=
3d10338ed5
fix warnings (thanks to Aaron!)
2015-09-10 17:52:41 -07:00
erwin.coumans
852fa3ba30
add the BT_ prefix for all #ifdef guards, to avoid conflicts with developers own header defines.
...
Fixes Issue 497
//license header
#ifndef BT_RIGIDBODY_H
#define BT_RIGIDBODY_H
class btRigidBody
{
};
#endif //BT_RIGIDBODY_H
2011-04-01 17:14:52 +00:00
erwin.coumans
9098e82004
BT_USE_DOUBLE_PRECISION was missing from bullet.pc using cmake
...
Thanks to Sigluy, see Issue 471
Default constructor for btBvhTriangleMeshShape causes NULL dereference, so removed obsolete constructor.
Thanks to exarkun, see Issue 465
2011-01-07 17:50:36 +00:00
erwin.coumans
f9ad5cf587
fixes in serialization, should fix non-Windows platforms.
2010-01-30 21:31:56 +00:00
erwin.coumans
22fe8935c3
updated test1.oec with a few static objects
...
fix Maya plugin hinge constraint support
update copyright year in BulletCollision/CollisionShapes.
2009-05-12 22:28:45 +00:00
erwin.coumans
8acadeb711
minor tweaks to demos: enable constraint debug drawing in AllBulletDemos, default constraint debugging size set to 0.3,
...
set svn:eol-style native for folder files
http://code.google.com/p/bullet/issues/detail?id=191
2009-02-18 22:52:03 +00:00
erwin.coumans
994224c94f
fix another bug caused by error-prone btCollisionShape 'getShapeType' refactoring.
...
Thanks a lot to Alex Silverman for the report and fix:
http://code.google.com/p/bullet/issues/detail?id=170
2009-01-19 07:19:24 +00:00
erwin.coumans
b21d8caa9a
Added more Doxygen comments for classes in src/BulletCollision/CollisionShapes
2008-08-27 22:01:50 +00:00
erwin.coumans
1c0fa00bc7
+ provide access to 'root' collision shape, in case the original collision shape is temporarily replaced by a child collision shape.
...
+ added MultiMaterialDemo showing how to use the new btTriangleIndexVertexMaterialArray.
Thanks to Alex Silverman for this contribution!
2008-07-10 22:19:30 +00:00