erwin.coumans
725411a1f3
added a warning to all serialization structures:
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///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
2010-01-27 02:41:38 +00:00
erwin.coumans
44565d20f4
added serialization support for btCompoundShape, btCapsuleShapeX/Z, btCylinderShapeX,Z
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make some serialization methods const
prepare for constraint serialization
2010-01-26 02:24:03 +00:00
erwin.coumans
e7ff71d99b
add support for double precision and 64bit serialization (and compatibility between all versions)
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fix some issue in serialization of nested array data
add some tesing files
2010-01-25 19:42:51 +00:00
erwin.coumans
5e85d43b0b
more Bullet serialization (uncompleted triangle mesh saving, work-in-progress)
2010-01-23 02:13:25 +00:00
erwin.coumans
22fe8935c3
updated test1.oec with a few static objects
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fix Maya plugin hinge constraint support
update copyright year in BulletCollision/CollisionShapes.
2009-05-12 22:28:45 +00:00
erwin.coumans
7a2a98078a
Fixes for broadphase/paircache determinism.
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Revert definition for ATTRIBUTE_ALIGNED16, and try to force sizeof(btSolverConstraint) by using unions with btScalar, for non-btScalar data types.
Use btAssert and not assert.
Don't access btAlignedObjectArray elements, for zero sets
2009-02-10 23:50:21 +00:00
erwin.coumans
6b365a7ca5
Add get methods for localAabbMin/localAabbMax, required for btScaledBvhTriangleMeshShape
2008-09-07 05:00:55 +00:00
erwin.coumans
b21d8caa9a
Added more Doxygen comments for classes in src/BulletCollision/CollisionShapes
2008-08-27 22:01:50 +00:00
ejcoumans
d53f2875e5
minor fixes, only btBvhTriangleMeshShape should provide getShapeType(), add get methods for motor limits in btHingeConstraint.
2007-12-06 01:41:07 +00:00
ejcoumans
e755d1ed4e
added some comments, to clarify unit-test/brute force implementations.
2007-11-02 01:14:29 +00:00
ejcoumans
0723448895
disabled btTriangleMeshShape, to avoid usage, it is very slow performing for larger triangle meshes. Please use the derived btBvhTriangleMeshShape instead.
2007-11-01 23:59:22 +00:00
ejcoumans
ea3dfb4ca3
made 'calculateLocalInertia' const, thanks to cgripeos, see http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1514
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- applied a large patch to remove warnings
Thanks to Enrico, see http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1568
- removed SSE includes, added #incude <string.h> for memset in Extras/quickstep, thanks Eternl Knight
- disabled 16-byte alignement on btQuadWord class, it causes problems under PS3 Linux. Need to check out why.
2007-10-13 23:41:37 +00:00
ejcoumans
718b73371f
removed 'processAllTrianglesBruteForce'
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autogenerated new visual studio projectfiles
2007-06-14 13:06:05 +00:00
ejcoumans
effb5a8b62
added brute-force triangle iteration method, to allow graphics to skip aabb traversal (useful for debugging)
2007-06-13 22:35:14 +00:00
ejcoumans
bc3f9535ad
cleaned up, removed warning under MSVC2005 (Level 4)
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Mostly related to alignment and unused variables
2007-04-13 01:37:21 +00:00
ejcoumans
853bafb7ae
Get the open source Bullet library more in sync with Playstation SPU version
2007-04-10 01:02:58 +00:00
sjbaker
e9b21e21a6
Pathnames between #include files that are intended to be used within application code should not depend on the paths to the subdirectories being known to the compiler because this will not always be the case when an end-user includes your headers.
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Includes of files in the local hierarchy must not use <...> please stick with "..."
2006-12-26 15:33:28 +00:00
ejcoumans
71145de242
renamed ConcaveShape to btConcaveShape
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added btHeightfieldTerrainShape (not done yet)
2006-11-29 02:11:25 +00:00
ejcoumans
2b1657b1dd
Refactoring: another huge number of changes, renamed methods to start with lower-case.
2006-09-28 01:11:16 +00:00
ejcoumans
eb23bb5c0c
merged most of the changes from the branch into trunk, except for COLLADA, libxml and glut glitches.
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Still need to verify to make sure no unwanted renaming is introduced.
2006-09-27 20:43:51 +00:00
ejcoumans
0e04cfc806
First stage in refactoring Bullet: moved Bullet Collision and Dynamics and LinearMath into src folder, and all files in Collision Detection and Dynamics have bt prefix.
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Made all buildsystems to work again (jam, msvc, cmake)
2006-09-25 08:58:57 +00:00