Commit Graph

12 Commits

Author SHA1 Message Date
erwin coumans
5d40d90bd0 add btMultiBodyConstraint::finalizeMultiDof API: if you add multi-body constraints to a multi-dof btMultiBody, before it has been finalized using the btMultiBody::finalizeMultiDof call,
then you have to manually call the btMultiBodyConstraint::finalizeMultiDof for all multi-dof multi body constraints.
2015-03-03 13:24:06 -08:00
erwin coumans
cf2b4e03b5 fix a problem in the btMultiBodyConstraint related to self-collision, see also
https://github.com/bulletphysics/bullet3/issues/290
2014-12-09 16:57:21 -08:00
Erwin Coumans
af5883c6e8 remove a lot of warnings (more todo in demos and serialization code) 2014-08-22 10:29:05 -07:00
kubas
ef6abf6490 unified btMultiBodyConstrained::fillMultiBodyConstraint..(...) mtds + cleaned some of the earlier dirty changes (6DoF grabbing constraint stuff mainly) 2014-01-09 01:09:44 +01:00
kubas
0ba7d69f86 fixed a jacobian sizing bug (m_jacSizeBoth) 2014-01-09 01:07:53 +01:00
kubas
eb66b22034 dirty commit: starting to unify btMultiBoydConstraint::fillMultiBodyConstraint..(..) 2014-01-09 01:06:58 +01:00
kubas
81447aa7c5 dirty commit: experimenting with the 6DoF grabbing/p2p constraint 2014-01-09 01:03:20 +01:00
kubas
cb556f9525 dirty changes - stabilization hacks 2014-01-09 00:51:42 +01:00
kubas
96ff69276f multidof4 patch 2014-01-09 00:26:24 +01:00
erwin.coumans
0024c87316 move the m_maxAppliedImpulse into base class, and use it for motor strength/point to point constraint strength 2013-10-22 21:49:52 +00:00
erwin.coumans@gmail.com
34d975143e expose maximum applied impulse for btMultiBody, introduced to reduce/avoid 'exploding' simulations
use btScalar instead of float, to enable double precision build, fix for Issue 744
2013-10-06 17:13:08 +00:00
erwin.coumans@gmail.com
488dd44835 Added btMultiBodyPoint2Point, it can be used between btMultiBody vs btMultiBody or btMultiBody vs btRigidBody
Allow picking of btMultiBody, using a btMultiBodyPoint2Point constraint, with limited strength to avoid adding too much energy to the system (= blowup)
Add btMultiBodyJointMotor, it can be used in combination with joint limit (just add the joint limit after the motor, to avoid jitter)
2013-10-05 01:46:32 +00:00