick Roth.
|
2007-09-26 23:43:51 +00:00 |
|
ejcoumans
|
06e71f8fbf
|
put proper ZLib license on top of the files
|
2007-06-13 05:21:34 +00:00 |
|
ejcoumans
|
6f26aa1591
|
Added multi-threaded collision detection. Original code is written for Cell SPU, but wrappers are provided to run on multi-core using Win32 Threads.
SpuLibspe2Support is on the todo list, so it can run on Cell Blade & PS3 Linux.
|
2007-06-13 01:04:43 +00:00 |
|