john.mccutchan
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7066c43d79
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Fix normals being lost in batch raycaster
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2008-04-08 22:47:36 +00:00 |
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johnmccutchan
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594963b25d
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Optimization work on SpuRaycastTask:
For ray vs. optimized bvh mesh traverse tree once for entire packet of rays
Avoid DMAing ray output data until we have a hit
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2008-02-14 22:11:56 +00:00 |
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johnmccutchan
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be0beaf7bd
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Refactored SpuGatheringCollisionTask to use code in SpuCollisionShapes.
More work on SpuBatchRaycaster. It is working now on the PS3 and Windows.
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2008-01-14 23:44:07 +00:00 |
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johnmccutchan
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702323f27a
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Initial work on batch raycast support.
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2008-01-08 23:38:33 +00:00 |
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