erwin coumans
28f6e0fbd3
towards GPU joint (non-contact) constraint solving. The ConstraintDemo shows that CPU performance is very good, so not much performance win is to be expected.
2013-07-02 21:13:42 -07:00
erwin coumans
6d6ef5d3dc
fixed many memory leaks
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added working shadows, using basic shadow mapping
2013-06-30 23:19:14 -07:00
erwin coumans
330bf3ea09
start implementing ray-convex on GPU (work-in-progress)
2013-06-20 11:33:00 -07:00
erwin coumans
531af1b394
add ray-convex CPU implementation, make CPU raytest default for now
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tweak/increase the b3Config values again, so it works better on the Macbook Retina GPU.
2013-06-20 00:29:09 -07:00
erwin coumans
a69ba48de4
Move b3Quickprof.* from Bullet 3.x src folder to btgui/Timing
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The Bullet 3.x B3_PROFILE can be customized using b3SetCustomEnterProfileZoneFunc/b3SetCustomLeaveProfileZoneFunc defined in Bullet3Common/b3Logging,
so you can hook Bullet 3.x up to your profiler of choice.
The Demos3/BasicGpuDemo will show the Bullet 3.x timings inside the Bullet 2.x btQuickprof profiler.
2013-06-19 22:08:03 -07:00
erwin coumans
f10eb86f55
enable the GPU ray test in BasicGpuDemo, only for spheres at the moment
2013-06-19 00:12:06 -07:00
erwin coumans
481d54967f
Fixes in raycast (against sphere), point 2 point constraint
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Picking test works, holding shift in App_BasicGpuDemo_*
2013-06-18 19:33:45 -07:00
erwincoumans
9a92eecf10
allow larger amount of rigid bodies, dynamically increase b3Config limits
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avoid crashes in instancing renderer if instance maximum is exceeded.
2013-06-17 17:05:01 -07:00
erwincoumans
561a44e5d8
Try to avoid crashes if memory allocations fail
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Deal with cases exceeding allocations of bodies/shapes above the limits set in b3Config
(work-in-progress )
2013-06-17 15:55:41 -07:00
erwincoumans
e179d5882e
Merge branch 'master' of https://github.com/erwincoumans/bullet3
2013-06-17 13:47:41 -07:00
erwincoumans
161c48d331
work-in-progress Bullet 3.x GPU raytest
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work-in-progress P2P constraint for b3GpuDynamicsWorld
2013-06-17 13:47:35 -07:00
erwin coumans
31282ab85e
don't crash if the maximum number of pairs is exceeded, but report an error using b3Error
2013-06-17 13:23:41 -07:00
erwin coumans
f73d11d896
tweak default values of b3Config.h so some laptop GPUs can run 128k scenes
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return the result of resize
use size_t instead of int for btOpenCLArray
BasicInitialize demo will test how much memory can be allocated, using the btOpenCLArray
2013-06-14 12:10:16 -07:00
erwin coumans
100449d76f
faster scene construction when not using instancing (avoid copy individual vertices/shapes to GPU, but do it afterwards in a batch), copy GPU data in 'writeAllBodiesToGpu' method
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add option --no_instanced_collision_shapes, this only applies to the 2 benchmark screnes at the moment
always use the user specified b3Config file, so the settings can be set at runtime, not just at compile time
adjust default constants in b3Config (needs more tweaking, ideally at run-time)
2013-06-08 11:08:44 -07:00
erwin coumans
3f10082aa3
add missing rayCast kernel
2013-06-07 20:47:47 -07:00
erwincoumans
9fe48d887d
b3GpuDynamicsWorld improvements:
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apply forces
copy linear/angular velocity every frame at the CPU side, initial velocity works now
hook up setGravity
Note: the 'stepSimulation' for GPU only simulates a single simulation frame.
2013-06-06 22:01:06 -07:00
Erwin Coumans
a9d4184e2d
fix Mac version of cloth rendering
2013-06-03 17:35:31 -07:00
erwin coumans
a886a978b7
add preliminary GPU ray cast (brute-force slow, only against sphere, allocates OpenCL buffers at every cast)
2013-05-28 18:39:53 -07:00
Erwin Coumans
a92223890f
improve Mac OSX/Unix benchmark
2013-05-23 20:38:27 -07:00
erwin coumans
4877a2af8a
enable CPU joint (non-contact) constraint solver in GPU rigid body pipeline
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small change to BasicGpuDemo
2013-05-08 15:55:02 -07:00
erwin coumans
26873328cf
gridtable needs to be in the __constant memory space
2013-05-03 11:38:23 -07:00
erwin coumans
1185de51d5
experiment with first-level batching using object index instead of spatial hash in uniform grid (to avoid tuning average object size for uniform grid)
2013-05-03 01:14:34 -07:00
erwin coumans
6ee9eb9bb5
fix bug in assignment of contact constraints to solver grid (always use dynamic body to determine constraint assignment, otherwise write conflicts can occur)
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implement CPU version of narrowphase convex collision, for comparison/debug purposes
start towards cpu/gpu sync, for adding/removing bodies (work in progress)
2013-05-02 09:49:16 -07:00
erwincoumans
e999903c15
resolve some naming conflicts between Bullet 3.x and Bullet 2.x
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add BasicGpuDemo that bridges Bullet 2.x and Bullet 3.x (still preliminary/crashing/instable)
2013-04-30 18:17:44 -07:00
erwincoumans
92f0938af3
add bitonic sort, as comparison.
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fix stringify.bat for Windows (need to fix Mac/Linux version too)
2013-04-30 11:40:09 -07:00
erwincoumans
3ac332f3a7
reorder files, in preparation for Bullet 3 -> Bullet 2 merge
2013-04-29 19:04:08 -07:00