Daniele Bartolini
78398df00e
Fix warning with -Wunused-parameter
2019-12-15 01:03:01 +01:00
Xuchen Han
794614f269
change collision detection between deformables to from continuous to discrete
2019-11-11 13:58:03 -08:00
Aaron Franke
133fd3a73c
Fix "seperate" typos
2019-10-31 08:29:09 -04:00
Chuyuan Fu
913400eba1
add SOLVER_USE_ARTICULATED_WARMSTARTING option and APIs
...
fix compile
2019-10-23 21:36:26 -07:00
Chuyuan Fu
ac680be673
fix space
2019-10-23 21:36:08 -07:00
Chuyuan Fu
08f53fc38d
add warmstart
2019-10-23 21:36:08 -07:00
Xuchen Han
96bf2f2ff5
address PR comments
2019-10-01 14:47:49 -07:00
Xuchen Han
cb46440e17
add normal cone optimization for self-collision
2019-09-28 14:44:41 -07:00
Xuchen Han
4e1c1a30a7
remove world dependency from btDeformableBodySolver,btDeformableBackwardEulerObjective, and btCGProjection; reduce invasion into multibody world, all chnages are cosmetic now
2019-08-21 22:17:46 -07:00
Xuchen Han
fce1296413
fix the issue that compound objects's child does not get rotated in the material space in interpolationWorldTransform
2019-08-16 13:45:29 -07:00
Xuchen Han
07bf736aeb
build islands once and process islands arbitrary number of times in update constraints
2019-08-16 13:45:29 -07:00
Erwin Coumans
f09cefabe8
Merge remote-tracking branch 'bp/master'
2019-08-14 21:14:56 -07:00
erwincoumans
7fa70c3857
Merge pull request #2351 from xhan0619/Deformable
...
Add deformable body world and solver
2019-08-14 21:13:41 -07:00
Erwin Coumans
88d1788ee5
PyBullet: allow to update an existing heightfield shape
...
Also, use flags = p.GEOM_CONCAVE_INTERNAL_EDGE to enable internal edge filtering for heightfield (disabled by default)
See https://github.com/bulletphysics/bullet3/blob/master/examples/pybullet/examples/heightfield.py
2019-08-14 21:06:10 -07:00
Erwin Coumans
54111f7023
PyBullet: add support for internal edge filtering for height field terrains
2019-08-09 10:14:14 -07:00
Xuchen Han
3dc8abcf36
only call buildIslands once for multibody in each timestep
2019-08-02 13:15:06 -07:00
Xuchen Han
243b9fc8c7
combat friction drift in positionCorrect by changing velocity and change it back (effectively only changing position)
2019-08-02 13:14:15 -07:00
Erwin Coumans
51fba6f78d
export btHeightfieldTerrainShape to PyBullet. Note that tinyrenderer doesn't support rendering it (it would be too slow on CPU)
...
fix rare getKeyboardEvents threading issue
change texture color to default plane.urdf blue
2019-07-29 20:23:38 -07:00
Erwin Coumans
a42acfbe31
btHeightFieldTerrainShape, init new member
...
instead height of example terrain
2019-07-23 15:23:11 -07:00
Erwin Coumans
ebde9926a8
add example loading heightfield from image and csv, using assets from DeepLoco (thanks to Jason Peng) and
...
from this Blender tutorial https://www.beamng.com/threads/tutorial-adding-heightmap-roads-using-blender.16356/
2019-07-23 11:26:31 -07:00
erwincoumans
1061b3d816
Update btMprPenetration.h
...
fix typo
2019-06-17 09:39:25 -07:00
Rémi Verschelde
d85b800702
Convert DOS (CRLF) source files to Unix (LF) line endings
...
Excluded `examples/pybullet/gym/pybullet_data/` which has many (3000+)
CRLF data files (obj, mtl, urdf), and `docs/pybullet_quickstart_guide`
which has generated .js and .htm files with CRLF line endings too.
2019-05-22 10:01:32 +02:00
Chuyuan Fu
64ebe27477
Add safety check
2019-05-16 18:13:29 -07:00
erwincoumans
a8d1c121fd
allow Z as up-axis for raycast acceleration in btHeightfieldTerrainShape
2019-04-16 10:34:59 -07:00
erwincoumans
f28fd91e4f
add raycast accelerator for btHeightfieldTerrainShape, thanks to Marc Zylann, see https://github.com/bulletphysics/bullet3/pull/2062
...
it can be disabled by setting the flag cb.m_flags |= btTriangleRaycastCallback::kF_DisableHeightfieldAccelerator;
acceleration is disabled for z axis up.
add btHeightfieldTerrainShape example to example browser
2019-04-15 21:55:29 -07:00
Stephen Gold
231195843f
in btSimpleBroadphase::destroyProxy(), remove pairs before freeing proxy
2019-04-02 21:51:58 -07:00
Francois Beaune
649a7d0981
Fix crash in btGImpactMeshShape vs btBvhTriangleMeshShape
2019-02-27 10:41:54 +01:00
Erwin Coumans
77a9a77b60
create some 'Unity Build' cpp files, to work-around setuptools on Windows creating >32k command-line
...
see 'won't fix' in https://bugs.python.org/issue1539295
2019-01-24 10:32:15 -08:00
erwincoumans
e637b24237
remove Rand.* and <random> (no C++11)
2019-01-23 17:35:45 -08:00
erwincoumans
93087f36df
avoid conflicts when using a unity build (single cpp file including many other cpp)
2019-01-23 13:35:58 -08:00
erwincoumans
ae8e83988b
Add preliminary PhysX 4.0 backend for PyBullet
...
Add inverse dynamics / mass matrix code from DeepMimic, thanks to Xue Bin (Jason) Peng
Add example how to use stable PD control for humanoid with spherical joints (see humanoidMotionCapture.py)
Fix related to TinyRenderer object transforms not updating when using collision filtering
2019-01-22 21:08:37 -08:00
Erwin Coumans
80684f44ea
fix issue 76 (should be harmless)
2019-01-04 10:10:20 -08:00
Erwin Coumans
01bb0c3bd7
avoid macro redefinition
2019-01-04 08:40:54 -08:00
Erwin Coumans
83213da154
applied patch for Issue 68
...
// Ensure that gContactProcessedCallback is called for concave shapes.
if (getLastManifold())
m_resultOut->refreshContactPoints();
2018-12-22 17:06:57 -08:00
Erwin Coumans
e5fb1aa1d5
apply improvement, to allow btCompoundShape per-shape collision filtering
...
Fixes old issue 67
2018-12-22 17:02:58 -08:00
Erwin Coumans
7740162ad8
apply gimpact versus rotated plane issue,thanks to @cameronwhite
...
see bd8bd11929
Fixes Issue 69
2018-12-22 16:38:40 -08:00
erwincoumans
d477d18ad6
Expose subsimplexcast max iterations/epsilon
...
Note that for best quality, always use BT_USE_DOUBLE_PRECISION
This fixes Issue 34
https://github.com/bulletphysics/bullet3/issues/34
2018-12-22 12:44:29 -08:00
erwincoumans
7ce9ad23fb
Use safeNormalize, in case a both objects have identical origin.
...
Fixes Issue 2021
2018-12-22 10:59:00 -08:00
Erwin Coumans
74223ced56
disable per-thread tsan issue, todo: checkout why it fails
2018-12-04 20:00:05 +01:00
erwincoumans
49c8e738a4
propagate resultOut->m_closestPointDistanceThreshold properly for convex-convex (capsule, sphere) and convex vs plane
2018-11-27 17:31:18 -08:00
erwincoumans
642c6a71d2
fix 2 potential data race conditions.
2018-11-08 14:41:22 -08:00
Erwin Coumans
131535a99f
remove debug stats
2018-10-31 21:24:44 -07:00
erwincoumans
5fbc015ba6
Merge pull request #1951 from duckdoom5/patch-1
...
Added missing extern declaration
2018-10-29 17:00:35 -07:00
Michał Janiszewski
5b90e7e0b7
Update include guard in btGImpactBvh.h
2018-10-28 21:50:28 +01:00
Jelle
f9ff09a6b5
Added extern declaration
...
The extern declaration was missing from this file.
2018-10-24 17:20:25 +02:00
Erwin Coumans
42ae4e81a8
apply clang-format (on Mac, slightly different than running it on Windows)
2018-09-30 11:43:57 -07:00
erwincoumans
5bcd43711a
PyBullet OpenGL/EGL hardware getCameraImage: use glViewport to reduce the glReadPixels calling cost dramatically for small images
...
PyBullet Allow OpenGL/EGL hardware to render segmentation mask. Use pybullet.ER_SEGMENTATION_MASK_OBJECT_AND_LINKINDEX or pybullet.ER_SEGMENTATION_MASK
PyBullet.removeBody fix indexing bug (use foundIndex, not i)
PyBullet bump up version to 2.2.3
2018-09-30 07:10:40 -07:00
erwincoumans
ab8f16961e
Code-style consistency improvement:
...
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
2018-09-23 14:17:31 -07:00
erwincoumans
9553892770
PyBullet / BulletRobotics:
...
Implement collisionFilterPlugin, use setCollisionFilterPair to enable or disable collision detection between specific pairs of objects.
Also, expose setCollisionFilterGroupMask as PyBullet API and in urdf using the tag <collision group="1" mask="2"/>.
See examples/pybullet/examples/collisionFilter.py for an example.
PyBullet default: Lower the warmstarting factor, for maximal coordinates rigid bodies for more stable simulation.
Add btCollisionWorld::refreshBroadphaseProxy to easier recreate the broadphase proxy without adding/removing objects to the world.
2018-09-12 19:30:49 -07:00
Erwin Coumans
9a26d4aaaf
fix type
2018-08-31 09:59:18 -07:00