Commit Graph

156 Commits

Author SHA1 Message Date
ejcoumans
a0e92efebb more fixes in serialization/BVH/endianness 2007-09-19 23:04:37 +00:00
ejcoumans
287f11de01 more endianness swapping fun for BVH serialization. 2007-09-19 22:37:22 +00:00
ejcoumans
1d556b9a6c fixed serialization/alignment issue 2007-09-19 22:02:49 +00:00
ejcoumans
9fb6f0af09 added fix for heightfield (division by floating point scalar, instead of integer),
added default aligned alloc/free
2007-09-19 03:19:13 +00:00
ejcoumans
323eed2885 fix in endianness of serialization of BVHs
Thanks Phil Knight!
2007-09-16 05:37:11 +00:00
ejcoumans
2dd54dbfd0 only delete the BVH during re-scaling when we 'own' it.
Thanks Phil Knight for reporting!
2007-09-11 21:18:45 +00:00
ejcoumans
072ee697fd added missing files for Cmake buildsystem 2007-09-11 07:49:08 +00:00
ejcoumans
bd2c83e535 updated version to 2.59, fixed 16 byte alignment for BVH serialization 2007-09-11 06:37:27 +00:00
ejcoumans
cfde010808 fixed memory leaks caused by pool allocator, thanks Dev0 2007-09-10 19:18:50 +00:00
ejcoumans
11cfbc489d upgraded version, fixed compiling issues 2007-09-10 01:25:09 +00:00
ejcoumans
b054f375bc - Added serialization to btBvhTriangleMeshShape/btOptimizedBvh. See ConcaveDemo for example usage.
- added bt32BitAxisSweep3, which co-exists without recompilation, using template class. This broadphase is recommended for large worlds with many objects (> 16384), until btMultiSwap is finished.
- Fixed some recent issues in Bullet 2.57 related to compound (thanks Proctoid) and memory allocations
2007-09-10 01:14:42 +00:00
ejcoumans
7f1bf0b78f register sphere-triangle dedicated collision algo by default.
updated projectfiles and ChangeLog.txt
2007-09-08 06:46:01 +00:00
ejcoumans
87df3d0f32 Based on feedback from another professional game company, there are several improvements, including some API change...
Some dynamic memory allocations have been replace by pool allocation or stack allocations.
quantized aabb versus quantized aabb overlap check is made branch-free (helps a lot on consoles PS3/XBox 360)
Collision algorithms are now created through a new btDefaultCollisionConfiguration, to decouple dependency (this is the API change):
Example:
	btDefaultCollisionConfiguration* collisionConfiguration = new btDefaultCollisionConfiguration();
	m_dispatcher = new	btCollisionDispatcher(collisionConfiguration);
2007-09-08 05:40:01 +00:00
ejcoumans
30b1887f40 added configuration files for collision detection.
this allows to use different collision algorithms by default, and avoid linkage issues.
2007-09-08 03:10:30 +00:00
ejcoumans
1763c8f806 make traversal mode public, so user can change it 2007-09-06 06:49:45 +00:00
ejcoumans
0f7193c0f8 fixed MSVC 6 build, thanks Proctoid, http://www.continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=1375
fixed double precision build issues, thanks Alex Silverman, http://www.continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=1434
2007-08-31 23:32:51 +00:00
ejcoumans
375e428910 updated IBM Cell SDK makefiles 2007-08-18 16:45:06 +00:00
ejcoumans
cdbc95c105 updated IBM Cell SDK makefiles, to use CELL_TOP 2007-08-18 16:36:21 +00:00
ejcoumans
635632acf9 initialize m_islandTag1/m_companionId, thanks Marten 2007-08-13 20:53:02 +00:00
ejcoumans
e7304e6cec added Makefiles for IBM Cell SDK 2.1, thanks to Bruce D'Amora, IBM Watson 2007-08-13 04:18:25 +00:00
ejcoumans
e597eef059 updated version, cmake build, changelog 2007-08-03 05:41:23 +00:00
ejcoumans
7c0abad041 added aabb overlap check for multi SAP broadphase 2007-08-03 01:48:34 +00:00
ejcoumans
b6cd61a5e1 preparation for multi SAP broadphase 2007-08-03 01:39:36 +00:00
ejcoumans
1f7646f72a Refactoring to enable multi SAP broadphase.
This was already planned, and Pierre Terdiman recent thread motivated me to decouple the paircache from the sweep and prune.
http://continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=1329
2007-08-02 23:48:46 +00:00
ejcoumans
5279f9e129 BulletMultiThreaded (SPU/multi-core): added compound shape support and concave-convex (swapped case). Thanks to Marten Svanfeldt 2007-08-02 20:16:58 +00:00
ejcoumans
83395ccc9f updated CMake build files 2007-07-28 21:38:14 +00:00
ejcoumans
871521dd6a updated CMake build for btUniformScalingShape/btConvexInternalShape 2007-07-28 21:31:32 +00:00
ejcoumans
38b7f474c3 Added better support for btUniformScalingShape, by moving some data that is not shared from btConvexShape to btConvexInternalShape. This reduces the sizeof btUniformScalingShape to 16 bytes (from 64).
This is good when having lots of re-used shapes with different sizes.

Convex shapes will need to derive from btConvexInternalShape (which is a subclass of btConvexShape). We could have renamed btConvexShape to 'btConvexShapeInterface' (can still do that later)
2007-07-28 21:10:21 +00:00
ejcoumans
177b6f5ce2 Added btUniformScalingShape (including support for debug rendering etc)
This allows to re-use a convex shape, while each instance can re-scale it (with a uniform scalar factor)
2007-07-28 19:20:45 +00:00
ejcoumans
a1fabc4b91 ray hitnormal is already in worldspace for convex objects, but not for trianglemeshes (ray is transformed in local space) 2007-07-27 23:52:33 +00:00
ejcoumans
bf967a458a applied patches from Marten (Starbreeze) for per-rigidbody sleeping thresholds, access to constraint references.
Also added assert, to make sure users don't delete rigidbodies while constraints point to them.
2007-07-26 00:16:06 +00:00
ejcoumans
685138d033 include paths should not be relative starting with "../
It leads to problems with certain compilers, when Bullet/src is located in a long pathname.
Keep include path starting with "LinearMath/, "BulletCollision/, or "BulletDynamics/
2007-07-14 05:08:57 +00:00
ejcoumans
7eea7092de Applied FSelUsage.patch, thanks a lot Marten Svanfeldt, Starbreeze Studios 2007-07-12 05:28:10 +00:00
ejcoumans
7cd651c266 pass collision shapes as const. fixed some issues with continuous convex cast (resulting hitnormal was not initialized properly, results not proper) 2007-07-11 02:16:39 +00:00
ejcoumans
5c80ff1f7d improved performance by adding constructors to btTransform/btMatrix3x3 to avoid conversions, compoundshape returns const references (instead of duplicate objects)
Thanks Marten Svanfeldt, Starbreeze Studios
2007-07-05 23:48:05 +00:00
ejcoumans
7c5164baaf made data protected so derived classes can access it 2007-07-03 23:22:17 +00:00
ejcoumans
cdc8485db9 updated version, added 'singleObjectQuery' preliminary collision query (convex cast etc)
added filtering for raycast, thanks Jacky_J
const propagated through a few files
added btHeightfieldTerrainShape.cpp to cmake buildsystem
2007-07-03 05:10:20 +00:00
ejcoumans
5f8873c339 support diamondsubdivision (thanks Jay for contribution)
support user-defined broadphase collision filtering (thanks Marten)
make sure btSimpeDynamicsWorld doesn't use cache friendly optimization in the solver (added an assert, and updated BasicDemo)
2007-06-29 22:13:15 +00:00
ejcoumans
e33f5390dd added patch from Marten Svanfeld to pass collision filter group/mask in addRigidbody. 2007-06-29 19:37:30 +00:00
ejcoumans
114bfad68f made some improvements based on feedback.
- made getHeightFieldValue virtual (allows custom heightfield formats)
- don't use shorts, just full integers (no reason to limit the terrain size to 65536)
2007-06-28 20:40:54 +00:00
ejcoumans
ced94d63bf Thanks to Mårten Svanfeldt for the contribution:
- optionally disable collisions between bodies that are linked with constraints
- improved debug rendering with support for compounds, spheres, capsules
2007-06-28 19:14:30 +00:00
ejcoumans
a0c5401033 bugfix, wrongly assigned value to a local variable (copy/paste bug).
Thanks binofet, see http://continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=366
2007-06-28 00:05:14 +00:00
ejcoumans
cad28a8b35 allow for float data, and prepare for 'quad edge flip', either re-use the first triangle vertex, or second (re-use index 00 or 01) 2007-06-27 19:56:18 +00:00
ejcoumans
3ca6d7385e basic support for height fields. They are producing temporary triangles, similar to the plane shape. 2007-06-27 03:19:34 +00:00
ejcoumans
ca24744b9d removed obsolete variables/code 2007-06-19 23:57:25 +00:00
ejcoumans
272a7dfac4 More work on multi-threaded version, fixed alignment issues in DMA.
BulletMultiThreaded shared implementation works now on both Win32 Threads and PS3 Cell SPU.
2007-06-16 02:06:24 +00:00
ejcoumans
718b73371f removed 'processAllTrianglesBruteForce'
autogenerated new visual studio projectfiles
2007-06-14 13:06:05 +00:00
ejcoumans
effb5a8b62 added brute-force triangle iteration method, to allow graphics to skip aabb traversal (useful for debugging) 2007-06-13 22:35:14 +00:00
ejcoumans
68b4f60033 fixed to potential issues, reported by marshall. Thanks! 2007-06-13 20:05:02 +00:00
ejcoumans
764087fc4f sign-bit went wrong in case of 32-bit broadphase. Thanks DevO for reporting. 2007-06-01 01:21:44 +00:00