ejcoumans
62593f8b99
refactoring of TriangleMeshShape, introduced ConcaveShape, which allows for StaticPlaneShape and future landscape/heightfield shape
2006-07-03 22:41:19 +00:00
ejcoumans
a359212fb3
more work on parallel dispatching of simulation islands
2006-07-01 03:33:05 +00:00
ejcoumans
57e8bd87d1
updated version/projectfiles with new files
2006-07-01 00:34:43 +00:00
ejcoumans
2d80bae6e3
fairly large refactoring of dispatcher/simulation island management, to allow for parallel simulation.
2006-07-01 00:22:15 +00:00
ejcoumans
3a85557c29
Refactoring for parallel processing of islands, collision detection and constraint solving.
2006-06-30 00:41:09 +00:00
ejcoumans
9105c3af5a
Refactoring:
...
Moved optional code to Extras: AlgebraicCCD,EPA,quickstep
Moved SimpleBroadphase data to OverlappingPairCache, and derive both SimpleBroadphase and AxisSweep3 from OverlappingPairCache.
Added ParallelPhysicsEnvironment (prepair more parallel mainloop)
Upgraded hardcoded limit from 1024/8192 to 32766/65535 (max objects / max overlapping pairs)
2006-06-29 20:57:47 +00:00
ejcoumans
35c2da987e
preparation for compound collision shapes
2006-06-25 19:53:07 +00:00
ejcoumans
93fda830d4
accidently made CollisionGroup filter/mask int, instead of short int
2006-06-25 19:40:59 +00:00
ejcoumans
c8a0c95195
added basic collision filtering, in broadphase. more advanced collision filtering should happen in CollisionDispatch::NeedsCollision
...
fixed CcdPhysicsDemo: don't pick static objects, it create a point 2 point constraint, which assert in jacobian generation
2006-06-25 19:36:50 +00:00
ejcoumans
39c5f29fd0
added new convex trianglemesh shape
2006-05-26 00:30:16 +00:00
ejcoumans
e061ec1ebf
moved files around
2006-05-25 19:18:29 +00:00