Commit Graph

63 Commits

Author SHA1 Message Date
erwin.coumans
33029ad996 updated demos -> ALT + mouse uses Maya-style controls, replaced BMF_Fonts by GLDebugFont
fix debug drawing of btMultiSphereShape
added box2d demo
added experimental gpu 2d demo
2009-05-09 19:27:14 +00:00
erwin.coumans
8acadeb711 minor tweaks to demos: enable constraint debug drawing in AllBulletDemos, default constraint debugging size set to 0.3,
set svn:eol-style native for folder files
http://code.google.com/p/bullet/issues/detail?id=191
2009-02-18 22:52:03 +00:00
erwin.coumans
98436a85c3 Fix issues with btSortedOverlappingPairCache, both for btAxisSweep3 and btDbvtBroadphase. 2009-02-09 22:57:52 +00:00
erwin.coumans
0e3b04d952 Add COLLADA physics support for GImpact (allowing dynamic moving rigid bodies using concave collision shapes) in ColladaDemo, and ColladaConverter (import and export)
Note: ColladaConverter will export a btGImpactConvexDecompositionShape the same as a btCompoundShape, so importing an exported btGImpactConvexDecompositionShape (roundtrip) creates a btCompoundShape
2009-01-19 04:18:02 +00:00
erwin.coumans
fe5386a5c8 Made the move from sourceforge to googlecode (no svn sync any longer)
Fixed BulletColladaConverter load/save
Removed btTypedUserInfo
Added btHashMap
Fixed btCapsuleShape
2008-03-13 05:16:42 +00:00
ejcoumans
1d576dd0af added COLLADA domAsset (authoring tool/upaxis), added dummy time that complies with COLLADA (needs fixing), fixed include path again (relative to current folder) 2008-02-12 23:44:21 +00:00
ejcoumans
6b3587a505 moved implementation from ColladaDemo into ColladaConverter, so that it can be used without change with any btDynamicsWorld. 2008-02-08 23:46:37 +00:00
johnmccutchan
3ed22c25e6 Updated to work with new ColladaConverter 2008-01-30 01:53:26 +00:00
ejcoumans
d051e2eacb First commit of 2008, Happy New Year!
Add option to compile without btClock and without profiling: comment out USE_BT_CLOCK, and #define BT_NO_PROFILE
Fixed typo/case in #include "LinearMath/btQuickProf.h", in SpuParallelSolver.cpp
Removed unnecessary files from libxml CMakeLists.txt
2008-01-03 04:42:00 +00:00
ejcoumans
17a214a2b3 - Added btRigidBodyConstructionInfo, to make it easier to set individual setting (and leave other untouched) during rigid body construction.
This was harder using default arguments. Thanks Vangelis Kokkevis for pointing this out.
- Fixed memoryleak in the ConstraintDemo and Raytracer demo.
- fixed issue with clearing forces/gravity at the end of the stepSimulation, instead of during internalSingleStepSimulation.
Thanks chunky for pointing this out: http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1780
- Disabled additional damping in rigid body by default, but enable it in most demos. Set btRigidBodyConstructionInfo m_additionalDamping to true to enable this.
- Removed obsolete QUICKPROF BEGIN/END_PROFILE, and enabled BT_PROFILE. Profiling is enabled by default (see Bullet/Demos/OpenGL/DemoApplication.cpp how to use this).
User can switch off profiling by enabling define BT_NO_PROFILE in Bullet/src/btQuickprof.h.
2007-12-17 04:26:36 +00:00
ejcoumans
f1be4ab221 only update aabb of active objects, thanks Peter Tchernev for reporting (http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1764 )
move debug aabb rendering from updateAabb to debugDrawWorld
2007-12-10 02:18:38 +00:00
ejcoumans
e7caaa28d3 re-organized memory (stack and pool) allocators. this lets the user pass in their own memory allocators. 2007-10-20 02:23:39 +00:00
ejcoumans
ea3dfb4ca3 made 'calculateLocalInertia' const, thanks to cgripeos, see http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1514
- applied a large patch to remove warnings
Thanks to Enrico, see http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1568
- removed SSE includes, added #incude <string.h> for memset in Extras/quickstep, thanks Eternl Knight
- disabled 16-byte alignement on btQuadWord class, it causes problems under PS3 Linux. Need to check out why.
2007-10-13 23:41:37 +00:00
ejcoumans
f7117466a2 add support for the <interpenetrate>, which disables collisions between two bodies linked by a constraint. 2007-09-18 04:51:26 +00:00
ejcoumans
42cda1692d update version, cmake, ColladaDemo 2007-09-13 07:54:57 +00:00
ejcoumans
87df3d0f32 Based on feedback from another professional game company, there are several improvements, including some API change...
Some dynamic memory allocations have been replace by pool allocation or stack allocations.
quantized aabb versus quantized aabb overlap check is made branch-free (helps a lot on consoles PS3/XBox 360)
Collision algorithms are now created through a new btDefaultCollisionConfiguration, to decouple dependency (this is the API change):
Example:
	btDefaultCollisionConfiguration* collisionConfiguration = new btDefaultCollisionConfiguration();
	m_dispatcher = new	btCollisionDispatcher(collisionConfiguration);
2007-09-08 05:40:01 +00:00
ejcoumans
1f7646f72a Refactoring to enable multi SAP broadphase.
This was already planned, and Pierre Terdiman recent thread motivated me to decouple the paircache from the sweep and prune.
http://continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=1329
2007-08-02 23:48:46 +00:00
ejcoumans
8a98639d78 fixed a crashing bug (NULL strings) and change the viewing angle of default camera in the demo 2007-01-31 20:57:14 +00:00
ejcoumans
7b5301bb43 accept constraint with single rigidbody 2007-01-19 03:48:54 +00:00
sjbaker
db573e4a59 Clean up about a bazillion compilation warnings. 2006-12-22 02:33:42 +00:00
ejcoumans
6738ed329d ASSERT -> btAssert
Added btStackAlloc to Bullet (right now only used by btGjkEpa)
removed default constructors of btCollisionWorld/btDiscreteDynamicsWorld, to reduce link-time dependencies
2006-11-29 01:52:09 +00:00
ejcoumans
c3ed55057c - added linear limits to btGeneric6DofConstraint and made sure the linear axis are in local space of objectA
- use microseconds instead of milliseconds for deltatime
2006-11-07 02:32:52 +00:00
ejcoumans
940e753086 made demos working for realtime 2006-10-18 04:32:00 +00:00
ejcoumans
bf847b839a another large series of changes, related to the refactoring.
CompoundShapes are tricky to manage with respect to persistent contact points and swapped order of btCollisionObjects,
During dispatch, finding an algorith etc. order can be swapped.
fixed several other issues, related to SimpleBroadphase (removing a proxy was not working)
2006-10-06 05:22:13 +00:00
ejcoumans
323a1046fd Cleaned up/simplified construction of a btRigidBody
Fixed memoryleak in btOptimizedBvh (delete []m_contiguousNodes;)
Changed DemoApplication::localCreateRigidBody, so it adds the rigidbody to the btDynamicsWorld.
Added check for duplicate objects in world when adding.
Added assert to prevent setLinearVelocity on static rigidbodies
Added btCollisionFilterGroups to btBroadphaseProxy
removed duplicate 'btBroadphaseProxy*	m_broadphaseProxy;' in btRigidBody
2006-10-04 23:46:27 +00:00
ejcoumans
01a6290cf7 more refactoring, restored some profiling and some debugging 2006-09-30 02:26:51 +00:00
ejcoumans
d38549aa54 more refactoring, removed PhysicsInterface, cleaned up demos to make use of btDynamicsWorld derived classes.
removed two cached optimizations, type in btTransform and cached inverse transform (todo: test performance impact)
committed fixes that make the code adhere to 'who creates it, also destroys it'
2006-09-30 01:36:39 +00:00
ejcoumans
2b1657b1dd Refactoring: another huge number of changes, renamed methods to start with lower-case. 2006-09-28 01:11:16 +00:00
ejcoumans
eb23bb5c0c merged most of the changes from the branch into trunk, except for COLLADA, libxml and glut glitches.
Still need to verify to make sure no unwanted renaming is introduced.
2006-09-27 20:43:51 +00:00
ejcoumans
0e04cfc806 First stage in refactoring Bullet: moved Bullet Collision and Dynamics and LinearMath into src folder, and all files in Collision Detection and Dynamics have bt prefix.
Made all buildsystems to work again (jam, msvc, cmake)
2006-09-25 08:58:57 +00:00
ejcoumans
43370aaa4f first step in refactoring/cleaning up demos 2006-09-11 05:31:22 +00:00
ejcoumans
fa96109cd9 Exposed another glut method (the demos really require cleanup soon!)
First steps for a raycast-vehicle demo (far from finished)
2006-09-05 07:36:55 +00:00
ejcoumans
59b6f509ff improved COLLADA physics support, with respect to instancing.
Can read Ageia 'CreateDynamics' exported files again.
See http://codesuppository.blogspot.com/
2006-09-01 23:42:14 +00:00
ejcoumans
e2b6d4ee65 some changes related to BspDemo 2006-08-11 23:01:25 +00:00
ejcoumans
955858a48b Added Quake BSP loading to the ColladaDemo example. This can become utility to transform bsp2dae 2006-08-11 21:24:35 +00:00
ejcoumans
04e57189c8 added compound support in COLLADA physics import 2006-08-01 05:37:54 +00:00
ejcoumans
235b49d748 COLLADA import, avoided some crashes, improved <convex_mesh> support 2006-07-29 00:54:31 +00:00
ejcoumans
b8cbfe5f72 Basic support for COLLADA physics constraints (each DOF can be completely locked or free, no limits yet) 2006-07-28 21:49:26 +00:00
ejcoumans
63594284c3 - quick workaround in the COLLADA-DOM to handle INF/-INF
- started few lines into COLLADA constraint importing
2006-07-28 02:47:26 +00:00
ejcoumans
bb4b099583 2006-07-27 01:45:06 +00:00
ejcoumans
2e64928d96 Improved conformance, added Auto-Camera UP support (from asset <up_axis>Y_UP</up_axis>)
Added the Bullet signature for export (comment/author/authoring_tool)
2006-07-26 21:54:08 +00:00
ejcoumans
750af5c197 updated COLLADA 'physics snapshot' export 2006-07-26 07:25:07 +00:00
ejcoumans
44ff483ad6 allow to export simulation to COLLADA 2006-07-26 03:03:22 +00:00
ejcoumans
60ce7413fe added COLLADA <plane> support (uses StaticPlaneShape ) 2006-07-18 19:38:56 +00:00
ejcoumans
08464b1964 Added COLLADA-DOM import for concave triangle <mesh> 2006-07-18 04:42:27 +00:00
ejcoumans
f2743251f7 recent changes didn't import convex_mesh 2006-07-17 05:14:16 +00:00
ejcoumans
9f9f35f847 working towards better COLLADA 1.4i physics conformance for the DOM 2006-07-16 22:26:11 +00:00
ejcoumans
ccad7b2f22 'Think Different': enabled some demos to compile for OS X -i386 2006-07-10 05:25:06 +00:00
ejcoumans
3a85557c29 Refactoring for parallel processing of islands, collision detection and constraint solving. 2006-06-30 00:41:09 +00:00
ejcoumans
324b18b719 minor type in simdvector3, no picking on fixed objects, no run-time type info 2006-06-21 05:22:43 +00:00