Erwin Coumans
cabef63b1c
expose the double sided flag
2019-11-12 20:36:20 -08:00
Erwin Coumans
9ca957387f
Deformables: enable double sided rendering, reduced the number of debug lines in regular rendering.
2019-11-12 20:08:49 -08:00
Erwin Coumans
88d1788ee5
PyBullet: allow to update an existing heightfield shape
...
Also, use flags = p.GEOM_CONCAVE_INTERNAL_EDGE to enable internal edge filtering for heightfield (disabled by default)
See https://github.com/bulletphysics/bullet3/blob/master/examples/pybullet/examples/heightfield.py
2019-08-14 21:06:10 -07:00
Erwin Coumans
10153b3b3a
add texture support for cube, when using createCollisionShape(GEOM_BOX)
2019-07-31 14:49:49 -07:00
Erwin Coumans
51fba6f78d
export btHeightfieldTerrainShape to PyBullet. Note that tinyrenderer doesn't support rendering it (it would be too slow on CPU)
...
fix rare getKeyboardEvents threading issue
change texture color to default plane.urdf blue
2019-07-29 20:23:38 -07:00
Erwin Coumans
ebde9926a8
add example loading heightfield from image and csv, using assets from DeepLoco (thanks to Jason Peng) and
...
from this Blender tutorial https://www.beamng.com/threads/tutorial-adding-heightmap-roads-using-blender.16356/
2019-07-23 11:26:31 -07:00
erwincoumans
f28fd91e4f
add raycast accelerator for btHeightfieldTerrainShape, thanks to Marc Zylann, see https://github.com/bulletphysics/bullet3/pull/2062
...
it can be disabled by setting the flag cb.m_flags |= btTriangleRaycastCallback::kF_DisableHeightfieldAccelerator;
acceleration is disabled for z axis up.
add btHeightfieldTerrainShape example to example browser
2019-04-15 21:55:29 -07:00
Erwin Coumans
3997ac2b61
fix issue with retina scale and picking in createVisualShape.py example
2019-03-02 12:08:25 -08:00
erwincoumans
014c68388e
fix createVisualShape.py ray vertical/horizontal and retina scale, fixes Issue 2085
...
fix memory leak in removeBody, fixes issue 2086
2019-01-30 15:29:43 -08:00
erwincoumans
da37f1d559
add glViewport after call to startRendering (some renderers call glViewport)
2018-10-02 07:49:13 -07:00
Erwin Coumans
42ae4e81a8
apply clang-format (on Mac, slightly different than running it on Windows)
2018-09-30 11:43:57 -07:00
erwincoumans
5bcd43711a
PyBullet OpenGL/EGL hardware getCameraImage: use glViewport to reduce the glReadPixels calling cost dramatically for small images
...
PyBullet Allow OpenGL/EGL hardware to render segmentation mask. Use pybullet.ER_SEGMENTATION_MASK_OBJECT_AND_LINKINDEX or pybullet.ER_SEGMENTATION_MASK
PyBullet.removeBody fix indexing bug (use foundIndex, not i)
PyBullet bump up version to 2.2.3
2018-09-30 07:10:40 -07:00
erwincoumans
ab8f16961e
Code-style consistency improvement:
...
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
2018-09-23 14:17:31 -07:00
erwincoumans
c7d9afac1e
fix SoftDemo crash, due to changes in OpenGLGuiHelper rendering
...
fixes Issue #1655
2018-05-01 09:23:08 -07:00
erwincoumans
ffc808784b
PyBullet: add planar reflection example,
...
See examples/pybullet/examples/addPlanarReflection.py
2018-04-11 01:03:36 -07:00
yunfeibai
6b97e1e604
Expose API to set projective texture instead of using global.
2018-03-20 21:28:47 -07:00
yunfeibai
37696dd87e
Add Bullet C API and pybullet API to set projective texture matrices.
2018-03-18 18:45:54 -07:00
erwincoumans
73a4334e30
explicitly remove textures during resetSimulation
...
move glViewport to Win32Window
2018-02-21 23:22:16 -08:00
Jan Matas
817fb40fb5
Revert "Create a new pointer in btCollisionShape instead of just using userPtr."
...
This reverts commit d2d987a5ed .
After discussion, we decided to use userPtr.
2018-02-12 11:26:39 +00:00
Jan Matas
d2d987a5ed
Create a new pointer in btCollisionShape instead of just using userPtr.
2018-02-08 13:49:36 +00:00
Jan Matas
82214eb99f
Implemented support for softbodies in OpenGL renderer
2018-02-08 13:31:40 +00:00
Erwin Coumans
79051b7611
allow to use colors from MJCF file as option (default to random Google colors), use p.loadMJCF(filename, flags=p.URDF_MJCF_COLORS_FROM_FILE
...
fix quadruped.py example.
add PyBullet.isConnected() API, more friendly than PyBullet.getConnectionInfo()["connected"]
2018-01-11 21:04:08 -08:00
erwincoumans
2f2f070ab5
allow changeVisualShape (rgbaColor, specularColor and texture) for maximal coordinates rigid body (btRigidBody)
...
Make the examples\pybullet\examples\createVisualShape.py a bit more interesting
2017-10-08 11:34:42 -07:00
erwincoumans
cec8da3d85
Implement first draft of pybullet.createVisualShape and add createVisualShape.py example
...
add normals to duck.obj for nicer appearance
fix plane100.urdf (so collision shape matches visual shape size)
2017-10-07 18:50:23 -07:00
erwincoumans
1881f6679a
fix issue with rendering of certain capsules from MJCF files.
2017-09-15 15:38:24 -07:00
Erwin Coumans
9d404f5316
bump up pybullet version, pre-sort visual shapes
2017-08-29 21:36:56 -07:00
erwincoumans
4ff6befc6d
avoid flickering in visualizer window, when doing pybullet.getCameraImage
2017-08-29 12:13:21 -07:00
Erwin Coumans
9cf747b35b
a few compile/warning fixes
2017-07-01 10:01:55 -07:00
Erwin Coumans
88897cc744
implement pybullet.changeTexture. For now, the width/height has to match the target texture unique id, otherwise crashes may happen (a check for width/height match will be added)
...
See also examples\pybullet\examples\changeTexture.py
2017-06-30 19:11:43 -07:00
Erwin Coumans
dd3d55610b
fixes in pybullet.loadTexture, changeVisualShape replacing texture.
...
(also works for OpenGL3 renderer now)
2017-06-30 13:35:07 -07:00
yunfeibai
bfcbb339cf
Merge remote-tracking branch 'upstream/master'
2017-06-02 18:26:04 -07:00
yunfeibai
0a29c8d9af
Get debug visualizer camera yaw, pitch, dist, and target.
2017-06-02 18:24:51 -07:00
yunfeibai
e6d1a8cf97
Swap yaw and pitch in camera computation. Add functions to convert view matrix to camera position, and camera position to camera yaw pitch roll.
2017-06-01 15:30:37 -07:00
Erwin Coumans
87293e835c
implement specular, URDF non-standard specular part (see sphere2.urdf) and SDF specular support.
...
pybullet.changeVisualShape(obUid,linkIndex,specularColor=[R,G,B]) and Bullet C-API b3UpdateVisualShapeSpecularColor
Bug fixes in b3ResourcePath::findResourcePath resolution.
add stadium.sdf and roboschool/models_outdoor/stadium assets https://github.com/openai/roboschool/tree/master/roboschool/models_outdoor/stadium
minor fixes to obj2sdf
2017-06-01 12:32:44 -07:00
Erwin Coumans
db008ab3c2
Improve debug text/line rendering, can be use to draw frames and text in local coordinate of an object / link.
...
example:
kuka = p.loadURDF("kuka_iiwa/model.urdf")
p.getNumJoints(kuka)
pybullet.addUserDebugLine([0,0,0],[0,0,0.1],[0,0,1],trackObjectUniqueId=2,trackLinkIndex=6)
pybullet.addUserDebugText("tip", [0,0,0.1],textColorRGB=[1,0,0],trackObjectUniqueId=2,trackLinkIndex=6)
Also allow to render text using a given orientation (instead of pointing to the camera), example:
pybullet.addUserDebugText("tip", [0,0,0.1],textColorRGB=[1,0,0],textOrientation=[0,0,0,1], trackObjectUniqueId=2,trackLinkIndex=6)
Add drawTexturedTriangleMesh, for drawing 3d text.
Expose readSingleInstanceTransformToCPU, to extract position/orientation from graphics index.
updateTexture: allow to not flip texels around up axis
2017-05-23 22:05:26 -07:00
Erwin Coumans
433d11d8cf
Add a btIDEbugDraw::clearLines, helps multi-threaded rendering of lines (while updating those lines in a dynamics world in a different thread)
...
Expose COV_ENABLE_VR_RENDER_CONTROLLERS, to enable/disable rendering of controllers (and some frames) in VR
Expose COV_ENABLE_RENDERING to enable/disable rendering.
Fix some multi-threading issues (potential crashes), related to debug drawing/rendering in one thread, while changing the dynamics world/removing/resetSimulation in a different thread.
2017-05-16 12:19:03 -07:00
Erwin Coumans
11fa56513b
initialize alpha component of color
2017-05-14 21:14:56 -07:00
Erwin Coumans
f80838e989
expose the changeVisualShape RGBA color for TinyRenderer, OpenGL3 renderer.
2017-05-13 09:18:36 -07:00
Erwin Coumans
b22ffcf61c
Use more googley colors in the examples.
...
Add high-resolution textured sphere, and automatically convert sphere, capsule and multi-sphere shape to use this, with caching to avoid duplicates.
2017-05-11 22:59:27 -07:00
Erwin Coumans
09caa599ff
avoid an assert when removing a non-existing graphics index in debug mode
2017-05-05 10:38:16 -07:00
Erwin Coumans
152e3da3e4
Implementation of virtual void CommonRenderInterface::removeGraphicsInstance(int instanceUid)
...
for GLInstancingRenderer (OpenGL3+) and SimpleOpenGL2Renderer (OpenGL2)
Refactored the add/remove object pool in Bullet3Common/b3ResizablePool.h
Added CommonRigidBodyBase::deleteRigidBody, also removing its graphics instance.
2017-05-03 17:05:05 -07:00
Erwin Coumans
80e87d5ccb
re-create debug drawer after 'resetSimulation', also avoid memory leak after doing so.
...
this fixes wireframe.
Also use <CTRL>+hotkey, to avoid conflicts with user-specified keyboard functions.
2017-04-11 16:03:07 -07:00
Erwin Coumans
bdf366b045
implement pybullet.getDebugVisualizerCamera, width, height, providing viewmatrix, projection matrix
2017-04-10 11:03:41 -07:00
Erwin Coumans
b9642e8e68
enable base OpenGL2 rendering as fallback for more demos including physics server (use --opengl2 flag in Example Browser), no shadows yet.
2017-03-27 21:42:37 -07:00
Erwin Coumans
59d16b2c42
expose video capture as logging command in b3RobotSimulatorClientAPI (C++) and pybullet (use STATE_LOGGING_VIDEO_MP4)
2017-03-16 09:13:33 -07:00
Erwin Coumans
ca31bb2bbd
pybullet.ER_BULLET_HARDWARE_OPENGL and ER_TINY_RENDERER exposed (for getCameraImage, renderer=pybullet.ER_BULLET_HARDWARE_OPENGL)
...
improve performance of getCameraImage when using ER_BULLET_HARDWARE_OPENGL
2017-03-09 17:42:59 -08:00
Erwin Coumans
bf5f78f35a
decouple some dependency using a callback.
2017-02-21 19:28:49 -08:00
Erwin Coumans
37890e5a4d
allow to enable/disable GUI, shadows, wireframe of OpenGL Visualizer from API
...
(pybullet.configureDebugVisualizer)
2017-02-21 17:36:54 -08:00
yunfeibai
151bc8e12c
Add depth image when using hardware renderer.
2017-02-07 17:19:48 -08:00
Erwin Coumans
93471a1c31
cmake Win32 fixes
...
fixed some more warnings
added alignment macros to some classes
btPersistentManifold from 128 to 16 bytes aligned
prepare command to select collision filter mode (SIM_PARAM_UPDATE_COLLISION_FILTER_MODE)
2017-01-16 13:05:26 -08:00