Commit Graph

50 Commits

Author SHA1 Message Date
erwin.coumans
79989a8d3d Force spuNodeCallback to be 16-byte aligned, so that we can use SIMD. Related to Issue 657
Recompute the quantization values in case the maximum/minimum extends roundtrip using quantize/unQuantize are out-of-range
(alternatively, pass in a larger quantizationMargin)
2012-10-10 04:21:36 +00:00
erwin.coumans
6b8a571438 better fix for memory issue of BulletMultiThreaded
See Issue 271 and
http://www.bulletphysics.org/Bullet/phpBB3/viewtopic.php?p=&f=9&t=4043
2012-09-09 21:25:00 +00:00
erwin.coumans
73b217fb07 Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.
For OSX:
cd build
./premake_osx xcode4
for iOS:
cd build
./ios_build.sh
./ios_run.sh

Also integrated the branches/StackAllocation to make it easier to multi-thread collision detection in the near future. It avoids changing the btCollisionObject while performing collision detection.

As this is a large patch, some stuff might be temporarily broken, I'll keep an eye out on issues.
2012-06-07 00:56:30 +00:00
erwin.coumans
14a3e45602 use getContactBreakingThreshold in SpuContactResult.cpp 2012-02-29 02:17:39 +00:00
erwin.coumans
14352169ab Fix some array out-of-bounds access errors
Add an assert using MAX_DEGENERATE_STATS
Fixes Issue 561, thanks to jarno for the report
2011-10-24 18:24:31 +00:00
erwin.coumans
cdddf9d25a add FractureDemo to AllBulletDemos
improvements in CCD handling
some cleanup of CcdPhysicsDemo and BasicDemo
2011-04-09 01:14:21 +00:00
erwin.coumans
4999fba60e fix some compatibility issues between Bullet / PE / vectormath, introduced a few commits ago 2011-01-07 20:29:34 +00:00
erwin.coumans
f10846ed7a Added preliminary cmake support for PE branch, Win32 only for now. 2011-01-07 01:48:50 +00:00
erwin.coumans
dd0f022d1d trying to sort out the vectormath include path mess:
move vectormath to src folder, and add a vmInclude.h that contains the logic in a single location.
If you still need a system-wide vectormath, make sure to define USE_SYSTEM_VECTORMATH (in build system)
2010-07-21 19:11:28 +00:00
erwin.coumans
b3f081fc85 Added preparation for GPU hardware accelerated solvers for BulletSoftBody (OpenCL and DirectCompute backends will follow)
Added assert to check for positive masses in btCompoundShape::calculatePrincipalAxisTransform, see Issue 399
Fixes for LLVM/GCC compilation issue in btSequentialImpulseConstraintSolver
(Untested) fix for Linux 64bit compilation Issue 409
2010-07-16 23:26:25 +00:00
erwin.coumans
fbc17731ec Several changes to sync Bullet trunk with PlayStation 3 spubullet version
Still needs some cross-platform fixes
2010-07-08 17:02:38 +00:00
erwin.coumans
ae09329a9d Add PPU fallback for btCompoundShape that have more child shapes than MAX_SPU_COMPOUND_SUBSHAPES (default 16, see SpuNarrowPhaseCollisionTask/SpuCollisionShapes.h) 2010-05-12 23:06:48 +00:00
erwin.coumans
820119a6df fix previous commit in BulletMultiThreaded. 2010-02-18 05:55:39 +00:00
erwin.coumans
2b7c0989a0 parallel/SPU collision task: contact points have to be replaced, otherwise small positional errors accumulate (and spheres start rolling automatically etc) 2010-02-18 01:51:30 +00:00
erwin.coumans
45e7c7f564 Add missing files to XCode project
Add option to disable SPU collision processing, and add assert to detect unsupported recursive compounds on SPU.
2010-02-17 02:34:26 +00:00
erwin.coumans
70a6073b52 fixes to allow btStaticPlaneShape to be processed on SPU (alignment, non-virtual calls) 2010-02-12 22:49:40 +00:00
erwin.coumans
088d843f8c Add btStaticPlaneShape support for SpuGatheringCollisionDispatcher.
See Issue 312, thanks to davidsream for the report
2010-02-12 22:02:19 +00:00
erwin.coumans
a9556d0fd5 use _WIN32 instead of WIN32 (_WIN32 is a compiler built-in)
add virtual destructor to bFile
2010-02-06 18:50:45 +00:00
erwin.coumans
5364f22047 use #include "BulletHeaders.h" instead of #include <BulletHeader.h> 2010-02-04 20:37:06 +00:00
erwin.coumans
788f48643b remove all warnings on Mac OSX Snow Leopard 2010-01-30 22:31:56 +00:00
erwin.coumans
b010233e7b Only use a system-wide vectormath_aos.h on CELLOS_LV2 or if USE_SYSTEM_VECTORMATH
(otherwise use the included version in Bullet/src/BulletMultiThreaded/vectormath
2010-01-20 22:46:56 +00:00
erwin.coumans
4f2ad3a3ad applied patch for compound shape in SpuGatheringCollisionTask, see Issue 313
http://code.google.com/p/bullet/issues/detail?id=313

Thanks Bbilz for the report and fix!
2009-12-18 01:20:57 +00:00
erwin.coumans
659b215a69 Override btCollisionWorld::addCollisionObject with flags more appropriate for btDynamicsWorld (StaticFilter)
Minor fixes (#ifndef SPU_COLLISION_OBJECT_WRAPPER_H block etc)
Only update 'setNumTasks' when necessary
Revert vectormath.h include (can't resolve conflicts with PS3 SDK, need additional #include path)
2009-09-09 22:49:43 +00:00
erwin.coumans
df550730da include relative full path for vectormath_aos.h, and fix minor typo in glut.h 2009-09-07 17:42:12 +00:00
erwin.coumans
ae3255f5e9 initialize maximum distance to zero when not using separating distance utility. 2009-08-12 01:17:12 +00:00
erwin.coumans
d67aa861f2 Add support for childshape index for btCompoundShape during ContactAddedCallback,
see example in Bullet/Demos/ConvexDecompositionDemo
Removed some warnings
2009-08-11 00:30:41 +00:00
erwin.coumans
aef97d6015 Share btGjkPairDetector, btGjkEpa2, btVoronoiSimplexSolver with SPU/Multithreaded implementation (remove duplicate code)
Make btTypedConstraint and btPersistentManifold both derive from btTypedObject to make SPU-side generic constraint solver easier.

Note: all build systems need to be updated: remove SpuVoronoiSimplexSolver.cpp, SpuGjkPairDetector.cpp, SpuEpaPenetrationDepthSolver.cpp, SpuGjkEpa2.cpp
2009-08-07 08:57:56 +00:00
erwin.coumans
40c73f327c + CMake build system fix under Windows: don't define _WINDOWS to allow Glut console demo to build properly
+ Allow user to enable useConvexConservativeDistanceUtil . Use dynamicsWorld->getDispatchInfo().m_useConvexConservativeDistanceUtil = true;
(see Demos/Benchmarks/Benchmark4 (convex objects falling down)
+ Fix for plane drawing (just wire-frame)
+ Gimpact: use collision margin of 0.07 for demo (because BULLET_TRIANGLE_COLLISION is used)
+ replace dot,cross,distance,angle,triple in btVector3 by btDot, btCross,btDistance,btAngle,btDistance to avoid naming conflicts
+ Some fixes in GJK penetration depth normal direction (broken in a previous commit)
+ fix in calculateDiffAxisAngleQuaternion to make ConvexConservativeDistanceUtil work properly
+ allow debug drawing to debug btContinuousConvexCollision
+ add comment/warning that btTriangleMesh::findOrAddVertex is an internal method, users should use addTriangle instead
2009-07-15 16:47:48 +00:00
erwin.coumans
badf723257 Replace all hardcoded 1e30(f) by BT_LARGE_FLOAT, defined in btScalar.h as 1e18(f) so that its square still fits in FLT_MAX
Thanks to Ole K. for reporting! http://code.google.com/p/bullet/issues/detail?id=206
2009-05-23 02:15:54 +00:00
erwin.coumans
8acadeb711 minor tweaks to demos: enable constraint debug drawing in AllBulletDemos, default constraint debugging size set to 0.3,
set svn:eol-style native for folder files
http://code.google.com/p/bullet/issues/detail?id=191
2009-02-18 22:52:03 +00:00
erwin.coumans
7a2a98078a Fixes for broadphase/paircache determinism.
Revert definition for ATTRIBUTE_ALIGNED16, and try to force sizeof(btSolverConstraint) by using unions with btScalar, for non-btScalar data types.
Use btAssert and not assert.
Don't access btAlignedObjectArray elements, for zero sets
2009-02-10 23:50:21 +00:00
erwin.coumans
4be20dc347 BulletMultiThreaded optimization: remove some memory copy on non-SPU platforms, using cellDmaGetReadOnly. 2008-12-12 22:28:16 +00:00
erwin.coumans
e26b11ea5a fixed IBM Cell sdk build + demo (need to review related patch), thanks Jochen for reporting the issues. 2008-11-26 19:34:20 +00:00
erwin.coumans
cb03329d06 added missing license in headers 2008-11-18 01:42:55 +00:00
erwin.coumans
f474e58fb1 some minor fixes for BulletMultiThreaded 2008-11-16 06:39:45 +00:00
erwin.coumans
686accab16 + repaired SpuParallellSolverTask: support for warmstarting and added btAssert for constraint sizes that exceed CONSTRAINT_MAX_SIZE
+ Share some more code between SpuParallelSolver and btSequentialImpulseConstraintSolver (both use btSolverBody now)
Lack of warmstarting reported here: http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2858
+ allow btBoxBoxDetector to execute on SPU.
2008-11-16 05:48:42 +00:00
erwin.coumans
4d0c11cd95 add PE_REF macro to allow Win32 SIMD for Physics Effects box-boxBoxDistance (although performance hardly differs) 2008-11-15 22:40:09 +00:00
erwin.coumans
cc43193b25 Fixes to allow compilation of BulletMultiThreaded under 64bit linux 2008-11-14 23:51:49 +00:00
erwin.coumans
a69e03f497 use 'getUnscaledPoints' to make it more obvious that m_localScaling hasn't been applied to them. 2008-11-06 23:40:13 +00:00
erwin.coumans
ccc63bbce7 added getEulerZYX, thanks to Tully.Foote
http://code.google.com/p/bullet/issues/detail?id=124
fixed a few warnings (in double-precision mode)
2008-11-04 09:48:42 +00:00
erwin.coumans
bcd0f48c28 some doxygen updates, added some comments to classes, fix broken links, rename some prefix some internal GIMPACT collision structures using (for example use GIM_AABB instead of BT_AAABB),
removed obsolete btGjkEpa (it was replaced by btGjkEpa2 ages ago)
2008-11-04 04:01:31 +00:00
erwin.coumans
c34a4a0f71 some fixes for IBM Cell SDK 3.1 build
to build, go to Bullet/src/ibm_sdk and run make
then, go to Bullet/src/BulletMultiThreaded/ibm_sdk
make -f Makefile.original spu
make -f Makefile.original ppu
2008-11-02 09:46:35 +00:00
erwin.coumans
55b29e2355 Some performance improvements and fixes related to btVector3 being aligned on SPU.
btQuantizedBvh has a version number, memory layout might be different now (due to aligned btVector3)
reorganized some data members of some classes, to reduce memory footprint
2008-10-29 02:44:50 +00:00
erwin.coumans
28e580c203 removed STL usage of Extras/ConvexBuilder and replaced by btAlignedObjectArray
fixed several warnings, thanks to sparkprime
added comments patch for linear math, thanks to Tully Foote
2008-10-28 18:52:46 +00:00
erwin.coumans
003b6fa669 removed some warnings, as reported here:
http://code.google.com/p/bullet/issues/detail?id=123
Thanks sparkprime
2008-10-27 20:20:28 +00:00
erwin.coumans
6f28170422 Removed obsolete btPoint3: use btVector3 instead 2008-10-27 19:56:48 +00:00
erwin.coumans
ffcfd84fc8 added build files for iff library (binary Interchange File Format) 2008-10-27 00:22:35 +00:00
erwin.coumans
e6202f58ad 1)Added SCE Physics Effects boxBoxDistance
BulletMultiThreaded/NarrowPhaseCollision makes use of this boxBoxDistance.
Cache some values in src/BulletMultiThreaded/SpuContactManifoldCollisionAlgorithm.cpp, to avoid DMA transfers

2) Added btConvexSeparatingDistanceUtil: this allows caching of separating distance/vector as early-out to avoid convex-convex collision detection.
btConvexSeparatingDistanceUtil is used in src/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp and can be controlled by btDispatcherInfo.m_useConvexConservativeDistanceUtil/m_convexConservativeDistanceThreshold

3) Use BulletMultiThreaded/vectormath/scalar/cpp/vectormath/scalar/cpp/vectormath_aos.h as fallback for non-PlayStation 3 Cell SPU/PPU platforms (used by boxBoxDistance).
Note there are other implementations in Extras/vectormath folder, that are potentially faster for IBM Cell SDK 3.0 SPU (libspe2)
2008-10-20 20:12:39 +00:00
erwin.coumans
b6f0434832 a few modifications to BulletMultiThreaded, add 'setNumTasks' to interface, reorganize DMA transfers to allow larger btBroadphaseProxy size 2008-10-11 00:01:08 +00:00
erwin.coumans
512c0f167e moved Extras/Gimpact to src/BulletCollision/Gimpact
moved Extras/BulletMultiThreaded to src/BulletMultiThreaded
(build systems will be updated soon)
2008-10-10 19:48:36 +00:00