Commit Graph

11 Commits

Author SHA1 Message Date
erwin.coumans
73b217fb07 Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.
For OSX:
cd build
./premake_osx xcode4
for iOS:
cd build
./ios_build.sh
./ios_run.sh

Also integrated the branches/StackAllocation to make it easier to multi-thread collision detection in the near future. It avoids changing the btCollisionObject while performing collision detection.

As this is a large patch, some stuff might be temporarily broken, I'll keep an eye out on issues.
2012-06-07 00:56:30 +00:00
erwin.coumans
385933b5ed Expose the multi-point perturbation algorithm for btConvexPlaneCollisionAlgorithm
Usage:
	m_collisionConfiguration = new btDefaultCollisionConfiguration();
	m_collisionConfiguration->setPlaneConvexMultipointIterations();

It is only enabled for polyhedral convex shapes, because implicit/smooth surfaces such as spheres, cylinders, capsules and cones keep on rolling forever, due to the extra off-center contact points
2011-09-14 20:38:33 +00:00
erwin.coumans
fe6991822d Use the original code for convex-plane collision in (btConvexPlaneCollisionAlgorithm),
rather than the perturbed rotated version (it is slower and harder to debug)
2011-09-14 01:28:40 +00:00
erwin.coumans
ed09140fb7 remove some warnings, thanks to Zenja http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=4063 2009-09-09 23:51:30 +00:00
erwin.coumans
8acadeb711 minor tweaks to demos: enable constraint debug drawing in AllBulletDemos, default constraint debugging size set to 0.3,
set svn:eol-style native for folder files
http://code.google.com/p/bullet/issues/detail?id=191
2009-02-18 22:52:03 +00:00
erwin.coumans
daf350168d fix spelling mistake: pertube -> perturbe 2009-02-03 01:00:55 +00:00
erwin.coumans
0754876d77 Calculate multiple contact points (for convex-convex and convex-plane) when less then 3 points exist in the persistent manifold.
Uses the normal pertubation method, described by Gino van den Bergen:  http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=4&t=288&p=888#p888
Made btRigidBody::getInvInertiaDiagLocal const, thanks to abhikp (http://code.google.com/p/bullet/issues/detail?id=183 )
2009-02-03 00:54:01 +00:00
erwin.coumans
bcbe730471 Perform several rotation pertubations, to create multiple collision contact. works for convex versus plane. todo: convex versus convex.
See issue http://code.google.com/p/bullet/issues/detail?id=20:

Note that the default number of pertubation iterations (10) and pertubation angle (0.05) can be modified through the collisionConfiguration:

	btConvexPlaneCollisionAlgorithm::CreateFunc* func = (btConvexPlaneCollisionAlgorithm::CreateFunc*)collisionConfiguration->getCollisionAlgorithmCreateFunc(BOX_SHAPE_PROXYTYPE,STATIC_PLANE_PROXYTYPE);
	func->m_numPertubationIterations = 0;
	func = (btConvexPlaneCollisionAlgorithm::CreateFunc*)collisionConfiguration->getCollisionAlgorithmCreateFunc(STATIC_PLANE_PROXYTYPE,BOX_SHAPE_PROXYTYPE);
	func->m_numPertubationIterations = 0;
2009-02-02 21:11:19 +00:00
ejcoumans
63dc666bf6 fix for static planeshape and spheres, need to use the getSupportingVertex with margin for proper contact point location. 2008-01-23 02:42:14 +00:00
ejcoumans
4c69ee93e2 small improvement in btConvexPlaneCollisionAlgorithm 2007-12-11 23:35:37 +00:00
ejcoumans
a7e04dbdc2 Added faster and more robust support for btStaticPlaneShape 2007-12-11 23:13:29 +00:00