Commit Graph

14 Commits

Author SHA1 Message Date
erwin.coumans
a32efa48c1 add BulletQuickstart.pdf and a reference to it from the old Bullet_User_Manual.pdf
add HelloWorld demo to premake
2012-10-08 19:01:47 +00:00
erwin.coumans
182c3034de fixes in btBulletXmlWorldImporter, and add premake4 support for the related demo 2012-09-22 05:27:35 +00:00
erwin.coumans
a76e38eff0 fix link order so that the premake build works under Linux 2012-09-17 16:55:47 +00:00
erwin.coumans
7eebb79ced implemented rolling friction, using a contact constraint. Useful to get rolling spheres to rest, even on a slightly sloped plane.
See http://www.youtube.com/watch?v=RV7sBAsKu4M and Bullet/Demos/RollingFrictionDemo
Fixes in FractureDemo (mouse picking constraint needs to be removed, otherwise constraint solver crashes/asserts)
2012-09-15 06:52:17 +00:00
erwin.coumans
54744b6ab9 added gyroscopic force option for btRigidBody, body->setFlags(BT_ENABLE_GYROPSCOPIC_FORCE);
Note that it can easily introduce instability at regular (60Hertz) simulation steps so it is generally best to not use the option.
If needed, use a very small internal step, such as 1000 Hertz (world->stepSimulation(dt,100,1./1000.f); or stepSimulation(1./1000.,0);
2012-09-14 21:39:48 +00:00
erwin.coumans
c2f9d927c2 fix ray test kF_FilterBackfaces and kF_KeepUnflippedNormal flags
add Demos/RaytestDemo to show/test rayTest
fix premake batch files
2012-09-12 23:19:05 +00:00
erwin.coumans
73b217fb07 Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.
For OSX:
cd build
./premake_osx xcode4
for iOS:
cd build
./ios_build.sh
./ios_run.sh

Also integrated the branches/StackAllocation to make it easier to multi-thread collision detection in the near future. It avoids changing the btCollisionObject while performing collision detection.

As this is a large patch, some stuff might be temporarily broken, I'll keep an eye out on issues.
2012-06-07 00:56:30 +00:00
erwin.coumans
b5b31ce52b added VoronoiFractureDemo, thanks to RBD
fix in infinite recursion in quickSort, exclude the pivot in each sub partition
disabled constraints don't merge simulation islands, and they don't disable collision between linked rigid bodies either.
2012-03-05 21:47:05 +00:00
erwin.coumans
73c4646b40 updated version of glew, and use static glew under Windows (CMake and premake project updates) 2012-03-05 00:18:24 +00:00
erwin.coumans
fff709635e Apply a patch that updates vertex position on GPU for the OpenCL version, by Dongsoo Han (saggita), work-in-progress
Removed the unused OpenCL kernels
Add example how to cache binary kernels, see SoftDemo compiled with OpenCL AMD using msvc/vs2008_opencl.bat
2011-12-20 18:02:48 +00:00
erwin.coumans
0656de3057 premake4 compile/link fixes 2011-09-16 19:56:14 +00:00
erwin.coumans
bb29d15058 create premake4 solutions for the various OpenCL configurations (AMD, NVIDIA, Intel OpenCL SDKs for Windows)
primarily to distribute project files that work.
CMake is still better supported in general (not all demos/libs have been ported)

Revert a recent change about warnings: %zu doesn't work in printf, %d does
2011-09-16 01:28:34 +00:00
erwin.coumans
9abcd9cf2e some compile fixes for MacOSX 2011-09-14 18:48:23 +00:00
erwin.coumans
82234e6f33 add preliminary premake4 support (next to cmake) mainly to auto-generate Visual Studio projectfiles that can be redistributed (with no dependency on cmake, premake) 2011-09-02 22:24:08 +00:00