erwin.coumans
8bab40b49b
initialize inertia to zero
2010-01-25 23:39:55 +00:00
erwin.coumans
a7a6ab8835
Add BulletWorldImporter: it takes the in-memory data from BulletFileLoader and instantiates objects in a BulletDynamicsWorld.
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Note that BulletFileLoader is has no dependencies on BulletDynamics/BulletCollision.
Also added a custom build step to copy asset (.bullet and .obj file) into the executable folder
Made a few 'char*' 'const char*' to avoid compiler warnings
2010-01-25 21:58:32 +00:00
erwin.coumans
e7ff71d99b
add support for double precision and 64bit serialization (and compatibility between all versions)
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fix some issue in serialization of nested array data
add some tesing files
2010-01-25 19:42:51 +00:00
erwin.coumans
5d8e6dc3f3
improved btTriangleMeshShape/btBvhTriangleMeshShape serialization
2010-01-24 16:48:14 +00:00
erwin.coumans
9d7d1c3983
more work on serialization, initial for btTriangleMeshShape/btBvhTriangleMeshShape (only for floating point vertices, integer indices) work-in-progress
2010-01-23 20:59:41 +00:00
erwin.coumans
5378cf4c8a
more work on Bullet serialization (added support for btConvexHullSupport)
2010-01-23 00:58:47 +00:00
erwin.coumans
0f707603f1
more work on serialization, work-in-progress
2010-01-23 00:04:58 +00:00
erwin.coumans
76eccc39fc
more work on serialization (work-in-progress)
2010-01-22 03:36:58 +00:00
erwin.coumans
e899845fc1
fix type in CMake build files
2010-01-22 00:19:25 +00:00
erwin.coumans
26a056e629
More work on serialization and BulletFileLoader
2010-01-22 00:15:33 +00:00