erwincoumans
5d66ce20e0
network UDP: transmit structural DNA to deal with version/platform differences.
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pybullet: allow to specify shared memory key and hostname/port for UDP.
2016-11-04 17:06:55 -07:00
erwincoumans
ff2738db26
Merge remote-tracking branch 'bp/master'
2016-11-04 13:16:55 -07:00
erwincoumans
e35129ceaf
Merge branch 'master' of https://github.com/erwincoumans/bullet3
2016-11-04 13:16:30 -07:00
erwincoumans
9708392322
work-in-progress
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add UDP network connection for physics client <-> server.
also set spinning friction in rolling friction demo (otherwise objects may keep on spinning forever)
2016-11-04 13:15:10 -07:00
yunfeibai
ff2c79e6bc
Fix a bug in softbody contact handling.
2016-11-03 12:14:39 -07:00
yunfeibai
295c1b7c88
Modify the setup for grasping bunny example.
2016-11-02 12:49:51 -07:00
yunfeibai
3c37db0804
Add API to set bunny properties. Add example to show coupling between softbody and multibody.
2016-11-01 16:45:10 -07:00
yunfeibai
9d54f0cf8d
Grasp soft body with rigid fingers.
2016-11-01 15:46:09 -07:00
erwincoumans
f01389ded2
Merge pull request #842 from erwincoumans/master
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added b3PhysicsParamSetInternalSimFlags command, and pybullet setInte…
2016-10-23 08:26:52 -07:00
erwincoumans
c2ca88bf44
added b3PhysicsParamSetInternalSimFlags command, and pybullet setInternalSimFlags API.
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//Use at own risk: magic things may or my not happen when calling this API.
This allows to enable/disable robot assets (samurai world, gripper, KUKA robot etc) in Physics Server (and App_PhysicsServerVR etc)
1 = create robot assets
2 = create experimental box-vr-gui
Add optional command-line parameter for App_PhysicsServerVR, --norobotassets, to start with an empty world, no assets in VR (no gripper, no kuka)
2016-10-23 07:14:50 -07:00
yunfeibai
3d79961725
Add API to change texture with object id and link index.
2016-10-21 11:55:27 -07:00
yunfeibai
4911b14271
Add loading texture API.
2016-10-20 23:40:30 -07:00
yunfeibai
05be92d006
Add API to load texture file.
2016-10-20 22:11:38 -07:00
yunfeibai
6ef96a4027
Add programmatic render API and a basic test.
2016-10-20 10:56:44 -07:00
erwin coumans
eda400d14c
Merge remote-tracking branch 'bp/master'
2016-10-19 07:43:46 -07:00
erwin coumans
f97cb7002d
first version of 'getVisualShapeData' to get visual shape information to allow external renderer with pybullet and shared memory robotics API
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b3InitRequestVisualShapeInformation/b3GetVisualShapeInformation in shared memory API
2016-10-18 22:05:28 -07:00
yunfeibai
7630bf62d5
Add USE_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD option.
2016-10-18 17:38:43 -07:00
yunfeibai
e112b15281
Move btSoftMultiBodyDynamicsWorld to BulletSoftBody.
2016-10-17 23:40:38 -07:00
yunfeibai
3ffd95fbab
Merge remote-tracking branch 'origin/master'
2016-10-17 13:20:31 -07:00
yunfeibai
b07df4d504
Load bunny through shared memory API and RobotSimAPI. Create grasp bunny example.
2016-10-17 13:01:04 -07:00
erwin coumans
29f3afe2a4
don't use GL_LINEAR_MIPMAP_LINEAR for shadow maps
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optimize gpu upload (use glBufferSubData instead of glMapBuffer
Avoid checking char array against zero.
2016-10-14 15:06:09 -07:00
erwincoumans
1a62f21143
Merge remote-tracking branch 'bp/master'
2016-10-12 23:07:41 -07:00
erwincoumans
33d9603e16
Add rudimentary 'saveWorld' command in shared memory API and pybullet, see examples/pybullet/saveWorld.py
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Use trilinear filtering instead of bilinear
2016-10-12 23:03:36 -07:00
yunfeibai
880ee097fa
Simulate bunny in grasp demo and set collision margin.
2016-10-12 15:34:45 -07:00
yunfeibai
379f2ac933
Load bunny to to the world in the grasp demo.
2016-10-12 11:51:04 -07:00
yunfeibai
9ab28ed466
Fix the link transform in world frame in IK.
2016-10-12 09:57:14 -07:00
erwin coumans
a6225d4cd0
add check for #dof of KUKA in VR demo
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disable debug drawing again in VR demo
2016-10-09 21:48:56 -07:00
erwincoumans
bbb2fac940
App_SharedMemoryPhysics_VR: Add a command-line flag (--emptyworld) to disable the Samurai/KUKA robot creation in the VR demo, and use pybullet to populate the VR world. Note that either way, you can use pybullet to interact and control the world.
2016-10-08 18:40:09 -07:00
erwincoumans
c5d4f7b3b3
disable VSYNC for VR
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clamp KUKA motor motion to be less abrupt
2016-10-08 07:51:45 -07:00
erwin coumans
4cd401212c
SharedMemory API: don't enable rolling friction by default for programmatic created rigid bodies
2016-10-07 17:52:14 -07:00
erwincoumans
0aa2bbfe07
Merge pull request #817 from erwincoumans/master
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avoid wavefront obj texture index out-of-bounds (most obj out-of-boun…
2016-10-05 17:28:23 -07:00
erwin coumans
d59b0f05a4
expose b3PhysicsParamSetNumSolverIterations
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split Visual Studio project generation batch file in regular and VR+pybullet+double precision build.
disable KUKA iiwa joint limit hack
2016-10-05 16:31:48 -07:00
yunfeibai
0d58ebb311
Fix the desired angular velocity in IK to prevent flip motion.
2016-10-05 14:24:49 -07:00
erwin coumans
d6f449762b
avoid wavefront obj texture index out-of-bounds (most obj out-of-bounds are not checked)
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use second controller button
2016-10-04 08:53:59 -07:00
YunfeiBai
ebe5d9bb84
Add null space task as an option for IK in VR.
2016-09-30 16:47:33 -07:00
YunfeiBai
65091c309e
Remove chess pieces.
2016-09-30 13:18:54 -07:00
YunfeiBai
8befdcba1a
Modify table rendering.
2016-09-30 12:30:34 -07:00
YunfeiBai
a2dacce3d4
Move object around to reset the scene in VR.
2016-09-30 11:57:30 -07:00
erwincoumans
bcfb0aa473
enable textured table (no legs), place a few jenga/domino on table
2016-09-30 08:40:24 -07:00
yunfeibai
7e8d8b0488
Expose rest pose for null space task to API.
2016-09-30 01:03:40 -07:00
yunfeibai
ee00696ae9
Test four IK modes: with and without orientation constraint, with and without null space task.
2016-09-30 00:15:51 -07:00
yunfeibai
fd3cb061cb
Expose IK with null space task to shared memory API and RobotSimAPI.
2016-09-30 00:05:00 -07:00
YunfeiBai
f181ea4ccd
Add new gripper in VR.
2016-09-29 12:07:54 -07:00
YunfeiBai
619f0d9d13
fixes in default VR setup
2016-09-28 16:07:55 -07:00
YunfeiBai
dacca09614
Merge remote-tracking branch 'bp/master'
2016-09-28 13:54:35 -07:00
YunfeiBai
032156fbf2
Merge branch 'master' of https://github.com/bulletphysics/bullet3
2016-09-28 13:54:18 -07:00
YunfeiBai
a967163665
Add chess pieces.
2016-09-28 13:46:41 -07:00
erwin coumans
b81eb79ef5
ping-pong back/forward in PGS solving iterations to reduce bias in constraint order
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add experimental rhs clamp in btMultiBodyJointMotor to control maximum error resolution.
2016-09-28 11:17:11 -07:00
YunfeiBai
a62d7957b6
Keep one r2d2.
2016-09-27 16:55:10 -07:00
YunfeiBai
51963fdea3
Merge branch 'master' of https://github.com/bulletphysics/bullet3
2016-09-27 16:51:41 -07:00