erwin.coumans
af4520801b
+ Fix btSubsimplexConvexCast
...
Thanks to Nacho, http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2422 )
Fix in rendering, GL_STENCIL
+ btTriangleIndexVertexArray indices should be unsigned int/unsigned short int,
+ Made InternalProcessAllTriangles virtual, thanks to
Both thank to Fullmetalcoder, http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2401
+clamp impulse for btPoint2PointConstraint
Thanks to Martijn Reuvers, http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2418
+ Free memory of bvh, pass in scaling factor (optional)
Thanks to Roy Eltham, http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2375
2008-07-31 19:44:28 +00:00
erwin.coumans
9cd83c004b
+ add dummy getcwd/getenv for PS3 compatibility
...
+ disable HAVE_SIGNAL_H 0 for LibXML
+ removed unused variable in btCollisionWorld
+ removed unused variable in btSequentialImpulseConstraintSolver
2008-07-28 23:15:43 +00:00
erwin.coumans
8634b6ba14
fixed a few issues with BulletColladaConverter/ColladaConverter.cpp, related to constraints.
2008-06-05 05:09:47 +00:00
john.mccutchan
bce0047986
Add a destructor to ColladaConverter.
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Two minor fixes to ColladaConverter as well.
2008-04-28 21:53:10 +00:00
erwin.coumans
1139c06a4d
more soft body preparations, moved some parts from Demo/SoftBody to src/BulletDynamics/SoftBody
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moved Extras/ConvexHull/btConvexHull.* to src/LinearMath/btConvexHull.*
removed btCollisionObject::m_internalOwner, replaced it by m_internalType. This should not affect external API (it was clearly marked as internal)
2008-04-10 20:00:41 +00:00
john.mccutchan
3b9e114d9b
Ensure that the dom is instantiated inside registerRigidBody and registerConstraint.
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Add a reset method to the colladaconverter so that the user can reuse the same converter.
2008-03-14 18:46:03 +00:00
john.mccutchan
fde2551637
Implement deRegisterConstraint and deRegisterRigidBody.
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Add getName method for querying the dom for the name of a constraint or rigid body.
2008-03-13 20:57:23 +00:00
erwin.coumans
fe5386a5c8
Made the move from sourceforge to googlecode (no svn sync any longer)
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Fixed BulletColladaConverter load/save
Removed btTypedUserInfo
Added btHashMap
Fixed btCapsuleShape
2008-03-13 05:16:42 +00:00
ejcoumans
f51ac89dbe
add support for 16bit indices and 3-float vertices (instead of btVector3 which is 4float) in
...
in btTriangleMesh container and ColladaConverter.
btTriangleMesh now derives from btTriangleIndexVertexArray, so it can be used for meshes on SPU
2008-02-18 04:23:50 +00:00
ejcoumans
9aec3255ef
add support for 16bit indices and 3-float vertices (instead of btVector3 which is 4float) in
...
in btTriangleMesh container and ColladaConverter.
compile issue with PlatformDefinitions in GDC demo.
2008-02-18 01:37:30 +00:00
ejcoumans
a8951e27b3
improved COLLADA Physics export support, add render meshes, instance physics/visual scene
2008-02-17 00:06:30 +00:00
ejcoumans
eeb78b8d45
free memory for btShapeHulls, keep track of it in GL_ShapeDrawer.
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move btShapeHull and btConvexHull into its own library in Extras/ConvexHull (it allocates memory using mem/delete and refactoring into using btAlignedAlloc/Free takes too much time)
fix heightfield / btOptimizedBvh for quantization, so that raycast can use quantized aabb (clamp up for maxima and down for minima)
work-in-progress (update projectfiles etc)
2008-02-13 07:14:19 +00:00
ejcoumans
1d576dd0af
added COLLADA domAsset (authoring tool/upaxis), added dummy time that complies with COLLADA (needs fixing), fixed include path again (relative to current folder)
2008-02-12 23:44:21 +00:00
ejcoumans
fe4e81ebff
- support both 32bit and 16bit indices in ColladaConverter
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- added triangle part/index into btManifoldPoint
2008-02-09 03:34:53 +00:00
ejcoumans
6b3587a505
moved implementation from ColladaDemo into ColladaConverter, so that it can be used without change with any btDynamicsWorld.
2008-02-08 23:46:37 +00:00
ejcoumans
661176bfed
coding convention in Bullet is to keep return type on same line as method:
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btClassName
{
void myTest();
};
void myTest()
{
}
int getNumObjects()
{
}
2008-02-07 08:12:08 +00:00
ejcoumans
781440edc8
warning C4715: 'ColladaConverter::findGeometry' : not all control paths return a value
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temp fix for snprintf, _snprintf under WIN32
2008-02-07 08:05:58 +00:00
johnmccutchan
8e31abc265
Lots of changes to ColladaConverter: btCollisionObject, btCollisionShape and btTypedConstraint
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now hold pointers to dom elements in their btTypedUserInfo fields. This makes the ColladaConverter
less fragile.
2008-02-05 19:00:32 +00:00
johnmccutchan
995b4d7b92
Added some TODO items to ColladaConverter.cpp
2008-01-30 01:59:52 +00:00
johnmccutchan
7c40589831
Added full featured saving support including collision geometry and constraints.
2008-01-30 01:53:08 +00:00
ejcoumans
b0627e30cf
moved Bullet COLLADA Convert into Extras folder, instead of embedded in the ColladaDemo
2007-10-12 07:39:04 +00:00