ejcoumans
a0e92efebb
more fixes in serialization/BVH/endianness
2007-09-19 23:04:37 +00:00
ejcoumans
287f11de01
more endianness swapping fun for BVH serialization.
2007-09-19 22:37:22 +00:00
ejcoumans
1d556b9a6c
fixed serialization/alignment issue
2007-09-19 22:02:49 +00:00
ejcoumans
9fb6f0af09
added fix for heightfield (division by floating point scalar, instead of integer),
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added default aligned alloc/free
2007-09-19 03:19:13 +00:00
ejcoumans
323eed2885
fix in endianness of serialization of BVHs
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Thanks Phil Knight!
2007-09-16 05:37:11 +00:00
ejcoumans
2dd54dbfd0
only delete the BVH during re-scaling when we 'own' it.
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Thanks Phil Knight for reporting!
2007-09-11 21:18:45 +00:00
ejcoumans
072ee697fd
added missing files for Cmake buildsystem
2007-09-11 07:49:08 +00:00
ejcoumans
bd2c83e535
updated version to 2.59, fixed 16 byte alignment for BVH serialization
2007-09-11 06:37:27 +00:00
ejcoumans
cfde010808
fixed memory leaks caused by pool allocator, thanks Dev0
2007-09-10 19:18:50 +00:00
ejcoumans
11cfbc489d
upgraded version, fixed compiling issues
2007-09-10 01:25:09 +00:00
ejcoumans
b054f375bc
- Added serialization to btBvhTriangleMeshShape/btOptimizedBvh. See ConcaveDemo for example usage.
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- added bt32BitAxisSweep3, which co-exists without recompilation, using template class. This broadphase is recommended for large worlds with many objects (> 16384), until btMultiSwap is finished.
- Fixed some recent issues in Bullet 2.57 related to compound (thanks Proctoid) and memory allocations
2007-09-10 01:14:42 +00:00
ejcoumans
7f1bf0b78f
register sphere-triangle dedicated collision algo by default.
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updated projectfiles and ChangeLog.txt
2007-09-08 06:46:01 +00:00
ejcoumans
87df3d0f32
Based on feedback from another professional game company, there are several improvements, including some API change...
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Some dynamic memory allocations have been replace by pool allocation or stack allocations.
quantized aabb versus quantized aabb overlap check is made branch-free (helps a lot on consoles PS3/XBox 360)
Collision algorithms are now created through a new btDefaultCollisionConfiguration, to decouple dependency (this is the API change):
Example:
btDefaultCollisionConfiguration* collisionConfiguration = new btDefaultCollisionConfiguration();
m_dispatcher = new btCollisionDispatcher(collisionConfiguration);
2007-09-08 05:40:01 +00:00
ejcoumans
30b1887f40
added configuration files for collision detection.
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this allows to use different collision algorithms by default, and avoid linkage issues.
2007-09-08 03:10:30 +00:00
ejcoumans
1763c8f806
make traversal mode public, so user can change it
2007-09-06 06:49:45 +00:00
ejcoumans
0f7193c0f8
fixed MSVC 6 build, thanks Proctoid, http://www.continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=1375
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fixed double precision build issues, thanks Alex Silverman, http://www.continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=1434
2007-08-31 23:32:51 +00:00
ejcoumans
375e428910
updated IBM Cell SDK makefiles
2007-08-18 16:45:06 +00:00
ejcoumans
cdbc95c105
updated IBM Cell SDK makefiles, to use CELL_TOP
2007-08-18 16:36:21 +00:00
ejcoumans
635632acf9
initialize m_islandTag1/m_companionId, thanks Marten
2007-08-13 20:53:02 +00:00
ejcoumans
e7304e6cec
added Makefiles for IBM Cell SDK 2.1, thanks to Bruce D'Amora, IBM Watson
2007-08-13 04:18:25 +00:00
ejcoumans
e597eef059
updated version, cmake build, changelog
2007-08-03 05:41:23 +00:00
ejcoumans
7c0abad041
added aabb overlap check for multi SAP broadphase
2007-08-03 01:48:34 +00:00
ejcoumans
b6cd61a5e1
preparation for multi SAP broadphase
2007-08-03 01:39:36 +00:00
ejcoumans
1f7646f72a
Refactoring to enable multi SAP broadphase.
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This was already planned, and Pierre Terdiman recent thread motivated me to decouple the paircache from the sweep and prune.
http://continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=1329
2007-08-02 23:48:46 +00:00
ejcoumans
5279f9e129
BulletMultiThreaded (SPU/multi-core): added compound shape support and concave-convex (swapped case). Thanks to Marten Svanfeldt
2007-08-02 20:16:58 +00:00
ejcoumans
83395ccc9f
updated CMake build files
2007-07-28 21:38:14 +00:00
ejcoumans
871521dd6a
updated CMake build for btUniformScalingShape/btConvexInternalShape
2007-07-28 21:31:32 +00:00
ejcoumans
38b7f474c3
Added better support for btUniformScalingShape, by moving some data that is not shared from btConvexShape to btConvexInternalShape. This reduces the sizeof btUniformScalingShape to 16 bytes (from 64).
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This is good when having lots of re-used shapes with different sizes.
Convex shapes will need to derive from btConvexInternalShape (which is a subclass of btConvexShape). We could have renamed btConvexShape to 'btConvexShapeInterface' (can still do that later)
2007-07-28 21:10:21 +00:00
ejcoumans
177b6f5ce2
Added btUniformScalingShape (including support for debug rendering etc)
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This allows to re-use a convex shape, while each instance can re-scale it (with a uniform scalar factor)
2007-07-28 19:20:45 +00:00
ejcoumans
a1fabc4b91
ray hitnormal is already in worldspace for convex objects, but not for trianglemeshes (ray is transformed in local space)
2007-07-27 23:52:33 +00:00
ejcoumans
bf967a458a
applied patches from Marten (Starbreeze) for per-rigidbody sleeping thresholds, access to constraint references.
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Also added assert, to make sure users don't delete rigidbodies while constraints point to them.
2007-07-26 00:16:06 +00:00
ejcoumans
685138d033
include paths should not be relative starting with "../
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It leads to problems with certain compilers, when Bullet/src is located in a long pathname.
Keep include path starting with "LinearMath/, "BulletCollision/, or "BulletDynamics/
2007-07-14 05:08:57 +00:00
ejcoumans
7eea7092de
Applied FSelUsage.patch, thanks a lot Marten Svanfeldt, Starbreeze Studios
2007-07-12 05:28:10 +00:00
ejcoumans
7cd651c266
pass collision shapes as const. fixed some issues with continuous convex cast (resulting hitnormal was not initialized properly, results not proper)
2007-07-11 02:16:39 +00:00
ejcoumans
5c80ff1f7d
improved performance by adding constructors to btTransform/btMatrix3x3 to avoid conversions, compoundshape returns const references (instead of duplicate objects)
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Thanks Marten Svanfeldt, Starbreeze Studios
2007-07-05 23:48:05 +00:00
ejcoumans
7c5164baaf
made data protected so derived classes can access it
2007-07-03 23:22:17 +00:00
ejcoumans
cdc8485db9
updated version, added 'singleObjectQuery' preliminary collision query (convex cast etc)
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added filtering for raycast, thanks Jacky_J
const propagated through a few files
added btHeightfieldTerrainShape.cpp to cmake buildsystem
2007-07-03 05:10:20 +00:00
ejcoumans
5f8873c339
support diamondsubdivision (thanks Jay for contribution)
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support user-defined broadphase collision filtering (thanks Marten)
make sure btSimpeDynamicsWorld doesn't use cache friendly optimization in the solver (added an assert, and updated BasicDemo)
2007-06-29 22:13:15 +00:00
ejcoumans
e33f5390dd
added patch from Marten Svanfeld to pass collision filter group/mask in addRigidbody.
2007-06-29 19:37:30 +00:00
ejcoumans
114bfad68f
made some improvements based on feedback.
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- made getHeightFieldValue virtual (allows custom heightfield formats)
- don't use shorts, just full integers (no reason to limit the terrain size to 65536)
2007-06-28 20:40:54 +00:00
ejcoumans
ced94d63bf
Thanks to Mårten Svanfeldt for the contribution:
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- optionally disable collisions between bodies that are linked with constraints
- improved debug rendering with support for compounds, spheres, capsules
2007-06-28 19:14:30 +00:00
ejcoumans
a0c5401033
bugfix, wrongly assigned value to a local variable (copy/paste bug).
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Thanks binofet, see http://continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=366
2007-06-28 00:05:14 +00:00
ejcoumans
cad28a8b35
allow for float data, and prepare for 'quad edge flip', either re-use the first triangle vertex, or second (re-use index 00 or 01)
2007-06-27 19:56:18 +00:00
ejcoumans
3ca6d7385e
basic support for height fields. They are producing temporary triangles, similar to the plane shape.
2007-06-27 03:19:34 +00:00
ejcoumans
ca24744b9d
removed obsolete variables/code
2007-06-19 23:57:25 +00:00
ejcoumans
272a7dfac4
More work on multi-threaded version, fixed alignment issues in DMA.
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BulletMultiThreaded shared implementation works now on both Win32 Threads and PS3 Cell SPU.
2007-06-16 02:06:24 +00:00
ejcoumans
718b73371f
removed 'processAllTrianglesBruteForce'
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autogenerated new visual studio projectfiles
2007-06-14 13:06:05 +00:00
ejcoumans
effb5a8b62
added brute-force triangle iteration method, to allow graphics to skip aabb traversal (useful for debugging)
2007-06-13 22:35:14 +00:00
ejcoumans
68b4f60033
fixed to potential issues, reported by marshall. Thanks!
2007-06-13 20:05:02 +00:00
ejcoumans
764087fc4f
sign-bit went wrong in case of 32-bit broadphase. Thanks DevO for reporting.
2007-06-01 01:21:44 +00:00