Commit Graph

214 Commits

Author SHA1 Message Date
erwin.coumans
cdddf9d25a add FractureDemo to AllBulletDemos
improvements in CCD handling
some cleanup of CcdPhysicsDemo and BasicDemo
2011-04-09 01:14:21 +00:00
erwin.coumans
b16b61d9d6 disable constraints when they exceed a breaking threshold, control it with new methods in btTypedConstraint: get/setBreakingImpulseThreshold and get/setEnabled
Disabled constraints are not removed from the world and they use negligible CPU cycles
2011-04-02 19:01:23 +00:00
erwin.coumans
2a856f8c32 add support for clipFaceAgainstHull, so we can clip convex polyhedra against triangles (without connectivity information)
in addition to the existing clipHullAgainstHull
Fix for debug drawing of contact points
comment-out some debug drawing code for triangle meshes
2011-03-29 21:58:15 +00:00
erwin.coumans
10580c94bd remove constraints/rigid bodies from dynamics world in btBulletWorldImporter
Thanks to vicariousentertainment, see http://code.google.com/p/dynamica/issues/detail?id=16
Enable SIMD OpenCL cloth solver by default
enable keyboard 'up' for Windows (non-Glut) version
2011-03-11 23:27:04 +00:00
erwin.coumans
b67da9e50a made BasicDemo/Speculative Contacts demo a bit prettier 2011-03-05 21:13:49 +00:00
erwin.coumans
4e8596eef5 Added some helper methods for constraints and btMatrix3x3,
Thanks to  francois, See Issue 466

Prevent crash in SoftBodyDemo, when picking constraints and demo-mode switches to next demo.
2011-02-27 03:28:53 +00:00
erwin.coumans
c49927b4ed Use cylinder inertia tensor, instead of box, by default.
See Issue 427

Expose some internal data for constraints,
Thanks to Francois Sugny, see Issue 420
2010-11-17 23:55:39 +00:00
erwin.coumans
44b82652d0 Collision flag CF_DISABLE_SPU_COLLISION_PROCESSING can be combined with other flags (avoids SPU/parallel collision dispatch)
Fix for MinGW32 build
2010-08-30 21:46:23 +00:00
erwin.coumans
4eddfce03e remove some warnings 2010-07-20 23:37:11 +00:00
erwin.coumans
fbc17731ec Several changes to sync Bullet trunk with PlayStation 3 spubullet version
Still needs some cross-platform fixes
2010-07-08 17:02:38 +00:00
erwin.coumans
498da0721b Move some code from Branches/OpenCL to trunk, related to threading and OpenCL:
Added Demos/ThreadingDemo showing how to use the cross-platform btThreadSupportInterface under Windows.
Added Demos/ParticlesOpenCL showing how to run the NVidia particle demo under OpenCL implementations by AMD, NVidia and MiniCL (CPU)
2010-06-24 22:54:00 +00:00
erwin.coumans
b39abc4513 minor addition to GLDebugFont for non-blender text rendering (better readable on top of existing graphics)
Use GLDebugDrawStringInternal(xcoord,ycoord,text,rgb_color,use_blending,character_spacing);
2010-05-12 23:03:10 +00:00
erwin.coumans
3c8f8f55d7 add vsync for Mac OSX to avoid tearing artifacts 2010-03-06 19:37:38 +00:00
erwin.coumans
81f04a4d48 fix: some file didn't have the svn:eol-style native yet 2010-03-06 15:23:36 +00:00
erwin.coumans
40dc18f604 remove Extras/obsolete/quickstep
improve serialization based on feedback: make it easier to serialize a single object, or single shape, or single bvh.
Modified Bullet/Demos/ConcaveDemo to use btSerializer to serialize the btOptimizedBvh (or optionally the trimesh+bvh)

You can also serialize trimesh without BVH, use:
serializer->setSerializationFlags(BT_SERIALIZE_NO_BVH);//	or BT_SERIALIZE_NO_TRIANGLEINFOMAP
2010-02-25 20:12:40 +00:00
erwin.coumans
e156967762 Enable graphical benchmark by default in cmake
Toggle between point to point and generic 6dof constraint for mouse picking in the demos

Use a 'equal vertex thresdhold' in the btVoronoiSimplexSolver of  0.0001f by default.
This can be disabled (or configured) using defaultCollisionConfiguration->getSimplexSolver()->setEqualVertexThreshold(0.f);
See http://code.google.com/p/bullet/issues/detail?id=305
2010-02-24 01:28:23 +00:00
erwin.coumans
e4c3c2a1a2 Fix Issue 342, related to OpenGL GL_ShapeDrawer (when used with multiple OpenGL contexts) 2010-02-23 03:11:18 +00:00
erwin.coumans
1c0ec85c32 Retired the Jam build system (and msvcgen). CMake is currently the preferred build system on Windows, Mac and UNIX
(autotools files are still left for now)
2010-02-20 15:47:20 +00:00
erwin.coumans
5c5ce9b4b3 fixes_dialogmenu_capsule.patch 2010-02-18 06:16:35 +00:00
erwin.coumans
729a883b71 attempt to let Maya plugin build under Linux using cmake
Thanks redpawfx for the feedback, see http://code.google.com/p/bullet/issues/detail?id=221

improvements in cmake (disable this incremental linking)
2010-02-16 04:30:53 +00:00
erwin.coumans
d4c3633405 Get rid of btSolverBody and use btRigidBody directly. btSolverBody didn't improve performance after all, due to random-access
Tweak the BenchmarkDemo a bit: 

1) disable deactivation in graphical mode
2) add some settings that increase performance in the BenchmarkDemo2 (1000 stack) from 35ms to 15ms on this quad core (at the cost of a bit of quality)
2010-02-11 20:30:56 +00:00
erwin.coumans
a9556d0fd5 use _WIN32 instead of WIN32 (_WIN32 is a compiler built-in)
add virtual destructor to bFile
2010-02-06 18:50:45 +00:00
erwin.coumans
e57f03599a make Bullet compile on Visual Studio 6 2010-01-30 23:10:12 +00:00
erwin.coumans
788f48643b remove all warnings on Mac OSX Snow Leopard 2010-01-30 22:31:56 +00:00
erwin.coumans
77b773f470 more improvements, copy testFile.bullet to target binary directory (cmake), fix some warnings 2010-01-30 21:46:50 +00:00
erwin.coumans
485d1a338e fix btCompoundShaps serialization of child shapes
added ConcaveDemo to cmake
added LinearMath/btSerializer.h to btBulletCollisionCommon.h
2010-01-27 23:37:46 +00:00
erwin.coumans
44565d20f4 added serialization support for btCompoundShape, btCapsuleShapeX/Z, btCylinderShapeX,Z
make some serialization methods const
prepare for constraint serialization
2010-01-26 02:24:03 +00:00
erwin.coumans
e7ff71d99b add support for double precision and 64bit serialization (and compatibility between all versions)
fix some issue in serialization of nested array data
add some tesing files
2010-01-25 19:42:51 +00:00
erwin.coumans
5d8e6dc3f3 improved btTriangleMeshShape/btBvhTriangleMeshShape serialization 2010-01-24 16:48:14 +00:00
erwin.coumans
6af9f9434f worked a bit more on the serialization, and added a preliminary SerializeDemo. 2010-01-21 00:17:18 +00:00
erwin.coumans
099c36a71e Add a new flag btCollisionObject::CF_DISABLE_VISUALIZE_OBJECT to give control over what objects are drawn using the debug drawer
This solves Issue 238 , thanks to  Linzner for the suggestion
Remove some warnings from GL_DialogDynamicsWorld.
2010-01-20 19:38:04 +00:00
erwin.coumans
ae6c59848f fix OSX build 2010-01-20 04:52:07 +00:00
erwin.coumans
50a3c32a5f Added preliminary binary serialization code in btCollisionWorld.cpp, with example in Bullet/Demos/BasicDemo.cpp
(work-in-progress, some initial working version should be ready very soon, for Bullet 2.76)
2010-01-20 01:00:39 +00:00
erwin.coumans
8da244b443 remove a few warnings in DemoApplication 2010-01-19 23:29:19 +00:00
erwin.coumans
7b41af1765 Don't use GLUT by default under Windows, but a Win32 App instead. All demos have to be fixed (only basic demo works now). Also on Mac OSX, we plan to use cocoa instead of Glut. 2010-01-19 22:59:49 +00:00
erwin.coumans
96d73d642d fixes in debug drawer: always use rgba color with each component in range [0..1]
use sphere/box rendering of debug drawer
Thanks accodejockey for the report: See http://code.google.com/p/bullet/issues/detail?id=280
Also see http://code.google.com/p/bullet/issues/detail?id=279
2010-01-19 19:38:18 +00:00
erwin.coumans
fcd2b93a22 fix in box-box contact generation: choose better contact point location (along contact normal) when objects are swapped.
move debugDrawWorld to btCollisionWorld.
improved CollisionInterfaceDemo, show how to perform a closest point query for objects that are not in the collision world.
removed a bit of garbage from the debug drawer
2009-12-18 00:54:52 +00:00
erwin.coumans
6425af9a6c make RenderTexture.h compile on double precision mode 2009-12-13 22:26:11 +00:00
erwin.coumans
6536d8cc31 Added option to install 'Extra' libs, turned off by default (BulletMultiThreaded, OpenGL, COLLADA_DOM, libxml,BulletColladaConverter)
Thanks xenonofarcticus, for the patch: http://code.google.com/p/bullet/issues/detail?id=294
2009-12-13 20:30:29 +00:00
rponom
f919baf03d Improved Slider, Hinge and Generic6DOF constraint setup.
Turned on by default, use m_useOffsetForConstraintFrame = false to use old setup
Use "O" (capital 'o') button to toggle it in SliderConstraintDemo and ConstraintDemo

Total applied impulse copied back from btSolverConstraint to btTypedConstraint
2009-11-25 23:52:12 +00:00
erwin.coumans
f4c4e91904 more cmake fixes 2009-11-17 03:03:27 +00:00
erwin.coumans
73250b4be2 make the menus compile on both (Snow) Leopard and iPhone 2009-11-03 05:25:48 +00:00
erwin.coumans
703582f4fa apply fix for btAcosf/btAsinf (numerical issue causes values of X become slightly larger than 1 or smaller than -1, causing NaNs)
manually add some missing files to msvc projectfiles for now
fix in box-box collision detector, preventing it to fail in some rare cases
remove redundant line in btHingeConstraint, thanks to teravus
fix mouse drag camera rotation issue (modulo 360 instead of 180)
2009-10-09 23:35:00 +00:00
erwin.coumans
7b4bfcbcab some compile fixes in debug font rendering 2009-09-29 02:12:40 +00:00
erwin.coumans
ebd44c1cd2 updated new DialogDynamicsWorld GUI to compile and run on Mac OS X. 2009-09-26 19:58:37 +00:00
erwin.coumans
2f4f468f4d Created basic physics-based OpenGL menu dialog system, with toggle/text and slider control. 2009-09-26 01:44:09 +00:00
erwin.coumans
0d0da7ae4e minor fixes in GLDebugFont.cpp
update automake Makefile.am, add some missing files such as btActionInterface.h
http://code.google.com/p/bullet/issues/detail?id=258
unix line endings for install-sh
2009-09-17 22:02:11 +00:00
erwin.coumans
f492899499 Added example of tetrahedral (volumetric) softbodies
Keep camera distance positive when using mouse zoom
Updated autogenerated msvc projectfiles
Added glut 64 bit support
2009-08-27 18:39:17 +00:00
erwin.coumans
e89fe1cbfa Make BenchmarkDemo a console application, without OpenGL/Glut dependency.
Fix potential division by zero when enabling convex distance utility.
Thanks to linzner http://code.google.com/p/bullet/issues/detail?id=264
2009-08-12 08:18:57 +00:00
erwin.coumans
40c73f327c + CMake build system fix under Windows: don't define _WINDOWS to allow Glut console demo to build properly
+ Allow user to enable useConvexConservativeDistanceUtil . Use dynamicsWorld->getDispatchInfo().m_useConvexConservativeDistanceUtil = true;
(see Demos/Benchmarks/Benchmark4 (convex objects falling down)
+ Fix for plane drawing (just wire-frame)
+ Gimpact: use collision margin of 0.07 for demo (because BULLET_TRIANGLE_COLLISION is used)
+ replace dot,cross,distance,angle,triple in btVector3 by btDot, btCross,btDistance,btAngle,btDistance to avoid naming conflicts
+ Some fixes in GJK penetration depth normal direction (broken in a previous commit)
+ fix in calculateDiffAxisAngleQuaternion to make ConvexConservativeDistanceUtil work properly
+ allow debug drawing to debug btContinuousConvexCollision
+ add comment/warning that btTriangleMesh::findOrAddVertex is an internal method, users should use addTriangle instead
2009-07-15 16:47:48 +00:00