Commit Graph

28 Commits

Author SHA1 Message Date
Erwin Coumans
3c30e2f821 add segmentation mask rendering to TinyRenderer and shared memory API
similar to the zbuffer, but storing the object index (int) instead of float depth
2016-08-11 14:55:30 -07:00
hujiajie
d776f06815 [WIP] Suppress compiler warnings.
Visual Studio C4099: 'CommonExampleInterface': type name first seen using 'class' now seen using 'struct'.
2016-07-11 18:02:42 +08:00
hujiajie
8c573177eb [Working In Progress] Suppress compiler warnings.
Suppress several warnings about unused variables.
2016-07-10 23:18:03 +08:00
Erwin Coumans
e0c3392cee don't pass width/height into renderObject 2016-06-07 17:02:47 -07:00
Erwin Coumans
d2e50d045b fix issues related to camera width/height
add width,height as arguments to pybullet.renderImage(x,y,[viewMat4x4],[projMat4x4])
2016-06-07 16:11:58 -07:00
Erwin Coumans
5bf125cab5 fix some compile issues using premake
use textured cube/sphere model for test
2016-06-02 13:54:52 -07:00
Erwin Coumans
aa4d2ae01d initial hookup of TinyRenderer to shared memory interface 2016-06-01 17:47:41 -07:00
erwin coumans
0d50d8c73b Preliminary working version of TinyRenderer for standalone demos,
it works without OpenGL dependency now, so it runs in the cloud :-)
Add scaling support for TinyRenderer, remove some un-used normal mapping in TinyRenderer shader, expose light_dir_world,
remove accidental hard-coded path in tga write_tga_file,
Fix InverseDynamicsExampleCreateFunc, enum has to start at 0
2016-05-26 17:36:01 -07:00
Erwin Coumans
535ee33e3b fix build3/stringify.sh
fix some compile issues
2016-05-25 15:37:28 -07:00
Erwin Coumans
cf1012aa3d minor update in TinyRenderer example 2016-05-18 18:32:13 -07:00
Erwin Coumans
fb2134f15f add combobox to select software/opengl rendering to compare 2016-05-18 17:57:13 -07:00
Erwin Coumans
5500fc81df fix #include 2016-05-18 16:01:36 -07:00
erwin coumans
606f78da43 work-in-progress tinyrenderer -> shared memory API synthetic camera image 2016-05-17 23:57:19 -07:00
Erwin Coumans
578e4fc795 compile fixes 2016-05-13 22:10:18 -07:00
Erwin Coumans
d186320f30 fixes in rendering 2016-05-13 18:45:56 -07:00
erwin coumans
6a9c54c4ef Remove unused ROS urdf (was replaced by Bullet UrdfParser.
Small refactoring for ExampleBrowser: move examples cpp files in the app/executable
Move ExtendedTutorials in its own app/executable as a test.
2016-05-12 23:03:12 -07:00
erwin coumans
0a3efbe349 make standalone versions (console, tinyrender, opengl) of InverseDynamics/InverseDynamicsExample 2016-05-06 13:57:48 -07:00
Erwin Coumans
f89d587a02 update tutorial for SIGGRAPH course
allow multiple graphing windows at the same time
2015-08-10 14:30:00 -07:00
Erwin Coumans
3c0e67298a add command-line option --disable_retina for Mac
improve TimeSeries and Dof6ConstaintTutorial
2015-08-07 16:05:03 -07:00
erwincoumans
de4dcdbb18 more tutorial work
add fixed_timestep command-line parameter, 0 means disabled (variable timestep)
2015-08-07 14:18:57 -07:00
erwincoumans
89c2a729ce Improved simple TimeSeriesCanvas
Fixes in RobotControlExample
Disable gravity by default in PhysicsServer
2015-08-07 13:17:33 -07:00
Erwin Coumans
a6fa717dac add very simple (rudimentary) time series graphing example
tweak camera near plane distance, less sensitive mouse wheel
2015-07-15 09:07:47 -07:00
erwincoumans
218e9f9bf9 enable URDF loading throught the 'File/Open' menu
set a default camera targets for each demo. note that it is only reset when switching to a different demo, so you can restart at your chosen location.
no OpenCL pairbench drawing in OpenGL2 (there is no VBO available etc)
2015-05-01 11:42:14 -07:00
erwin coumans
40375983d6 rename ExampleInterface -> CommonExampleInterface to be a little bit more consistent in 'CommonInterfaces' naming 2015-04-29 13:33:26 -07:00
erwin coumans
13396d32bf add basic legacy OpenGL2 rendering 2015-04-20 15:28:52 -07:00
Erwin Coumans
b2ba615874 fixed for Mac in examples 2015-04-16 15:52:30 -07:00
erwincoumans
57d8567ca3 more example refactoring 2015-04-16 15:16:13 -07:00
erwincoumans
a1bf9c5556 add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it. 2015-04-16 09:55:32 -07:00