erwin.coumans@gmail.com
542c53fb30
Don't pass along unused btStackAlloc everywhere. The API change might user code (derived classes with the old virtual method are not called anymore)
2013-05-08 22:45:35 +00:00
erwin.coumans
1d4a5d950d
Usually m_contactNormal2 == -m_contactNormal1, but not always, so
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use a separate contactNormal1/contactNormal2 for each body in btSolverConstraint.
Thanks to Richard McDaniel for the patch.
2012-12-12 23:21:51 +00:00
erwin.coumans
6b8a571438
better fix for memory issue of BulletMultiThreaded
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See Issue 271 and
http://www.bulletphysics.org/Bullet/phpBB3/viewtopic.php?p=&f=9&t=4043
2012-09-09 21:25:00 +00:00
erwin.coumans
ccfbb9fd79
revert memory deletions, should be done properly
2012-09-09 20:57:41 +00:00
erwin.coumans
491c91f486
fix memory leak in BulletMultiThreaded
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Fixes Issue 271.
2012-09-09 20:53:55 +00:00
erwin.coumans
3b83428a7f
Applied polar decomposition patch. Fixes Issue 621. Thanks to Christian for the report, Joshua for the fix, Dongsoo for checking the fix.
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Applied picking cloth patch. Fixes Issue 646. Thanks to Dongsoo.
Applied patch Softbody updateConstraints. Fixes Issue 503. Thanks to Dave Bruce Phillips and Dongsoo.
Fix various warnigns under Mac OSX.
2012-09-09 17:22:30 +00:00
erwin.coumans
84b1774dda
improve handling of restitution by using the velocity (linear/angular) before applying forces: this is done by re-introducing the btSolverBody and only apply the forces to solver body, and use the original rigid body velocity for restitution computation.
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warmstarting for contact points was broken, fix in btPersistentManifold
enable split impulse by default (at the cost of some performance)
add the option for zero-length friction (instead of recomputing friction directions using btPlaneSpace), use the solver mode flag SOLVER_ALLOW_ZERO_LENGTH_FRICTION_DIRECTIONS
precompute lateral friction directions (in btManifoldResult)
remove the mConstraintRow[3] from btManifoldPoint, it just took a lot of memory with no benefits: fixed it in btParallelConstraintSolver
2012-08-31 19:46:24 +00:00
erwin.coumans
14352169ab
Fix some array out-of-bounds access errors
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Add an assert using MAX_DEGENERATE_STATS
Fixes Issue 561, thanks to jarno for the report
2011-10-24 18:24:31 +00:00
erwin.coumans
9a9a4394ab
fix in btParallelConstraintSolver to support double precision
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fixes in SAT/polyhedral contact clipping, avoid adding GJK contacts (the contact margin causes different contact depths)
add polyhedral convex shape in InternalEdgeDemo as example of the new SAT/polyhedral contact clipping (added reference to Manual/what's new)
avoid glueing objecs with contacts that are positive (no gaps)
2011-04-09 03:40:15 +00:00
erwin.coumans
cdddf9d25a
add FractureDemo to AllBulletDemos
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improvements in CCD handling
some cleanup of CcdPhysicsDemo and BasicDemo
2011-04-09 01:14:21 +00:00
erwin.coumans
624dac6128
Make btParallelConstraintSolver 64-bit ready
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add an optional assert method for the btCollisionDispatcher, to make sure the contact pool is contiguous (needed for btParallelConstraintSolver)
2011-04-04 22:38:56 +00:00
erwin.coumans
b16b61d9d6
disable constraints when they exceed a breaking threshold, control it with new methods in btTypedConstraint: get/setBreakingImpulseThreshold and get/setEnabled
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Disabled constraints are not removed from the world and they use negligible CPU cycles
2011-04-02 19:01:23 +00:00
erwin.coumans
b37edd81cd
temp fix for Issue 473
2011-01-11 00:22:23 +00:00
erwin.coumans
4999fba60e
fix some compatibility issues between Bullet / PE / vectormath, introduced a few commits ago
2011-01-07 20:29:34 +00:00
erwin.coumans
f10846ed7a
Added preliminary cmake support for PE branch, Win32 only for now.
2011-01-07 01:48:50 +00:00
erwin.coumans
32433aa8b3
Allow to link the DX11ClothDemo against the 64bit DirectX SDK for x64 builds
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Fix memory leaks in btBulletFile and btParallelConstraintSolver (and added some additional profile timers)
2010-08-19 20:03:23 +00:00
erwin.coumans
f89ddcc86e
minor fixes in BulletMultiThreaded: SpuCollisionTaskProcess had a memory leak and warnings in btParallelConstraintSolver
2010-08-18 01:33:06 +00:00
erwin.coumans
e3f4f6f1c5
fix double-precision support
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improve serialization, better search for SDNA1 tag
2010-07-21 23:59:41 +00:00
erwin.coumans
dd0f022d1d
trying to sort out the vectormath include path mess:
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move vectormath to src folder, and add a vmInclude.h that contains the logic in a single location.
If you still need a system-wide vectormath, make sure to define USE_SYSTEM_VECTORMATH (in build system)
2010-07-21 19:11:28 +00:00
erwin.coumans
745b3d4e05
fix some warnings, see Issue 400
2010-07-20 01:09:34 +00:00
erwin.coumans
fbc17731ec
Several changes to sync Bullet trunk with PlayStation 3 spubullet version
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Still needs some cross-platform fixes
2010-07-08 17:02:38 +00:00
erwin.coumans
81f04a4d48
fix: some file didn't have the svn:eol-style native yet
2010-03-06 15:23:36 +00:00
erwin.coumans
f567130d78
add option to compile benchmark using BulletMultiThreaded (for now the option is only tested on Windows)
2010-02-08 23:50:33 +00:00