a
3d499c8a7a
pybullet: added EGL render device and window_backend option.
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EGL review.
EGL dynamic loading, windowType to int
moved to glad2
Require GL 3.3 as GLInstancingRenderer.cpp uses glVertexAttribDivisor
glad2 update with dynamic X11 added
removed old file
build fix
fix mac/win
EGL w/o c++11, off by default
fix premake
fixup: premake fix 2
2018-08-30 13:24:25 +02:00
erwincoumans
034dfba3ae
fix VR controllers only visible in one eye (remove stray glClear for testing planar reflection)
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PyBullet: force both contactStiffness and contactDamping (report error otherwise)
2018-05-16 14:24:12 -07:00
erwincoumans
0e0b7cb9f8
glew->glad
2018-02-21 08:59:06 -08:00
Erwin Coumans
b0984de046
preparation to replace glew by glad
2018-02-20 19:44:02 -08:00
erwincoumans
390f111547
enable option to use GLFW, instead of our own cross-platform X11/Cocoa/Windows OpenGLWindow classes
2017-09-19 21:10:54 -07:00
erwin coumans
8360e2e66d
windows fixes
2016-05-04 00:16:53 -07:00
Erwin Coumans
4a70df2dfb
fix some warnings
2016-02-29 15:37:03 -08:00
erwincoumans
d50242fc27
add starting point for btGeneric6DofSpring2ConstraintData import, not all parameters are deserialized though
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restore activation state after picking
add .bullet file import (only tested/available on Windows)
2015-05-01 16:27:09 -07:00
erwincoumans
a1bf9c5556
add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
2015-04-16 09:55:32 -07:00