ejcoumans
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8d10a6ba1d
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Fix friction and restitution in BulletMultiThreaded (collision detection and parallel solver)
Thanks to lsgmasa for reporting, see http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1758
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2007-12-12 03:41:35 +00:00 |
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ejcoumans
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6797ee41cb
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updated BulletMultiThreaded Libspe2 version, it now runs parallel collision detection properly on IBM Cell SDK 2.1, with Playstation 3 Linux on SPUs.
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2007-10-15 05:45:12 +00:00 |
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ejcoumans
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ffcdb0f93d
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BulletMultiThreaded needs to refreshContactPoint for contact manifold (this has been moved to the collision detector, instead of constraint solver)
BulletMultiThreaded support function for box shouldn't compensate for the collision margin anymore
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2007-10-14 01:51:07 +00:00 |
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ejcoumans
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29dd9681f4
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Added libspe2 parallel Cell SPE support contribution by IBM Germany 'Extreme Blue' project:
Thanks to Benjamin Hoeferlin, Minh Cuong Tran,Martina Huellmann,Frederick Roth.
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2007-09-26 23:43:51 +00:00 |
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ejcoumans
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5279f9e129
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BulletMultiThreaded (SPU/multi-core): added compound shape support and concave-convex (swapped case). Thanks to Marten Svanfeldt
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2007-08-02 20:16:58 +00:00 |
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ejcoumans
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06e71f8fbf
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put proper ZLib license on top of the files
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2007-06-13 05:21:34 +00:00 |
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ejcoumans
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6f26aa1591
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Added multi-threaded collision detection. Original code is written for Cell SPU, but wrappers are provided to run on multi-core using Win32 Threads.
SpuLibspe2Support is on the todo list, so it can run on Cell Blade & PS3 Linux.
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2007-06-13 01:04:43 +00:00 |
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