Commit Graph

11 Commits

Author SHA1 Message Date
Erwin Coumans
ba0dd676aa comment-out the memset in DEBUG mode in btVector3.cpp and b3Vector3.cpp 2014-11-02 14:12:54 -08:00
erwin.coumans
bda1fb7dd2 fix 64bit iOS,see also Issue 739 2013-11-18 22:17:00 +00:00
erwin.coumans
1503c806bd fix Mac OSX build when using GNU++11 C++ language standard, make this the default in premake under OSX for easier testing 2013-10-22 23:08:43 +00:00
erwin.coumans
75260cd0d7 fix iOS compilation when the C++ Language Dialect is set to GNU++11 2013-10-22 19:13:24 +00:00
erwin.coumans
e792f0e549 Add faster processing of btCompoundShape versus btCompoundShape, using a dedicated btCompoundCompoundCollisionAlgorithm,
with hash pair caching and tandem tree traversal. It should be much faster, when using many child shapes for both compounds.
Fix iOS compilation, added header.
2013-09-12 19:28:39 +00:00
erwin.coumans
7195b54d13 Fix Issue 712, related to NVIDIA CUDA check in CMakeLists.txt
Enable btGImpact raycast optimization, thanks to C0DEFACE, see Issue 664
Cull triangle/AABB for concave/heightfield shapes, thanks to Danny Chapman
fix btGetCpuCapabilities, thanks to Ian Ollman! See https://code.google.com/p/bullet/issues/detail?id=738
2013-09-10 23:09:24 +00:00
erwin.coumans
771ae1ce41 fix usage of internal API for Apple iOS devices
Thanks to nharishankar for the report, see Issue 738
2013-09-10 19:59:33 +00:00
erwin.coumans
17ca9eb7e7 Fix compile error when defining DEBUG, include memset header
See Issue 678, thanks to Max for the report!
2012-12-07 18:21:14 +00:00
erwin.coumans
d54423f9c0 Fix compile error in Visual Studio 2005 build: only enable SSE/SIMD intrinsics for btVector3 for Visual Studio 2008 and higher 2012-12-07 18:16:04 +00:00
erwin.coumans
77b662d5fe fix a few more warnings under Windows
fix linker issue due to unsigned/int variable
2012-09-10 04:46:39 +00:00
erwin.coumans
73b217fb07 Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.
For OSX:
cd build
./premake_osx xcode4
for iOS:
cd build
./ios_build.sh
./ios_run.sh

Also integrated the branches/StackAllocation to make it easier to multi-thread collision detection in the near future. It avoids changing the btCollisionObject while performing collision detection.

As this is a large patch, some stuff might be temporarily broken, I'll keep an eye out on issues.
2012-06-07 00:56:30 +00:00