johnmccutchan
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be0beaf7bd
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Refactored SpuGatheringCollisionTask to use code in SpuCollisionShapes.
More work on SpuBatchRaycaster. It is working now on the PS3 and Windows.
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2008-01-14 23:44:07 +00:00 |
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ejcoumans
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29dd9681f4
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Added libspe2 parallel Cell SPE support contribution by IBM Germany 'Extreme Blue' project:
Thanks to Benjamin Hoeferlin, Minh Cuong Tran,Martina Huellmann,Frederick Roth.
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2007-09-26 23:43:51 +00:00 |
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ejcoumans
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fa2be67e8a
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added preferred direction, to improve penetration depth quality (better matching collision normal) for triangle meshes.
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2007-08-22 01:09:48 +00:00 |
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ejcoumans
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2b39be94a3
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enable convex polyhedra (btConvexHullShape) for multi-threaded version
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2007-06-13 06:01:56 +00:00 |
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ejcoumans
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6f26aa1591
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Added multi-threaded collision detection. Original code is written for Cell SPU, but wrappers are provided to run on multi-core using Win32 Threads.
SpuLibspe2Support is on the todo list, so it can run on Cell Blade & PS3 Linux.
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2007-06-13 01:04:43 +00:00 |
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