erwin.coumans
c2badf3b4a
don't use MSVC DLL linkage by default for CMake
2011-03-01 00:21:18 +00:00
erwin.coumans
58af9d7569
void->int patch (64bit issue)
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THanks to core13/Nan, See Issue 25
2011-02-28 17:24:19 +00:00
erwin.coumans
b7211240fc
more compatibility fixes for Physics Effects 2.x/vectormath.
2011-02-28 07:27:39 +00:00
erwin.coumans
e621c880d6
avoid naming conflicts with vectormath/sse version
2011-02-28 06:54:08 +00:00
erwin.coumans
40c4536843
added a few missing methods in vectormath/sse/vec_aos.h
2011-02-28 06:20:44 +00:00
erwin.coumans
b58c3e1f2a
update msvc project file, added missing file
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(might need proper auto-generation)
2011-02-28 05:45:48 +00:00
erwin.coumans
1e62d5eadf
DX11ClothDemo: fix texture load and initial camera position
2011-02-28 05:41:56 +00:00
erwin.coumans
8cb14e178e
added missing GPU cloth simulation files and DX11/OpenCL kernels
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Thanks to Cameron Hart for the report, see Issue 486
2011-02-28 05:29:54 +00:00
erwin.coumans
a522cb98d9
Added a first version of FractureDemo, showing basic fracture and glue of rigid bodies.
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It assumes a btCompoundShaps (where the childshapes are the pre-fractured pieces)
The btFractureBody is a class derived from btRigidBody, dealing with the collision impacts and connectivity/propagating the fracture.
Press the F key to toggle between fracture and glue mode
This is preliminary work, can be used as a starting point to implement your own fracture.
2011-02-27 09:46:46 +00:00
erwin.coumans
d52f58edd8
Synchronize changes from branches/GpuClothAMD to trunk
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Main improvements are: GPU cloth collision detection against a capsule shape
,OpenCL-OpenGL interoperability (keeping data buffers on GPU), and bug fixes
Thanks to Lee Howes
2011-02-27 09:07:07 +00:00
erwin.coumans
ec1bd45f4f
move some of the debug drawing from btCollisionWorld into btIDebugDraw.h,
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this allows the developer to create better looking debug primitives (sphere, capsule, cylinder, cone and plane)
2011-02-27 06:33:30 +00:00
erwin.coumans
d2502f80e3
always use USE_SSE3_LDDQU on Windows+MSVC, and also on GCC when __SSE3__ is defined
2011-02-27 06:20:35 +00:00
erwin.coumans
cb7f4a9728
vectormath requires SSE2, but a single instruction required SSE3, added an #ifdef
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so it compiles on gcc, using both -msse2 and -msse3
2011-02-27 06:13:11 +00:00
erwin.coumans
c956acbb87
fixes in vectormath, sse, when compiling on GCC
2011-02-27 06:02:22 +00:00
erwin.coumans
d3de688ddb
fixes in src/sse/vectormath to make it compatible with non-MSVC compilers
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Thanks to Tjapter (http://www.bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=9&t=5091 )
and Xavier (Issue 383) for the suggestions.
2011-02-27 05:44:47 +00:00
erwin.coumans
18371e7876
Fix in user collision filtering for btCollisionWorld::rayTestSingle: it was not properly overridden.
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Thanks Paul Dubois, See Issue 397
2011-02-27 03:52:33 +00:00
erwin.coumans
2049fb2cfa
don't initialize damping twice, it is confusing.
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See Issue 472, thanks Daniel.
2011-02-27 03:39:31 +00:00
erwin.coumans
4e8596eef5
Added some helper methods for constraints and btMatrix3x3,
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Thanks to francois, See Issue 466
Prevent crash in SoftBodyDemo, when picking constraints and demo-mode switches to next demo.
2011-02-27 03:28:53 +00:00
erwin.coumans
e5b5126876
Enable rayTest btDbvt (dynamic aabb-tree) acceleration for btCompoundShape
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Thanks to NaN/core13, see Issue 25
2011-02-26 22:19:00 +00:00
erwin.coumans
3f74c62ca4
new getLow/getHigh methods aren't inline, thanks harkon for report and fix, see Issue 484
2011-02-22 01:36:50 +00:00
erwin.coumans
ecaf8d2594
Generate a single bullet.h headerfile for serialization, to make it easier to load .bullet files with no dependencies on the Bullet SDK (except Bullet/LinearMath and Bullet/Extras/Serialize/BulletFileLoader)
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Added a work-in-progress example how to load a .bullet file using this bullet.h file (and not using the Bullet SDK)
2011-02-21 22:32:12 +00:00
erwin.coumans
f19995aeab
improvement for btHingeConstraint to deal with large constraint limits, see Issue 479
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Thanks promyclon for the report and patch, and Roman Ponomarev for testing.
2011-02-19 20:02:19 +00:00
erwin.coumans
48e89d44dc
Applied patch from Blender, see https://svn.blender.org/svnroot/bf-blender/trunk/blender/extern/bullet2/uninitialized_stack_vec.patch
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Thanks to Campbell for reporting this
2011-02-10 21:57:04 +00:00
erwin.coumans
b4876b22cd
Add check for cmake build system so that if the OpenCL library is not found, it will not compile the OpenCL-dependent code (on APPLE)
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Thanks to Max for the report and fix in Issue 480.
2011-02-09 00:51:40 +00:00
erwin.coumans
cb497b88a6
Avoid division by zero in softbody constraint solving
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Thanks majestik for reporting the issue and providing a patch, see Issue 469
Fix bug in findBinarySearch, luckily this method was not used yet.
Thanks snowcat for reporting a fix for this issue:
http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=9&t=6294
2011-01-30 21:17:18 +00:00
erwin.coumans
b37edd81cd
temp fix for Issue 473
2011-01-11 00:22:23 +00:00
erwin.coumans
4999fba60e
fix some compatibility issues between Bullet / PE / vectormath, introduced a few commits ago
2011-01-07 20:29:34 +00:00
erwin.coumans
9098e82004
BT_USE_DOUBLE_PRECISION was missing from bullet.pc using cmake
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Thanks to Sigluy, see Issue 471
Default constructor for btBvhTriangleMeshShape causes NULL dereference, so removed obsolete constructor.
Thanks to exarkun, see Issue 465
2011-01-07 17:50:36 +00:00
erwin.coumans
f10846ed7a
Added preliminary cmake support for PE branch, Win32 only for now.
2011-01-07 01:48:50 +00:00
erwin.coumans
22ff43e388
removed a minor warning
2011-01-06 02:26:18 +00:00
erwin.coumans
4c3a31077b
Applied rolling-influence fix. For backwards compatibility, you can un-comment the #define ROLLING_INFLUENCE_FIX in btRaycastVehicle.cpp
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Thanks to Vlad Turchenko for the report and fix, see Issue 468
2010-12-23 02:01:54 +00:00
erwin.coumans
cb4ae2f3b9
Fixed typo in comment, thanks Exarkun for the report in Issue 464
2010-12-22 00:05:59 +00:00
erwin.coumans
51dc372993
(de)serialization of softbody joints working now. Resolving Issue 456.
2010-12-16 07:41:00 +00:00
erwin.coumans
4ba9cfa5a4
trim some un-needed data from softbody joint serialization
2010-12-16 02:54:11 +00:00
erwin.coumans
dd7ee6919e
serialize btGeneric6DofSpringConstraint
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serialize btSoftBody::Joint
See also Issue 456
2010-12-16 02:35:44 +00:00
erwin.coumans
b52eced793
btDynamicsWorld::addRigidBody(body,group,mask) added
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Thanks to Mat for the request, see Issue 462
2010-12-15 19:16:19 +00:00
erwin.coumans
631eeab71e
remove/add install-sh and make it executable
2010-12-14 17:14:59 +00:00
erwin.coumans
f5d2fceb3e
Use resize(0) instead of clear() to optimize the btCompoundCollisionAlgorithm
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See Issue 459, thanks to Peter Messmer
2010-12-13 23:37:25 +00:00
erwin.coumans
3e6e8541a8
Manually updated the MSVC 2008 project files to enable loading soft bodies in the Bullet/Demos/SerializeDemo.
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You can press '=' key in any of the demos, such as Bullet/Demos/SoftDemo, to dump a testFile.bullet
2010-12-04 01:33:13 +00:00
erwin.coumans
ba5012973d
Make argument to btDefaultSerializer optional, and use zero by default. This will dynamically allocate data, so there is no need to guess the maximum size anymore.
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Remove some cached data from SoftBodyLinkData, to reduce serialization file size.
2010-12-04 01:23:31 +00:00
erwin.coumans
6173a30bce
Improved BulletSoftBody serialization, added cluster support. Joints and copying data from GPU back to softbody are the main todo.
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Updated the Bullet/Demos/SerializeDemo to load .bullet files with the softbody data.
BulletSoftBody should use getWorldTransform and not getInterpolationWorldTransform
Fix btBulletWorldImporter so that it creates a copy of the index/vertex data, this prevents crashes when deleting the .bullet file with triangle meshes.
2010-12-03 03:11:21 +00:00
erwin.coumans
032c6bfe2c
add initial support for soft body / cloth serialization, and updated SerializeDemo to load soft bodies/cloth.
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Serializes soft body nodes (vertices), links, faces, tetrahedra, materials, anchors with rigid bodies.
Some todo's are serialization of pose, constraints between soft bodies
2010-12-01 05:55:08 +00:00
erwin.coumans
c6524b3fb5
fix for re-scaling a btConeShape
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Thanks to promyclon for the report and patch, see Issue 448
2010-11-18 01:03:42 +00:00
erwin.coumans
98d902b7c1
Propagate the allowed penetration through convex cast against a triangle mesh.
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Thanks for the report and patch to Paul Dubois, Issue 451
2010-11-18 00:25:04 +00:00
erwin.coumans
c49927b4ed
Use cylinder inertia tensor, instead of box, by default.
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See Issue 427
Expose some internal data for constraints,
Thanks to Francois Sugny, see Issue 420
2010-11-17 23:55:39 +00:00
erwin.coumans
bc3b920995
clarified the comments for set/getting of an OpenGL submatrix
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Thanks to Mihail Isakov, see Issue 452
Fix sleeping/deactivation issue with kinematic objects, see Issue 442
2010-11-11 22:18:02 +00:00
rponom
635bbb5324
Sample of 6DOF constraint with motor attached to the world added to AppConstraintDemo
2010-11-03 21:34:26 +00:00
erwin.coumans
45311c7d42
When using Visual Studio, always use the included Glut distribution, hence GLUT_FOUND = true.
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GLUT detection is a todo for MinGW.
2010-10-06 23:37:00 +00:00
erwin.coumans
cbeb5864eb
Fixes in build systems for autotools and cmake, see Issue 438
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Thanks to Daniel KO Listas at the ODE mailing list
Don't build graphics demos when OpenGL or GLUT is not found
CMake will still build the non-graphical HelloWorld demo (output text to console)
Fix linker error: ThreadingDemo requires pthreads on UNIX systems
Thanks to reptor, see also http://bulletphysics.org/Bullet/phpBB3/posting.php?mode=reply&f=9&t=5748
2010-10-06 23:07:00 +00:00
erwin.coumans
eefffc2cf2
MiniCL and BulletMultiThreaded respect the LIB_SUFFIX
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Thanks to pprkut@liwjatan.at for the report in Issue 436
Remove unimplemented methods in headerfiles,
thanks to csaba.hruska in Issue 437
2010-10-06 00:59:42 +00:00