erwin.coumans
b58c3e1f2a
update msvc project file, added missing file
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(might need proper auto-generation)
2011-02-28 05:45:48 +00:00
erwin.coumans
3e6e8541a8
Manually updated the MSVC 2008 project files to enable loading soft bodies in the Bullet/Demos/SerializeDemo.
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You can press '=' key in any of the demos, such as Bullet/Demos/SoftDemo, to dump a testFile.bullet
2010-12-04 01:33:13 +00:00
erwin.coumans
7dfba03032
added missing quotes in some of the cmake-autogenerated project files.
2010-09-22 22:04:08 +00:00
erwin.coumans
635ca105c1
use " instead of "
2010-09-22 20:29:27 +00:00
erwin.coumans
22d90f0d64
Added Visual Studio 2005 projects for OpenCL NVIDIA SDK
2010-09-22 20:25:05 +00:00
erwin.coumans
2904abb772
Added Visual Studio 2005 projects for OpenCL NVIDIA SDK
2010-09-22 20:08:17 +00:00
erwin.coumans
2090bed39a
Added Visual Studio 2005 projects for DirectX11 DirectCompute DX11ClothDemo
2010-09-22 20:01:58 +00:00
erwin.coumans
85dbda37b4
Added Visual Studio 2005 projects for OpenCL AMD/Stream SDK
2010-09-22 19:46:23 +00:00
erwin.coumans
190bf19b05
fix broken project solution
2010-09-21 23:19:37 +00:00
erwin.coumans
0292521757
Updated OpenCL (AMD/NVIDIA) and DX11 DirectCompute Visual Studio project files
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CMake: minor fixes for project file distribution
Make resource loading more robust for DX11ClothDemo, and remove buttons that crash the demo
2010-09-21 23:09:18 +00:00
erwin.coumans
cffb96c0c9
Added Visual Studio 2008 project files for the AMD OpenCL SDK under Windows 32bit, similar to the NVIDIA OpenCL project files.
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It requires the AMD Stream SDK 2.2 and the ATISTREAMSDKROOT environment variable.
2010-09-21 02:13:04 +00:00
erwin.coumans
9c7220a78d
updated VectorAddKernels.cl, using float8 operator+
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implement float8 operator+ and operator- for MiniCL
2010-09-20 22:08:44 +00:00
erwin.coumans
d82af1259f
Checkin a special set of Visual Studio 2008 projectfiles that work out-of-the-box with NVidia OpenCL, using the environment variable
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(AMD will follow)
2010-09-16 00:12:18 +00:00
erwin.coumans
bfc439140b
autogenerated msvc 2005 projectfiles
2010-07-21 22:29:32 +00:00
erwin.coumans
442959d457
autogenerated msvc 2008 projectfiles
2010-07-21 21:26:58 +00:00
erwin.coumans
0fbd9d49c4
+ Optimization: move some variable declarations outside of the innerloop in btCompoundCollisionAlgorithm.cpp
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Thanks to mccdo at iastate.edu for the contribution, see Issue 373
+ Optimization: removed some unnecessary code in btConvexHullShape::localGetSupportingVertexWithoutMargin
+ Added autogenerated Visual Studio 2005 projectfiles (using a patched cmake 2.8.1 to avoid any references to cmake/absolute paths)
2010-04-12 17:46:56 +00:00
erwin.coumans
6c87394d95
added missing project
2010-02-12 00:04:22 +00:00
erwin.coumans
c1fe1e70fc
Aargh, fighting cmake stupidness: remove VCPreLinkEventTool clutter
2010-02-11 23:39:14 +00:00
erwin.coumans
52e60c8246
manually disable incremental build (cmake seems to have issues with it still)
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-> find and replace in all files LinkIncremental="2" -> LinkIncremental="1"
2010-02-08 20:38:44 +00:00
erwin.coumans
6a8a8ad39f
more improvements for msvc cmake build system and test for autogenerated cmake projectfiles for msvc 2008 in msvc/2008 (with relative paths)
2010-02-08 20:35:04 +00:00
erwin.coumans
a6d9e977f7
A bit more work on the cmake build system, copy glut32.dll or glut64.dll into binary directory for out-of-source builds.
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Include .rc resource file (to add icon) for WIN32 cmake.
2010-02-08 08:12:04 +00:00
erwin.coumans
e83ef9cb1c
remove projectfiles from trunk for now, use cmake instead see INSTALL file
2010-02-04 06:40:33 +00:00
erwin.coumans
efd37afac7
autogenerate projectfiles using cmake
2010-02-04 05:51:12 +00:00
erwin.coumans
0814473528
autogenerated MSVC projectfiles using a patched cmake-2.8 because of this pdb issue
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See patched cmake build here http://gamekit.googlecode.com/files/cmake2.8_patched.zip
2010-01-28 00:50:13 +00:00
erwin.coumans
7a445d70b7
fix bug in serialization buffer allocation btAlignedAlloc(16,totalSize); should be btAlignedAlloc(totalSize, 16);
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added cmake-autogenerated MSVC 2008 projectfiles in msvc/2008
2010-01-27 22:24:07 +00:00
erwin.coumans
677a0ca700
Removed Jam+msvcgen generated msvc projectfiles. Will move over to cmake build system for Bullet 2.76.
2010-01-20 00:59:39 +00:00
erwin.coumans
703582f4fa
apply fix for btAcosf/btAsinf (numerical issue causes values of X become slightly larger than 1 or smaller than -1, causing NaNs)
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manually add some missing files to msvc projectfiles for now
fix in box-box collision detector, preventing it to fail in some rare cases
remove redundant line in btHingeConstraint, thanks to teravus
fix mouse drag camera rotation issue (modulo 360 instead of 180)
2009-10-09 23:35:00 +00:00
erwin.coumans
c710623bc8
update autogenerated projectfiles
2009-09-17 20:27:53 +00:00
erwin.coumans
86518d9aed
removed SpuRayCaster and SpuConstraintSolver from autogenerated msvc project files
2009-09-06 21:15:09 +00:00
erwin.coumans
f492899499
Added example of tetrahedral (volumetric) softbodies
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Keep camera distance positive when using mouse zoom
Updated autogenerated msvc projectfiles
Added glut 64 bit support
2009-08-27 18:39:17 +00:00
erwin.coumans
f352cca5cf
updated autogenerated msvc projectfiles
2009-08-08 05:35:44 +00:00
erwin.coumans
1e11223f6b
updates to msvc projectfiles
2009-05-23 01:51:02 +00:00
erwin.coumans
4f92f69ca4
added projectfiles
2009-05-22 20:09:19 +00:00
erwin.coumans
9da45d5751
updated autogenerated msvc projectfiles,
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by default, use SSE instead of SSE2 for release build
2009-05-09 21:20:47 +00:00
erwin.coumans
8df080e1a6
delete some unused (broken) project solutions, to avoid confusion
2009-03-03 21:37:17 +00:00
erwin.coumans
3548c01985
add btCollisionWorld::updateSingleAabb see http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=3262
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Fix memory leak, see http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=3266
Change contact breaking threshold
Add 'needsResponse' test for CcdMotionClamping, see http://code.google.com/p/bullet/issues/detail?id=179
Updated user manual (needs lots more work)
Added autoexp.dat, enabled Microsoft Visual Studio debug visualization for btAlignedObjectArray and btVector3.
2009-02-27 02:33:48 +00:00
erwin.coumans
5593a23417
upgrade version of projectfiles, cmake
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fix build for msvc 6.0
2009-02-06 05:37:37 +00:00
erwin.coumans
2162f6663d
disable help text by default in AllBulletDemos (text slows down many graphics cards)
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improve CollisionDemo.cpp, show multi-contact generation using perturbation
improve ColladaConverter: add hinge/point 2 point constraint conversion support, add btScaledTriangleMeshShape support
Fix Dynamica MayaPlygin: remove 'active' flag, it has to be replaced by mass=0 for active, mass<>0 for passive
Added missing projectfiles
Fixed single-shot contact generation. it is disabled by default to improve performance
Bugfixes for character controller, thanks to John McCutchan for reporting
Constraint solver: better default settings
btDefaultAllocator: aligned allocator uses non-aligned allocator (instead of directly malloc/free)
disable memalign by default, use Bullet's aligned allocator
2009-02-06 03:20:43 +00:00
erwin.coumans
f8c80cc3f6
updated msvc projectfiles
2009-01-12 23:43:42 +00:00
john.mccutchan
a8ec916af0
Added Height Field Fluid Demo to Bullet. All code stored in the Demos/HeightFieldFluidDemo directory for now.
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Please see HfFluidDemo.cpp for examples of how to use the height field fluid along with buoyant collision shapes.
The implementation is still lacking in my ways:
1) Need to complete more collision algorithms for buoyant collision shapes
2) Support compound buoyant shapes
3) The buoyancy model isn't that great
4) Fluid volume can be lost over time
2009-01-08 22:53:23 +00:00
erwin.coumans
5feea39803
Fix compilation for MSVC 6.0 for Bullet and COLLADA DOM.
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Fix issues with btDbvt: use ATTRIBUTE_ALIGNED16
Removed several places where variable was declared within for statement: for (int i=0; should be int i; for (i=0
2008-11-12 18:37:05 +00:00
erwin.coumans
bf3b6a2140
autogenerated projectfiles, add BulletDynamics/Character, moved from CharacterDemo
2008-11-08 22:50:57 +00:00
erwin.coumans
c3dfcd21bf
add missing appTerrainDemo project/rc files
2008-11-07 21:41:51 +00:00
erwin.coumans
e36b06f585
update autogenerated projectfiles
2008-11-07 04:29:46 +00:00
erwin.coumans
f46d65d337
updated projectfiles
2008-11-07 00:47:06 +00:00
erwin.coumans
4df7c841a3
removed obsolete btPoint3 and btGjkEpa from projectfiles
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bumped up version to Bullet 2.73
2008-11-04 04:13:26 +00:00
erwin.coumans
52a151f5e4
new auto-generated projectfiles for proper dependencies for appIffCheck -> iffLib
2008-10-27 01:57:34 +00:00
erwin.coumans
94fc0ff063
added autogenerated MSVC projectfiles for libiff and appiffCheck
2008-10-27 00:27:52 +00:00
erwin.coumans
a05ae6e715
added src/BulletMultiThreaded/vectormath/scalar/cpp to include path for BulletMultiThreaded module
2008-10-21 19:05:50 +00:00
erwin.coumans
c986721fb6
Added btGhostObject to projectfiles
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btGhostObject can be used for character control, fast short-ray tests, explosions, collision trigger zones etc
See Demos/CharacterDemo/KinematicCharacterController.* for example use. We add some explosion demo before next release.
2008-10-18 05:29:31 +00:00