johnmccutchan
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594963b25d
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Optimization work on SpuRaycastTask:
For ray vs. optimized bvh mesh traverse tree once for entire packet of rays
Avoid DMAing ray output data until we have a hit
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2008-02-14 22:11:56 +00:00 |
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ejcoumans
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fe426229a7
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Add 16bit indices support for Raycast + add alignment
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2008-02-13 22:22:42 +00:00 |
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ejcoumans
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fc333d2e18
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updated Jam and CMake build files for new Extras/ConvexHull library
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2008-02-13 08:15:58 +00:00 |
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johnmccutchan
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98006e5607
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Tweaks to SpuBatchRaycast code
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2008-02-13 03:10:53 +00:00 |
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johnmccutchan
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be0beaf7bd
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Refactored SpuGatheringCollisionTask to use code in SpuCollisionShapes.
More work on SpuBatchRaycaster. It is working now on the PS3 and Windows.
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2008-01-14 23:44:07 +00:00 |
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johnmccutchan
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702323f27a
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Initial work on batch raycast support.
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2008-01-08 23:38:33 +00:00 |
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