erwincoumans
ad8585f184
prepare for btGpuGridBroadphase
2013-11-10 14:15:23 -08:00
erwincoumans
0ccb6922a8
more work towards CPU version
2013-08-30 08:06:46 -07:00
erwin coumans
2793a174c6
added fracture scene .bullet file (doesn't work well yet)
...
added tetrahedral mesh test scene
expose b3Config as member variable for demos.
move a 'glFlush' out of the innerloop (render performance)
SSE -> SSE2 in premake
fix crash in broadphase (when no aabb's exist)
2013-07-30 12:37:16 -07:00
erwincoumans
a5b73e7c76
use Syoyo Fujita's Wavefront obj loader. made some performance improvements in debug mode for Visual Studio
...
use Maya style controls under Windows (need to fix Linux/OSX) use ALT+mouse to rotate, and mouse pick to pick objects
2013-07-18 15:55:38 -07:00
erwin coumans
2aad8419b7
add support for picking, using point 2 point constraint
...
allow to remove constraints by unique id
added tiny wavefront loader, plan to use this instead of existing slow wavefront loader
2013-07-10 00:21:23 -07:00
erwin coumans
6d6ef5d3dc
fixed many memory leaks
...
added working shadows, using basic shadow mapping
2013-06-30 23:19:14 -07:00
erwincoumans
3ac332f3a7
reorder files, in preparation for Bullet 3 -> Bullet 2 merge
2013-04-29 19:04:08 -07:00