Commit Graph

9 Commits

Author SHA1 Message Date
a
3d499c8a7a pybullet: added EGL render device and window_backend option.
EGL review.
EGL dynamic loading, windowType to int
moved to glad2
Require GL 3.3 as GLInstancingRenderer.cpp uses glVertexAttribDivisor
glad2 update with dynamic X11 added
removed old file
build fix
fix mac/win
EGL w/o c++11, off by default
fix premake
fixup: premake fix 2
2018-08-30 13:24:25 +02:00
erwincoumans
034dfba3ae fix VR controllers only visible in one eye (remove stray glClear for testing planar reflection)
PyBullet: force both contactStiffness and contactDamping (report error otherwise)
2018-05-16 14:24:12 -07:00
erwincoumans
0e0b7cb9f8 glew->glad 2018-02-21 08:59:06 -08:00
Erwin Coumans
b0984de046 preparation to replace glew by glad 2018-02-20 19:44:02 -08:00
erwincoumans
390f111547 enable option to use GLFW, instead of our own cross-platform X11/Cocoa/Windows OpenGLWindow classes 2017-09-19 21:10:54 -07:00
erwin coumans
8360e2e66d windows fixes 2016-05-04 00:16:53 -07:00
Erwin Coumans
4a70df2dfb fix some warnings 2016-02-29 15:37:03 -08:00
erwincoumans
d50242fc27 add starting point for btGeneric6DofSpring2ConstraintData import, not all parameters are deserialized though
restore activation state after picking
add .bullet file import (only tested/available on Windows)
2015-05-01 16:27:09 -07:00
erwincoumans
a1bf9c5556 add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it. 2015-04-16 09:55:32 -07:00