ejcoumans
7a1e53935f
make MSVC 6 compile, remove 'int i' out of the for loops
2007-10-12 06:34:01 +00:00
ejcoumans
62103c94de
fixed growing of hash table, to avoid hard limit on overlapping pairs
2007-10-12 05:53:27 +00:00
ejcoumans
eff4fe8ec8
more work on hashed pairmanager. growing doesn't work yet, so need to allocate enough room for the overlapping pairs in advance.
...
boxbox reports contact point in B, rather then average point
box, cylinder use halfextents corrected for scaling and margin. made the margin in this halfextents explicit in the 'getHalfExtentsWithMargin' and 'getHalfExtentsWithoutMargin'
integrated changed for ODE quickstep solver
replaced inline with SIMD_FORCE_INLINE
some minor optimizations in the btSequentialImpulseConstraintSolver
added cone drawing (for X,Y,Z cones)
2007-10-12 02:52:28 +00:00
ejcoumans
1baa61bc8d
function isn't inline
2007-10-11 03:39:49 +00:00
ejcoumans
52eb5fa1a4
don't use multisap yet in basic demo.
...
fix crash in multi sap (due to new pair manager)
2007-10-11 03:32:37 +00:00
ejcoumans
0405ce278a
use size_t instead of int, for allocator
...
added hashtable based PairManager, thanks Pierre Terdiman and Erin Catto
improved friction in 'cachefriendly' solver
moved 'refreshcontactpoints' into collision detection, instead of solver
avoid linear search for contact manifolds, by storing an index
ignore margin for sphere shape (its entire radius is already margin)
avoid alignment checks in BVH serialization, they don't compile on 64-bit architectures
made 'bomb' box more heavy
2007-10-11 03:17:54 +00:00
ejcoumans
118ac651dd
updated IBM Cell SDK makefiles
2007-10-03 00:42:18 +00:00
ejcoumans
23a197b3dc
add alignment for broadphase proxy/handle. need to benchmark this, and check it doesn't degrade the performance on other platforms. Otherwise make it conditional only when USE_LIBSPE2 is defined
2007-10-03 00:41:55 +00:00
ejcoumans
1d43b5ebae
changed default stack size to 2 MB. This is still overly conservative probably. Need some deeper investigation on default memory sizes...
2007-09-30 04:43:34 +00:00
ejcoumans
a98ccc839e
enable double precision for triangle indices in BT_USE_DOUBLE_PRECISION mode (need to review this)
2007-09-30 02:28:04 +00:00
ejcoumans
a38de566c6
make sure aligned structures/classes use the btAlignedAlloc/btAlignedFree, by overriding the operator new/delete for that struct/class.
...
integrated some contributions from IBM Germany for libspe2
2007-09-25 06:41:57 +00:00
ejcoumans
08d036afc7
multi-threading improvements: optionally use software caching (IBM/PS3), move some code from cpp to header to inline.
2007-09-20 22:42:56 +00:00
ejcoumans
f50f3ad722
fix for restitution
...
added preliminary continuous dynamics world (under construction, not ready yet)
fix crash on when restarting simplex demo using spacebar, Thanks Jorrit Tyberghein for reporting!
2007-09-20 05:24:03 +00:00
ejcoumans
a0e92efebb
more fixes in serialization/BVH/endianness
2007-09-19 23:04:37 +00:00
ejcoumans
287f11de01
more endianness swapping fun for BVH serialization.
2007-09-19 22:37:22 +00:00
ejcoumans
1d556b9a6c
fixed serialization/alignment issue
2007-09-19 22:02:49 +00:00
ejcoumans
9fb6f0af09
added fix for heightfield (division by floating point scalar, instead of integer),
...
added default aligned alloc/free
2007-09-19 03:19:13 +00:00
ejcoumans
323eed2885
fix in endianness of serialization of BVHs
...
Thanks Phil Knight!
2007-09-16 05:37:11 +00:00
ejcoumans
2dd54dbfd0
only delete the BVH during re-scaling when we 'own' it.
...
Thanks Phil Knight for reporting!
2007-09-11 21:18:45 +00:00
ejcoumans
072ee697fd
added missing files for Cmake buildsystem
2007-09-11 07:49:08 +00:00
ejcoumans
bd2c83e535
updated version to 2.59, fixed 16 byte alignment for BVH serialization
2007-09-11 06:37:27 +00:00
ejcoumans
cfde010808
fixed memory leaks caused by pool allocator, thanks Dev0
2007-09-10 19:18:50 +00:00
ejcoumans
11cfbc489d
upgraded version, fixed compiling issues
2007-09-10 01:25:09 +00:00
ejcoumans
b054f375bc
- Added serialization to btBvhTriangleMeshShape/btOptimizedBvh. See ConcaveDemo for example usage.
...
- added bt32BitAxisSweep3, which co-exists without recompilation, using template class. This broadphase is recommended for large worlds with many objects (> 16384), until btMultiSwap is finished.
- Fixed some recent issues in Bullet 2.57 related to compound (thanks Proctoid) and memory allocations
2007-09-10 01:14:42 +00:00
ejcoumans
7f1bf0b78f
register sphere-triangle dedicated collision algo by default.
...
updated projectfiles and ChangeLog.txt
2007-09-08 06:46:01 +00:00
ejcoumans
87df3d0f32
Based on feedback from another professional game company, there are several improvements, including some API change...
...
Some dynamic memory allocations have been replace by pool allocation or stack allocations.
quantized aabb versus quantized aabb overlap check is made branch-free (helps a lot on consoles PS3/XBox 360)
Collision algorithms are now created through a new btDefaultCollisionConfiguration, to decouple dependency (this is the API change):
Example:
btDefaultCollisionConfiguration* collisionConfiguration = new btDefaultCollisionConfiguration();
m_dispatcher = new btCollisionDispatcher(collisionConfiguration);
2007-09-08 05:40:01 +00:00
ejcoumans
30b1887f40
added configuration files for collision detection.
...
this allows to use different collision algorithms by default, and avoid linkage issues.
2007-09-08 03:10:30 +00:00
ejcoumans
1763c8f806
make traversal mode public, so user can change it
2007-09-06 06:49:45 +00:00
ejcoumans
0f7193c0f8
fixed MSVC 6 build, thanks Proctoid, http://www.continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=1375
...
fixed double precision build issues, thanks Alex Silverman, http://www.continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=1434
2007-08-31 23:32:51 +00:00
ejcoumans
375e428910
updated IBM Cell SDK makefiles
2007-08-18 16:45:06 +00:00
ejcoumans
cdbc95c105
updated IBM Cell SDK makefiles, to use CELL_TOP
2007-08-18 16:36:21 +00:00
ejcoumans
635632acf9
initialize m_islandTag1/m_companionId, thanks Marten
2007-08-13 20:53:02 +00:00
ejcoumans
e7304e6cec
added Makefiles for IBM Cell SDK 2.1, thanks to Bruce D'Amora, IBM Watson
2007-08-13 04:18:25 +00:00
ejcoumans
e597eef059
updated version, cmake build, changelog
2007-08-03 05:41:23 +00:00
ejcoumans
7c0abad041
added aabb overlap check for multi SAP broadphase
2007-08-03 01:48:34 +00:00
ejcoumans
b6cd61a5e1
preparation for multi SAP broadphase
2007-08-03 01:39:36 +00:00
ejcoumans
1f7646f72a
Refactoring to enable multi SAP broadphase.
...
This was already planned, and Pierre Terdiman recent thread motivated me to decouple the paircache from the sweep and prune.
http://continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=1329
2007-08-02 23:48:46 +00:00
ejcoumans
5279f9e129
BulletMultiThreaded (SPU/multi-core): added compound shape support and concave-convex (swapped case). Thanks to Marten Svanfeldt
2007-08-02 20:16:58 +00:00
ejcoumans
83395ccc9f
updated CMake build files
2007-07-28 21:38:14 +00:00
ejcoumans
871521dd6a
updated CMake build for btUniformScalingShape/btConvexInternalShape
2007-07-28 21:31:32 +00:00
ejcoumans
38b7f474c3
Added better support for btUniformScalingShape, by moving some data that is not shared from btConvexShape to btConvexInternalShape. This reduces the sizeof btUniformScalingShape to 16 bytes (from 64).
...
This is good when having lots of re-used shapes with different sizes.
Convex shapes will need to derive from btConvexInternalShape (which is a subclass of btConvexShape). We could have renamed btConvexShape to 'btConvexShapeInterface' (can still do that later)
2007-07-28 21:10:21 +00:00
ejcoumans
177b6f5ce2
Added btUniformScalingShape (including support for debug rendering etc)
...
This allows to re-use a convex shape, while each instance can re-scale it (with a uniform scalar factor)
2007-07-28 19:20:45 +00:00
ejcoumans
a1fabc4b91
ray hitnormal is already in worldspace for convex objects, but not for trianglemeshes (ray is transformed in local space)
2007-07-27 23:52:33 +00:00
ejcoumans
bf967a458a
applied patches from Marten (Starbreeze) for per-rigidbody sleeping thresholds, access to constraint references.
...
Also added assert, to make sure users don't delete rigidbodies while constraints point to them.
2007-07-26 00:16:06 +00:00
ejcoumans
685138d033
include paths should not be relative starting with "../
...
It leads to problems with certain compilers, when Bullet/src is located in a long pathname.
Keep include path starting with "LinearMath/, "BulletCollision/, or "BulletDynamics/
2007-07-14 05:08:57 +00:00
ejcoumans
7eea7092de
Applied FSelUsage.patch, thanks a lot Marten Svanfeldt, Starbreeze Studios
2007-07-12 05:28:10 +00:00
ejcoumans
7cd651c266
pass collision shapes as const. fixed some issues with continuous convex cast (resulting hitnormal was not initialized properly, results not proper)
2007-07-11 02:16:39 +00:00
ejcoumans
5c80ff1f7d
improved performance by adding constructors to btTransform/btMatrix3x3 to avoid conversions, compoundshape returns const references (instead of duplicate objects)
...
Thanks Marten Svanfeldt, Starbreeze Studios
2007-07-05 23:48:05 +00:00
ejcoumans
7c5164baaf
made data protected so derived classes can access it
2007-07-03 23:22:17 +00:00
ejcoumans
cdc8485db9
updated version, added 'singleObjectQuery' preliminary collision query (convex cast etc)
...
added filtering for raycast, thanks Jacky_J
const propagated through a few files
added btHeightfieldTerrainShape.cpp to cmake buildsystem
2007-07-03 05:10:20 +00:00