erwin.coumans
58c5630d7f
Add new demos to cmake: SerializeDemo and InternalEdgeDemo
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Fix in btShapeHull for previous commit
Add support to serialize name for objects
Updated serialization structures.
2010-02-04 01:07:07 +00:00
erwin.coumans
f9ad5cf587
fixes in serialization, should fix non-Windows platforms.
2010-01-30 21:31:56 +00:00
erwin.coumans
01b66a6799
fixes in serialization (don't serialize shapes multiple times), hull shape issue,
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fix InternalEdgeDemo compilation using GLUT
2010-01-30 06:55:39 +00:00
erwin.coumans
37f6df2c32
added serialization support for gimpact mesh
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improved cmake build system for updating the serialization structures
2010-01-29 02:50:34 +00:00
erwin.coumans
a082716fe2
SerializeDemo only loads the testFile.bullet by default (making it a handy .bullet file viewer)
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Also note that pressing the '=' key while running any of the demos will create/serialize a physics snapshot to testFile.bullet
2010-01-28 00:22:26 +00:00
erwin.coumans
44565d20f4
added serialization support for btCompoundShape, btCapsuleShapeX/Z, btCylinderShapeX,Z
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make some serialization methods const
prepare for constraint serialization
2010-01-26 02:24:03 +00:00
erwin.coumans
a7a6ab8835
Add BulletWorldImporter: it takes the in-memory data from BulletFileLoader and instantiates objects in a BulletDynamicsWorld.
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Note that BulletFileLoader is has no dependencies on BulletDynamics/BulletCollision.
Also added a custom build step to copy asset (.bullet and .obj file) into the executable folder
Made a few 'char*' 'const char*' to avoid compiler warnings
2010-01-25 21:58:32 +00:00
erwin.coumans
0f707603f1
more work on serialization, work-in-progress
2010-01-23 00:04:58 +00:00
erwin.coumans
76eccc39fc
more work on serialization (work-in-progress)
2010-01-22 03:36:58 +00:00
erwin.coumans
26a056e629
More work on serialization and BulletFileLoader
2010-01-22 00:15:33 +00:00
erwin.coumans
6af9f9434f
worked a bit more on the serialization, and added a preliminary SerializeDemo.
2010-01-21 00:17:18 +00:00