erwin.coumans
79a792913d
Add the option BUILD_MULTITHREADING to CMAKE, only enabled on APPLE and MSVC platforms. This controls multi-core (BulletMultiThreaded), MiniCL, DX11 and OpenCL acceleration.
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On other platforms (Linux) it might work, but it is unsupported.
Fix some warnings in btBulletWorldImprter
2012-09-28 19:32:30 +00:00
erwin.coumans
8c56528a79
Avoid using restitution for ccd motion clamping. Restitution for fast moving objects should be handled by btDiscreteDynamicsWorld::createPredictiveContacts
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(make sure to merge islands based on those predictive contacts too, added some check in the solver)
This fixes Issue 356.
Use same solver settings for AllBulletDemos
Make sure to embed the setCcdSweptSphereRadius inside the actual collision shape (for shoot box)
2012-09-11 03:12:32 +00:00
erwin.coumans
b69c6ac3f5
fix padding in btSolverConstraint, see Issue 650
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fix some warnings
2012-09-08 19:21:14 +00:00
erwin.coumans
73b217fb07
Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.
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For OSX:
cd build
./premake_osx xcode4
for iOS:
cd build
./ios_build.sh
./ios_run.sh
Also integrated the branches/StackAllocation to make it easier to multi-thread collision detection in the near future. It avoids changing the btCollisionObject while performing collision detection.
As this is a large patch, some stuff might be temporarily broken, I'll keep an eye out on issues.
2012-06-07 00:56:30 +00:00
erwin.coumans
6fe42c183a
Fix deletion of debug drawer (use a static global)
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Fixes issue 608
2012-03-15 21:56:57 +00:00
erwin.coumans
b90352d62b
changes in debug drawing, thanks to Dennis Cappendijk
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See Issue 559
2012-02-29 04:15:09 +00:00
erwin.coumans
4f25d731f9
fix autotools build
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fix picking for tetrahedral soft body (demo 29/30)
add text for failing OpenCL kernel build, thanks to Greg
2011-09-16 23:58:38 +00:00
erwin.coumans
a13d22dc84
Fix a lot of warnings, thanks to ejtttje, Fixes issue 537
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Fix soft body debug rendering
2011-09-15 01:17:34 +00:00
erwin.coumans
096389153b
add HACD also to the AllBulletDemos (it includes the ConvexDecompositionDemo)
2011-07-07 00:44:53 +00:00
erwin.coumans
1e7b9de339
fixes for unix/autotools
2011-04-09 03:57:48 +00:00
erwin.coumans
cdddf9d25a
add FractureDemo to AllBulletDemos
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improvements in CCD handling
some cleanup of CcdPhysicsDemo and BasicDemo
2011-04-09 01:14:21 +00:00
erwin.coumans
e9f2176804
fixes in AllBulletDemos OSX projectfile
2011-04-07 17:08:21 +00:00
erwin.coumans
33a41798cf
more fixes to the 'make install' feature for both cmake and autotools
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now autotools uses the same library naming as cmake: libBulletSoftBody, libBulletDynamics, libBulletCollision, libLinearMath
cmake doesn't install .svn folders anymore
cmake pkgconfig bullet.pc.cmake 'include' folder fixed (removed /bullet postfix)
added BulletCollision/CollisionShapes/btTriangleInfoMap.h to the install
2010-09-07 23:40:17 +00:00
erwin.coumans
0ea249ec33
disable demos in order to avoid re-creation of MSVC projectfiles
2010-08-19 23:36:20 +00:00
erwin.coumans
844a54a409
Fix broken CDTestFramework
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Avoid crash in BulletWorldImporter, ignoring 'invalid' constraints between two static bodies
Use a bitfield for btCollisionObject::CollisionObjectTypes (to allow custom types that are derived from build-in types such as btRigidBody)
Revert/improve softbody debug rendering
2010-08-15 20:45:55 +00:00
erwin.coumans
fbc17731ec
Several changes to sync Bullet trunk with PlayStation 3 spubullet version
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Still needs some cross-platform fixes
2010-07-08 17:02:38 +00:00
erwin.coumans
0fbd9d49c4
+ Optimization: move some variable declarations outside of the innerloop in btCompoundCollisionAlgorithm.cpp
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Thanks to mccdo at iastate.edu for the contribution, see Issue 373
+ Optimization: removed some unnecessary code in btConvexHullShape::localGetSupportingVertexWithoutMargin
+ Added autogenerated Visual Studio 2005 projectfiles (using a patched cmake 2.8.1 to avoid any references to cmake/absolute paths)
2010-04-12 17:46:56 +00:00
erwin.coumans
81f04a4d48
fix: some file didn't have the svn:eol-style native yet
2010-03-06 15:23:36 +00:00
erwin.coumans
1425feec26
minor warning fixes, issue with "direction[i] = direction[i];" on OSX
2010-02-23 18:08:44 +00:00
erwin.coumans
1c0ec85c32
Retired the Jam build system (and msvcgen). CMake is currently the preferred build system on Windows, Mac and UNIX
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(autotools files are still left for now)
2010-02-20 15:47:20 +00:00
erwin.coumans
6463605e54
cmake more fixes
2010-02-11 22:09:08 +00:00
erwin.coumans
6a8a8ad39f
more improvements for msvc cmake build system and test for autogenerated cmake projectfiles for msvc 2008 in msvc/2008 (with relative paths)
2010-02-08 20:35:04 +00:00
erwin.coumans
a6d9e977f7
A bit more work on the cmake build system, copy glut32.dll or glut64.dll into binary directory for out-of-source builds.
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Include .rc resource file (to add icon) for WIN32 cmake.
2010-02-08 08:12:04 +00:00
erwin.coumans
c1e20e98c7
allow to compile all demos when USE_GLUT is enabled in cmake
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fix minor issue in ConcaveDemo (animation should be time-dependent)
remove COLLADA from the demos.
2010-02-03 23:04:39 +00:00
erwin.coumans
f4c4e91904
more cmake fixes
2009-11-17 03:03:27 +00:00
erwin.coumans
819622fbe8
delete obsolete SpuRaycast files, attempt to get demos to compile/run under 64bit glut.
2009-09-06 23:01:49 +00:00
erwin.coumans
2ef7c1a457
Fixes / improvements in soft body:
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avoid blow-up due to improper mass calculation for fixed nodes (happened when using clusters)
allow to create collision clusters for each tetrahedron or triangle, when using btSoftBody::generateClusters(0)
tweak soft body demos a bit, only draw debug wireframe if necessary
2009-08-28 21:23:54 +00:00
erwin.coumans
f492899499
Added example of tetrahedral (volumetric) softbodies
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Keep camera distance positive when using mouse zoom
Updated autogenerated msvc projectfiles
Added glut 64 bit support
2009-08-27 18:39:17 +00:00
erwin.coumans
e89fe1cbfa
Make BenchmarkDemo a console application, without OpenGL/Glut dependency.
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Fix potential division by zero when enabling convex distance utility.
Thanks to linzner http://code.google.com/p/bullet/issues/detail?id=264
2009-08-12 08:18:57 +00:00
erwin.coumans
d67aa861f2
Add support for childshape index for btCompoundShape during ContactAddedCallback,
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see example in Bullet/Demos/ConvexDecompositionDemo
Removed some warnings
2009-08-11 00:30:41 +00:00
erwin.coumans
33029ad996
updated demos -> ALT + mouse uses Maya-style controls, replaced BMF_Fonts by GLDebugFont
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fix debug drawing of btMultiSphereShape
added box2d demo
added experimental gpu 2d demo
2009-05-09 19:27:14 +00:00
erwin.coumans
93dd14dfff
use 0.2 as default erp for AllBulletDemos
2009-02-27 03:13:58 +00:00
erwin.coumans
0066e41a92
fix automake/make build for AllBulletDemos (ConstraintDemo was added), and remove unused folder from Jamfile
2009-02-20 17:40:23 +00:00
erwin.coumans
8acadeb711
minor tweaks to demos: enable constraint debug drawing in AllBulletDemos, default constraint debugging size set to 0.3,
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set svn:eol-style native for folder files
http://code.google.com/p/bullet/issues/detail?id=191
2009-02-18 22:52:03 +00:00
erwin.coumans
2162f6663d
disable help text by default in AllBulletDemos (text slows down many graphics cards)
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improve CollisionDemo.cpp, show multi-contact generation using perturbation
improve ColladaConverter: add hinge/point 2 point constraint conversion support, add btScaledTriangleMeshShape support
Fix Dynamica MayaPlygin: remove 'active' flag, it has to be replaced by mass=0 for active, mass<>0 for passive
Added missing projectfiles
Fixed single-shot contact generation. it is disabled by default to improve performance
Bugfixes for character controller, thanks to John McCutchan for reporting
Constraint solver: better default settings
btDefaultAllocator: aligned allocator uses non-aligned allocator (instead of directly malloc/free)
disable memalign by default, use Bullet's aligned allocator
2009-02-06 03:20:43 +00:00
erwin.coumans
82047e601e
updated Bullet sequential impulse constraint solver, so it matches 100% ODE PGS quickstep solver innerloop, mainly by renaming variables...
2008-11-26 00:27:35 +00:00
erwin.coumans
decf91a34d
Made btCollisionWorld::convexSweepTest and btGhostObject::convexSweepTest consistent. Both have an optional last argument for allowedCcdPenetration.
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Bugfix due to recent change in friction in constraint solver.
2008-11-19 19:55:14 +00:00
erwin.coumans
50344c4a23
Add support for broadphase acceleration of convex cast (re-use rayTest implementation with an added aabb min/max, zero for rays)
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Add Concave Convexcast demo back in AllBulletDemos, and tweaked it a bit.
Fix view frustum of ForkLiftDemo (caused picking to fail)
Removed innerloop profiling for ray and convex casts, it hurts performance.
Set default #aabb's in CDTestFramework to 8192
2008-11-19 00:38:29 +00:00
erwin.coumans
21f03f2aed
add 'NextScene' button and minor help in GUI
2008-11-15 23:42:39 +00:00
erwin.coumans
1f66cd15a7
minor tweaks to the demos
2008-11-13 08:32:47 +00:00
erwin.coumans
352aed528e
Added specialKeyboardUp handler to GLUI (why was it missing?)
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Some cleanup for ForkLiftDemo
Enable textures for ConcavePhysicsDemo,
Added scaling to BasicDemo to show small objects (20 centimeter)
Removed demos from 'AllBulletDemos': less (clutter) = more
2008-11-13 07:33:25 +00:00
erwin.coumans
1165df7d67
replace VehicleDemo by ForkLiftDemo in AllBulletDemos
2008-11-07 00:42:32 +00:00
erwin.coumans
9aadc53322
Add VERSION to CMake build.
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http://code.google.com/p/bullet/issues/detail?id=137
Removed TerrainDemo from AllBulletDemos, it isn't properly tested (has grinds to a halt after running it for a while, shooting some objects on it).
2008-11-07 00:10:29 +00:00
john.mccutchan
9b5df088de
Committing height field terrain work from tomva1@yahoo.com
2008-11-06 19:41:31 +00:00
erwin.coumans
2daf428386
updated CMake support: remove Lib prefix, to facilitate Apple Framework support, add App prefix for demos
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See discussion here: http://code.google.com/p/bullet/issues/detail?id=129
2008-11-06 06:54:35 +00:00
erwin.coumans
374e97fa8b
even more build system changes.
2008-10-11 06:11:26 +00:00
erwin.coumans
e4ed38e7f6
more build system changes, to reflect Gimpact/BulletMultiThreaded move from Extras to src
2008-10-11 05:52:45 +00:00
john.mccutchan
9e8410dbae
Add libgimpact, libgimpactutils, libglui, libconvexdecomposition, soft body demo, all bullet demos to autotools build
2008-10-03 23:01:04 +00:00
erwin.coumans
9c776c6ed0
some finishing touches for drawing shadows/clusters/textures.
2008-08-01 06:11:11 +00:00
erwin.coumans
e61e1878cd
start with Bunny car
2008-08-01 02:43:30 +00:00